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Eval Script to add a shield Bonus

Started by Sean Abel, August 04, 2014, 11:46:32 PM

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Sean Abel

Phase: Setup Priority:1001 Index:1
Script
~+2 shield bonus to AC
      #traitmodify[defAC,trtShield,2,""]

NOTE 2 is the bonus you want to add change this number for the correct amount.
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Cryptoknight

Adding it to items that only impact AC when equipped in offhand is done like this


doneif (parent.tagis[Helper.EqpOff] = 0 )
#traitmodify[defAC,trtShield,1,""]