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#51
General Discussion / Max hit points
Last post by G-music - September 05, 2018, 12:23:06 PM
My DM has given me a permanent hit point increase of 6 points. How can I apply that bonus in hero labs?

I'm running v8.6. 4e
#52
Herolab 4e Development / I have run into a problem with...
Last post by Sean Abel - August 18, 2018, 11:43:05 PM
I made the Tinker Gnome, its a standard race and everything, when I made it racial powers I added Tinker Gnome as a power Class, BUT somehow its worked into all racial powers! dwarven resilience halfling 2nd chance ect now list (tinker gnome) under the title.

I cant figure out how this is happening or why [maybe its my timing error

I am attaching my files if anyone can help that would be GREAT

Thanks
#53
Themes / Re: Demon Spawn
Last post by Charlie - August 18, 2018, 06:51:37 PM
I'm not sure if it was updated between 2012 and Cyrptoknight's final "official" release on April 12 of 2016; I know that our group hasn't done anything with it.
#54
Themes / Re: Demon Spawn
Last post by Walburn - August 17, 2018, 08:54:37 AM
Was this theme updated at all in recent times?
#55
General Discussion / Re: GenCon 2018
Last post by Sean Abel - August 10, 2018, 01:10:30 AM
GenCon 2018 was wonderful I missed the Her Lab guys on Sunday :( to discuss the 4E program and ways we could make it better but the games went great and my group had an awesome time.
Maybe next year we could work on meeting and presenting issues we are not able to fix on our own.

Just some thoughts

Sean
#56
4e Downloader Bug Fixes / War Wizard's Expertise
Last post by Sean Abel - July 14, 2018, 09:26:27 AM
This Feat War Wizard's Expertise
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
    Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a ?5 penalty against your allies.

Published in Dragon Magazine 402.

Should add a bonus to light or heavy blade with arcane powers but it does not seem to be working:


Eval script I am using:
phase: Setup
Priority: 1000
Index 1

script:


      doneif (field[usrChosen1].ischosen = 0)

      ~work out what our attack bonus should be
      var bonus as number
      if (hero.tagvalue[Level.?] <= 14) then
        bonus = 1
      elseif (hero.tagvalue[Level.?] <= 24) then
        bonus = 2
      else
        bonus = 3
        endif

      ~add an appropriate number of 'attack bonus' tags to all implements of
      ~the appropriate type
      foreach pick in hero where "EquipIndex.? & ImplemType." & field[usrChosen1].chosen.idstring
        var i as number
        for i = 1 to bonus
          perform eachpick.assign[Helper.AttBonus]
          next
        nexteach

Timing: No timing
#57
General Discussion / GenCon 2018
Last post by Sean Abel - July 14, 2018, 12:17:41 AM
Hey Everyone,
I will be attending GenCon again this year, are any of you going to be there and if so would you like to get together? I am running [with a group of GMs. and All day event Saturday 10 hours 9am til 7pm Battle interactive and my group will be running most of Friday. It is all 4E D&D home made adventures and HL [pregen] characters.

You can look us up by Mackenzie's Marauders we will be in the JW Marriott room 312 stop in and say hi or join us!

Sean
#58
Modifications / Re: Rhythm Blade
Last post by Sean Abel - July 13, 2018, 11:07:16 PM
Charlie YOU ROCK !!!! :) ;D ;) :D 8) :o ;D

No really you fixed it, I also read it to say that the AC& REF dont change as the item levels not sure how I feel about that but hey it is what it is.
#59
Modifications / Re: Rhythm Blade
Last post by Charlie - July 11, 2018, 10:24:47 PM
Okay, I modified the Eval Script to this and it appears to work:

doneif (parent.tagis[Helper.EqpOff] = 0 )
#traitmodify[defRef,trtShield,1,""]
#traitmodify[defAC,trtShield,1,""]

Do note that you will need to fix it on all the Rhythm Blade entries from +1 to +6, and that the description of the weapon does not indicate that the AC & Reflex bonuses go up with the weapon level, which is not how the existing entries work.
#60
Modifications / Re: Rhythm Blade
Last post by Sean Abel - July 10, 2018, 02:46:29 AM
I have attempted to enter this script but its not taking and now I am getting that HAPPY ERROR [Thing to replace is  already replaced by another thing and cannot be superceded] but its being replaced by this power ARRrggg! The thing ID by the way is mwRhytBla1
The Current eval script is
Phase: Traits
Priority 1000
Index 2

Script:

doneif (tagis[Equipped.Equipped] = 0)
#traitmodify[defRef,trtItem,1,""]
     

Timing: Before scripts: Derived trtFinal