Well, to start with, just adding the item as an available item that gives the damage boost.
You could add an item slot for "Weapon Augmentation" - that would enable you to have more than one, but only equip one at a time.
or 3 item slots:
2H Weapon Augmentation
Main Hand Weapon Augmentation
Off Hand Weapon Augmentation
but that gets complicated since items can only have one slot - you'd have to create multiple items for each item slot option.
Easier to just have one slot for Weapon Augmentation to start with.
and once it's equipped, how to script the damage to tie into the damage type or keyword of the spell. i.e. Chill Wind is an implement attack. it needs the +# damage if the shard of the mage is equipped. or if the shard that adds dmg to cold damage type, that would also need to list the additional damage.
You could add an item slot for "Weapon Augmentation" - that would enable you to have more than one, but only equip one at a time.
or 3 item slots:
2H Weapon Augmentation
Main Hand Weapon Augmentation
Off Hand Weapon Augmentation
but that gets complicated since items can only have one slot - you'd have to create multiple items for each item slot option.
Easier to just have one slot for Weapon Augmentation to start with.
and once it's equipped, how to script the damage to tie into the damage type or keyword of the spell. i.e. Chill Wind is an implement attack. it needs the +# damage if the shard of the mage is equipped. or if the shard that adds dmg to cold damage type, that would also need to list the additional damage.



