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#71
Modifications / Re: Add the INit modifier for ...
Last post by Sean Abel - July 03, 2018, 10:00:35 PM
Awesome not only does it work but I tested it with a weapon of speed and that works as well plus HL only uses the higher of the two bonuses!

Thank you for the help!
#72
Modifications / Re: Making Utility Powers?
Last post by Sean Abel - July 01, 2018, 09:12:03 PM
So here is the attempt at Smooth Execution, I have stripped out the racial requirements in the 1st example and placed them in the 2nd either way it will not show up in the Utility powers to be selected and ideas?

  <thing id="pRacTiGSE" name="Smooth Execution" description="{b}Trigger{/b}: You make an Arcana, Dungeoneering, or Thievery check.\n\n{b}Effect{/b}: Roll the check twice, and take either result." compset="Power">
    <fieldval field="pwFlavor" value="Measure twice, cut once."/>
    <usesource source="Dragon"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerType" tag="Utility"/>
    </thing>
  </document>

2nd with Race in
  <thing id="pRacTiGSE" name="Smooth Execution" description="{b}Trigger{/b}: You make an Arcana, Dungeoneering, or Thievery check.\n\n{b}Effect{/b}: Roll the check twice, and take either result." compset="Power">
    <fieldval field="pwFlavor" value="Measure twice, cut once."/>
    <usesource source="Dragon"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="PowerClass" tag="Race" name="Tinker Gnome"/>
    </thing>
  </document>
#73
Missing Classes / Re: Race Rebuild (All)
Last post by Sean Abel - July 01, 2018, 09:05:34 PM
Just reviving this topic to see if anyone has found a work around for utility powers? Currently I working on tinker gnomes and I am stuck at Smooth Execution lvl 2 utility power. Heck I cant even get it to just show up.

Thanks all

Sean
#74
Missing Classes / Re: Druids
Last post by Sean Abel - July 01, 2018, 09:02:23 PM
The Druids have subclasses listed in the book [Protector is the subclass of druid introduced in Heroes of the Feywild] The Character Builder has them but HL does not have an offer. I am a bit outta practice, and I am not a program in RL [lol] so I was checking to see if anyone had started or had a way to start this.
#75
Missing Classes / Re: Druids
Last post by Charlie - June 28, 2018, 11:30:25 PM
I'm not an expert but it looks to me like the Heroes of the Feywild material is there for the Druid (not that I can guarantee it exists beyond the text  :P ). Is there anything in particular you want me to look for?
#76
Modifications / Re: Add the INit modifier for ...
Last post by Charlie - June 28, 2018, 11:24:49 PM
We had this issue with the Quicksilver Blade, and this script worked:

(EDIT: Apparently the Battle Harness is a Power Bonus rather than an Item Bonus, so I modified to match)

Phase Traits

Priority 1000

doneif (parent.tagis[Equipped.Equipped] = 0)
#traitmodify[trInit,trtPower,1,""]

Timing  Before Derived trtFinal
#77
Missing Classes / Druids
Last post by Sean Abel - June 27, 2018, 09:13:28 PM
The book Heroes of the Feywild is listed but are all the classes option in the program IE druid options ect?

Just checking.
#78
Modifications / Re: Add the INit modifier for ...
Last post by Sean Abel - June 27, 2018, 09:05:33 PM
Hey this is a long time past due [120 days+]
But this did not add to the initiative when equipped. any ideas?
#79
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
Last post by Charlie - April 30, 2018, 11:03:57 PM
I just downloaded and installed Hero Lab 8.5a and 4e seems to be working fine now!
#80
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
Last post by Charlie - April 27, 2018, 11:05:13 PM
I reported this to Lone Wolf and they acknowledged it as a bug. They said there should be a fixed version of Hero Lab out around Tuesday.

Naturally, I have a 4e game Sunday  >:(  but I went into the Hero Lab downloads directory and re-installed version 8.4d for now.