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Messages - Charlie

This is basically a re-post of my topic on the Hero Lab forums, since they have been so flaky lately.

After nearly five years, we came to the end of our last D&D 4e campaign. Since those of us using Hero Lab already had the Authoring Kit for Savage Worlds, we used Hero Lab for our 4e characters. Over the years, we've done a fair amount of work on the 4e files. We didn't expect any more "official" updates, and we were doing these for ourselves not really expecting our work to be used outside our own group; that means that rather than doing things in discrete files to be added to the downloaded system files like we would have for Pathfinder or Savage Worlds we actually edited our copy of the game files. Nonetheless, there's been some outside interest in our work, so I've put a copy of our modified files up for download for anyone who wants to use or just examine them. Sorry that I don't have a proper fix list, but it was never a proper project. ;)

Because it's a modification of the official files, you have to have the official files installed first, and copy our files over the initial ones.

Here's the procedure:
1) Download the Zip archive here.
2) Open the Hero Lab 4e Game System Data Folder. The default location in Windows is C:\ProgramData\Hero Lab\data\4e but in any case you can get to it from within the Hero Lab for 4e menu at Tools > Explore Folders > Game System Data Folders
3) With Hero Lab closed, unzip the archive to the Game System Data Folder, overwriting any duplicate files.
4) Now when you open Hero Lab 4e, you should be using our files.

Do realize that although we fixed a ton of bugs, there are undoubtedly many more that we never ran across. Please don't send us bug reports; we're done with 4e. If anyone wants to use our files as the basis of their own efforts, more power to you.
You're welcome!

We've been fixing bugs in our local files for the last four years now, so it gave me a chance to patch the one you spotted in our files as well.
That's really easy to fix in the Editor (though just in case it's good to save a copy of the file you're editing).

Open ddi_paths.user in the Editor, select Class Features, and find and select Kensei Focus.
In Kensei Focus, select Eval Scripts, then change the line that reads

perform eachpick.field[wpDamage].modify[+,1,""]


perform eachpick.field[wpBonus].modify[+,1,""]

Click OK and Save your work, then Test Now to make sure it compiles.

If anyone else needs the fix, they'll have to copy your ddi_paths.user file.
"Officially" the last update within Hero Lab is the latest one available. Apparently Real Life caught up with Dracusmage shortly after he set up the Codeplex site and I haven't heard anything from him since.

The last time that it came up it looked like there was still a couple of people adding things to the 4e files, but there's no one who has taken over full responsibility for them.

Our group is still fixing things we hit when they majorly impact our ongoing campaign but we are limited in time and expertise, and I only think to check this site every once in a long while (as opposed to the 4e subforum on the main Hero Lab board).

If you want the latest set of patch files our group is using, they have been posted to the Hero Lab board at
If you can find Dracusmage's fix that will deal with the "Masterwork" armor issue (admittedly not in the most transparent fashion, but it does the job).
Herolab 4e Development / Re: Invoker Damage stats
September 08, 2018, 07:55:52 PM
I don't know where the last +2 might have come from, but using that data I get +15 damage, which should be correct: +5 from Wisdom, +2 from Astral Fire, a +4 Enhancement Bonus from the Staff of Ruin, and a further +4 Item Bonus from the Staff of Ruin.
General Discussion / Re: Max hit points
September 05, 2018, 10:05:12 PM
On the Personal tab, click Add Permanent Adjustments at the bottom, add a Derived Trait, choose Hit Points from the drop-down, and +6 on the counter. Presto!
Themes / Re: Demon Spawn
August 18, 2018, 06:51:37 PM
I'm not sure if it was updated between 2012 and Cyrptoknight's final "official" release on April 12 of 2016; I know that our group hasn't done anything with it.
Modifications / Re: Rhythm Blade
July 11, 2018, 10:24:47 PM
Okay, I modified the Eval Script to this and it appears to work:

doneif (parent.tagis[Helper.EqpOff] = 0 )

Do note that you will need to fix it on all the Rhythm Blade entries from +1 to +6, and that the description of the weapon does not indicate that the AC & Reflex bonuses go up with the weapon level, which is not how the existing entries work.
Missing Classes / Re: Druids
July 05, 2018, 12:26:06 AM
Ah, I see. We've had our hands full fixing bugs that affect our four PCs that are using HeroLab in our Zeitgeist 4e campaign, so we haven't even thought about adding anything new that isn't connected with that.  :P
The scripts are the same except that the Quicksilver Blade uses trtItem instead of trtPower; being separate bonus types, they stack (I confirmed this with my character).
Missing Classes / Re: Druids
June 28, 2018, 11:30:25 PM
I'm not an expert but it looks to me like the Heroes of the Feywild material is there for the Druid (not that I can guarantee it exists beyond the text  :P ). Is there anything in particular you want me to look for?
We had this issue with the Quicksilver Blade, and this script worked:

(EDIT: Apparently the Battle Harness is a Power Bonus rather than an Item Bonus, so I modified to match)

Phase Traits

Priority 1000

doneif (parent.tagis[Equipped.Equipped] = 0)

Timing  Before Derived trtFinal
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
April 30, 2018, 11:03:57 PM
I just downloaded and installed Hero Lab 8.5a and 4e seems to be working fine now!
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
April 27, 2018, 11:05:13 PM
I reported this to Lone Wolf and they acknowledged it as a bug. They said there should be a fixed version of Hero Lab out around Tuesday.

Naturally, I have a 4e game Sunday  >:(  but I went into the Hero Lab downloads directory and re-installed version 8.4d for now.

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