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Messages - Sean Abel

#1
Sad to hear that your 4E campaign has ended, I am just starting a new one in May of 2021 with brand new to the system players.
I had always wished we could have completed the Data set for 4e to run as "clean" as the CBI worked.

I am currently looking at a clean way to run online D&D 4e for a larger group of people that are spread out.

Good luck to everyone that plays!
#2
the 3rd lvl encounter power Lodestone Lure does not show up as an option, plus there is some issues with picks for being a Hybrid battlemind.
Not sure if anyone else noticed or has worked with it.

I was trying to make a Hybrid Battlemind/Barbarian Goliath [why it sounded cool in my head] but HL is not giving me the love it should...

Thanks for looking and maybe double checking the issues.

Sean

PS See you all at GenCon
#3
I made the Tinker Gnome, its a standard race and everything, when I made it racial powers I added Tinker Gnome as a power Class, BUT somehow its worked into all racial powers! dwarven resilience halfling 2nd chance ect now list (tinker gnome) under the title.

I cant figure out how this is happening or why [maybe its my timing error

I am attaching my files if anyone can help that would be GREAT

Thanks
#4
General Discussion / Re: GenCon 2018
August 10, 2018, 01:10:30 AM
GenCon 2018 was wonderful I missed the Her Lab guys on Sunday :( to discuss the 4E program and ways we could make it better but the games went great and my group had an awesome time.
Maybe next year we could work on meeting and presenting issues we are not able to fix on our own.

Just some thoughts

Sean
#5
4e Downloader Bug Fixes / War Wizard's Expertise
July 14, 2018, 09:26:27 AM
This Feat War Wizard's Expertise
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
    Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a ?5 penalty against your allies.

Published in Dragon Magazine 402.

Should add a bonus to light or heavy blade with arcane powers but it does not seem to be working:


Eval script I am using:
phase: Setup
Priority: 1000
Index 1

script:


      doneif (field[usrChosen1].ischosen = 0)

      ~work out what our attack bonus should be
      var bonus as number
      if (hero.tagvalue[Level.?] <= 14) then
        bonus = 1
      elseif (hero.tagvalue[Level.?] <= 24) then
        bonus = 2
      else
        bonus = 3
        endif

      ~add an appropriate number of 'attack bonus' tags to all implements of
      ~the appropriate type
      foreach pick in hero where "EquipIndex.? & ImplemType." & field[usrChosen1].chosen.idstring
        var i as number
        for i = 1 to bonus
          perform eachpick.assign[Helper.AttBonus]
          next
        nexteach

Timing: No timing
#6
General Discussion / GenCon 2018
July 14, 2018, 12:17:41 AM
Hey Everyone,
I will be attending GenCon again this year, are any of you going to be there and if so would you like to get together? I am running [with a group of GMs. and All day event Saturday 10 hours 9am til 7pm Battle interactive and my group will be running most of Friday. It is all 4E D&D home made adventures and HL [pregen] characters.

You can look us up by Mackenzie's Marauders we will be in the JW Marriott room 312 stop in and say hi or join us!

Sean
#7
Modifications / Re: Rhythm Blade
July 13, 2018, 11:07:16 PM
Charlie YOU ROCK !!!! :) ;D ;) :D 8) :o ;D

No really you fixed it, I also read it to say that the AC& REF dont change as the item levels not sure how I feel about that but hey it is what it is.
#8
Modifications / Re: Rhythm Blade
July 10, 2018, 02:46:29 AM
I have attempted to enter this script but its not taking and now I am getting that HAPPY ERROR [Thing to replace is  already replaced by another thing and cannot be superceded] but its being replaced by this power ARRrggg! The thing ID by the way is mwRhytBla1
The Current eval script is
Phase: Traits
Priority 1000
Index 2

Script:

doneif (tagis[Equipped.Equipped] = 0)
#traitmodify[defRef,trtItem,1,""]
     

Timing: Before scripts: Derived trtFinal
#9
Modifications / Rhythm Blade
July 10, 2018, 02:18:27 AM
The weapon  reads as follows but HL only adds the AC bonus not the Ref any suggestions

Shielding BladeLevel 4+ Common
This sword's broad cross guard is larger and thicker than normal, but a few practice swipes with this weapon show that it is still perfectly balanced.

Lvl 4   +1   840 gp      Lvl 19   +4   105,000 gp
Lvl 9   +2   4,200 gp      Lvl 24   +5   525,000 gp
Lvl 14   +3   21,000 gp      Lvl 29   +6   2,625,000 gp
Weapon: Heavy blade or light blade

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Property
You gain a +1 shield bonus to AC.



Published in Dragon Magazine 391.

The Current eval script is
Phase: Traits
Priority 1000
Index 1

Script:

doneif (parent.tagis[Helper.EqpOff] = 0 )
#traitmodify[defAC,trtShield,1,""]

Timing: Before scripts: Derived trtFinal
#10
Herolab 4e Development / Critical hit damage
July 05, 2018, 09:28:40 PM
Has anyone figured out a way to add the critical hit damage to a magic item card?
#11
Missing Classes / Summoned and companion ect
July 05, 2018, 09:26:46 PM
Has anyone figured out how to add a tab for summoned or companion creatures? or How do you handle it in your party. There is an Allie tab but they do not generate a card or stats for the allies.
#12
Missing Classes / Re: Druids
July 05, 2018, 09:24:16 PM
I think it can be solved the same way clerics are with the Battle cleric option. Where you add a pick menu in the class tab under class features. I will maybe start to look into that next week or so.

The next thing I need to do is remember/reteach myself how to do linked powers. The psionics have a lot and there are some in druids and others. Basically the character gets a power that give an attack power to be used under conditions, stances, active power makes a zone enemies in the zone are affect by part B of the zone power which is an attack. Linked powers basically pick one get two printed cards.
#13
Okay so I am getting a few mixed messages from my HL :( its been a bad day for me anyway so why not here as well.
I am not getting a stacked bonus, I am getting a timing error and now I get this message "Thing to replace is already replaced by another thing and cannot be superceded" so it will not update the items. I know that its replacing the old equipment item but it should still save!



ARRRgg this is why I am not a programmer.

I have attached my June & July Updates in case anyone has some time to see what I did wrong. Then if they can explain it to me I will fix it and make changes in my new notes.
I am working with the Weapon of Speed and Battle Harness right now once I have those I can spread out more [cause more problems]
Thanks all
#14
Okay I was thinking
Weapon of speed is a Property: While holding this weapon, you gain an item bonus to initiative checks equal to the weapon?s enhancement bonus.
Battle Harness is Properties: You gain a power bonus to initiative equal to the item?s enhancement bonus.

So would those stack or only take the best result? since one is item and the other power? is so then what would be the script difference between them?
#15
Awesome not only does it work but I tested it with a weapon of speed and that works as well plus HL only uses the higher of the two bonuses!

Thank you for the help!

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