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Messages - Cryptoknight

#1
Modifications / Herolab 4e Themes Modification
July 27, 2019, 02:47:44 AM
Herolab 4e Themes Modification

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=34

Daphne Pfister's mod that enables Themes in Herolab 4e
http://forums.wolflair.com/showthread.php?t=20352
#2
4e Downloader Bug Fixes / Themes Collection
July 27, 2019, 02:47:44 AM
Themes Collection

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=137

After a few people pointed out that downloading 100 individual themes was a pain.  I created a hl file with all of them in it. 

Don't forget to install Daphne's Theme Mod First!

Updated package to remove Darksun Themes.  These are now in the Darksun Themes Package

Added Beguiler, Inquisitive, Occultist, Renegade Red Wizard, Spy and Vigilante
#3
4e Downloader Bug Fixes / Feats Bug Fixes Package
July 27, 2019, 02:47:44 AM
Feats Bug Fixes Package

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=144

2014-01-04: Rod Expertise, Combat Commander, Melee Training, Fiery Blood, Wand Expertise, and Elemental Empowerment
#4
4e Downloader Bug Fixes / Darksun Themes Package
July 27, 2019, 02:47:44 AM
Darksun Themes Package

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=151

Before downloading this theme package
Delete the following themes from your 4e data directory

Themes.Elemental Priest.user
Themes.Gladiator.user
Themes.Noble Adept.user
Themes.Primal Guardian.user

These themes are redistributed as Themes.Darksun.<theme>.user now
#5
4e Downloader Bug Fixes / Defensive Feats
July 27, 2019, 02:47:44 AM
Defensive Feats

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=162

Presently includes Epic Fortitude, Epic Reflexes, Epic Will and Robust Defenses bug fixes
#6
4e Downloader Bug Fixes / 2014 09 20 Release
July 27, 2019, 02:47:44 AM
2014 09 20 Release

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=184

You don't need to download the file from here.

Simply add http://hl4e.cryptoknight.org/updates.xml to your secondary sites in Herolab

If you feel better downloading the file, then here you go.

In either case, please rename your existing 4e data files directory.  Usually it's in c:\programdata\Hero Lab\data\4e

Do this before you install this release.
#7
4e Downloader Bug Fixes / 2014-09-29 Download
July 27, 2019, 02:47:43 AM
2014-09-29 Download

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=185

NO data changes, just added the Other option to gender selection to stay in sync with HL
#9
Modifications / Re: Making Utility Powers?
June 25, 2017, 09:29:15 PM
Did you assign them a level?  Level less Utility powers can only be added by bootstrapping them from something else.
#10
General Discussion / Re: 4e license question
June 25, 2017, 09:28:29 PM
#11
It was a change to Herolab.  I remember it kicking in and then having no clue what happened.
#12
I'm all for it... I put this whole mess into git a long time ago but I've since forgotten what git repository I used at the time.

If we can generate a monthly build... or a quarterly one, I can update the download spot so that everybody using HL and the 4e ruleset can get official updates.

Between life and work I haven't had time to try to fix HL 4e bugs anymore, but I could do this for the community.
#13
Herolab 4e Development / Re: Psionic Powers help
August 17, 2016, 12:27:27 PM
The way I normally made it work was to have the one power bootstrap the other.

i.e. if you used a daily power, that gave you some kind of at will attack.  Setup the At will attack without a level, and bootstrap it with the daily power (which will have a level).  That will keep the At will from being pickable, and it will only show up when the daily is on the character.
#14
The data for HL is hard to merge.

The individual files let me take them and one at a time apply them where they need to go so I can push out an update.
#15
Herolab 4e Bugs / Re: Missing Fighter?
May 06, 2016, 11:10:54 AM
I would like to point out to wizards how stupid that was... but of course they brought the fighter back with 5e.

That said, I've toyed with relabelling them back to what they used to be occasionally