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#41
General Discussion / Re: Please read this and weigh...
Last post by Charlie - March 28, 2019, 01:32:47 PM
"Officially" the last update within Hero Lab is the latest one available. Apparently Real Life caught up with Dracusmage shortly after he set up the Codeplex site and I haven't heard anything from him since.

The last time that it came up it looked like there was still a couple of people adding things to the 4e files, but there's no one who has taken over full responsibility for them.

Our group is still fixing things we hit when they majorly impact our ongoing campaign but we are limited in time and expertise, and I only think to check this site every once in a long while (as opposed to the 4e subforum on the main Hero Lab board).

If you want the latest set of patch files our group is using, they have been posted to the Hero Lab board at http://forums.wolflair.com/showpost.php?p=260645&postcount=7
#42
Modifications / Re: Items, Feats and Magic Arm...
Last post by Charlie - March 28, 2019, 01:13:14 PM
If you can find Dracusmage's fix that will deal with the "Masterwork" armor issue (admittedly not in the most transparent fashion, but it does the job).
#43
General Discussion / Re: Please read this and weigh...
Last post by nixxrite - March 27, 2019, 06:40:57 AM
Appreciate it's been a while but found this thread and it appears this is the source for newer bug fixes. i followed the link to Codeplex but it went quiet there.  Is there an update on where the latest updates can be found?
#44
Modifications / Re: Items, Feats and Magic Arm...
Last post by nixxrite - March 26, 2019, 04:02:32 AM
Oddly, +4 Chainmail calculates correctly but +4 plate doesn't.

Iron Will only calculates at +1 for 22nd level characters and Epic Will does nothing. I've updated to the 2016 bug fix update but still have issues.
#45
Modifications / Items, Feats and Magic Armour ...
Last post by nixxrite - March 25, 2019, 06:36:24 AM
Hi,

Came back to Hero Lab over the weekend having been away using DDI for a few years. Went in to update some of the current characters and I'm seeing issues with some items, the defence feats not calculating or the Essentials magic armour updates. E.G.

Iron Will still shows as +1 despite the character level being 22.
Epic Will is not adding to the Will defence at all

19th lvl plate armour grants +8 but should be +11 due to the level of the armour.

Belt of Vigor 22nd lvl only giving +1 to HS value

Am I missing recent updates? I did check the feat downloads and noticed some changes but the spacing in Epic will caused me some problems.

Thanks
#46
Herolab 4e Development / Re: Ring Slots
Last post by Krigler - March 04, 2019, 06:38:29 AM
I didn't even think of that. Is setting a custom number of ring slots even possible?
#47
Herolab 4e Development / Ring Slots
Last post by dmayhew469 - November 13, 2018, 02:53:02 PM
Has anyone figure out a script to change the number of rings slots available to a hero?  Say when the hero has Many-fingered Gloves or a Mummified Hand equipped.


David
#48
Herolab 4e Development / Re: Invoker Damage stats
Last post by Charlie - September 08, 2018, 07:55:52 PM
I don't know where the last +2 might have come from, but using that data I get +15 damage, which should be correct: +5 from Wisdom, +2 from Astral Fire, a +4 Enhancement Bonus from the Staff of Ruin, and a further +4 Item Bonus from the Staff of Ruin.
#49
Herolab 4e Development / Invoker Damage stats
Last post by G-music - September 08, 2018, 04:45:57 PM
I've entered my Level 13 invoker I make from ddi into Hero Labs v8.6 and the damage is out by 6 points.  I've double and triple checked everything I can think of. according to the power card the damage breakdown is +7 - +5 wisdom and +2 astral fire.

relevant stats:
Lvl 13 Invoker
Wisdom 21  (+5)
Covenant of Wrath build
Implement focus - staff
Astral Fire (feat) (+2)
Staff of Ruin +4

this tallies to +11 damage but the printout shows +17 damage.
#50
General Discussion / Re: Max hit points
Last post by Charlie - September 05, 2018, 10:05:12 PM
On the Personal tab, click Add Permanent Adjustments at the bottom, add a Derived Trait, choose Hit Points from the drop-down, and +6 on the counter. Presto!