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Psionic Powers help

Started by Sean Abel, August 15, 2016, 09:24:18 PM

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Sean Abel

So a lot of psionic powers have a power that needs to be activated (and maintained) that then allow the character to have an attack power (see below ex. Living Missile). How do I make the powers so that when the player picks the main power it generates the attack power and makes a card for it?

Level 1 Living Missile
Psion Attack
You bind an enemy with a thought, then hurl it into another foe.
Daily Implement, Psionic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Intelligence vs. Fortitude
Hit: The target is immobilized (save ends).
Miss: The target is slowed (save ends).
Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round.

Living Missile Attack
Daily Implement, Psionic
Minor Action Ranged 10
Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round.
Effect: Before the secondary attack, you slide the primary target 10 squares.
Secondary Target: One creature adjacent to the primary target at any point during the slide
Secondary Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone.
Miss: Half damage, and the primary target falls prone.

Published in Psionic Power, page(s) 86.
Wherever you go that's where you are!

Sean Abel

I have seen in the editor the space for "Linked To...." mid section left column where all the power range, Action use ect is. This states powers like Cleric channel Divinity powers, could I use something like this to have the attack powers auto show up?
Wherever you go that's where you are!


The way I normally made it work was to have the one power bootstrap the other.

i.e. if you used a daily power, that gave you some kind of at will attack.  Setup the At will attack without a level, and bootstrap it with the daily power (which will have a level).  That will keep the At will from being pickable, and it will only show up when the daily is on the character.


The problem with that is it shows the other power whether the main one has been activated or not.

In Savage Worlds you can do this sort of thing because there's a command that allows you to do a toggle in the main program; when a user hasn't got the toggle on, the other ability doesn't show at all, and thus there's no confusion.  The 4e file doesn't seem to have anything similar that I've been able to find.

Sean Abel

You Guys RoCK!!!
It does have this effect> The main power is greyed out on the Special Tab but both will print on the character sheet and its working :)
I have noticed that some place there is a hidden requirements listing which I can not find nor move to the correct power
Example: (I know this is a different class but I have it while working at this time; Artificer level 1 Daily)
Flameburst Armor must be active to use the attack power Flameburst Armor Attack. I am attacking the .User file (it will replace the HL version of Flameburst armor FYI
Wherever you go that's where you are!

Sean Abel

Living Missile has a random requirement that is in the program as well but I am not sure where, I would love to know b/c I would love to add it.
Is the only way to add
{b}Secondary Target:{/b} One creature adjacent to the primary target at any point during the slide
{b}Secondary Attack:{/b} Intelligence vs. Reflex

in the text box below name? like above?
Wherever you go that's where you are!

Sean Abel

Okay so here are some things I have worked on lately:
GenCon 2016 includes:
Weapon of speed +1 thru +6
Deity: Taltecuhli
Attacks on the Run (rng)
Disruptive Strike (rng)
Force Spheres + Attack power (psion)
Guided Shot (skill power)
Leaf Wall (rng)
Living Missile + attack power (psion)
Mind Thrust (Psion)
Press the Advantage (rogue)
Price of Cowardice (pal)
Profit from Weakness (rog)
Return from Death's Door (clr)
Sudden Inspiration (clr)

Abel2016AugUpdates (for now 8/22/2016, I will keep working on this file with additional material as time permits)
Thundering Armor (artificer)
Flameburst Armor + attack power (artificer)
Wherever you go that's where you are!


Good work, SAbel; I'll look these over next week.  Gods know I spent a bunch of time bashing my head against the Force spheres issue, and if you've solved that one, it may solve some other problems I've had.

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