Hero Lab 4e

Herolab D&D 4e Development => Herolab 4e Development => Script Repository => Topic started by: Cryptoknight on December 19, 2012, 10:19:58 PM

Title: Script to assign the highest attribute for a power
Post by: Cryptoknight on December 19, 2012, 10:19:58 PM
Priority: 5000
Timing: After (Calc attrBonus)


var bonus as number
var attidstr as string

~ Use Int as default - this might not be necessary
bonus = #attrbonus[attrInt]
attidstr = "attrInt"

~ Find highest bonus
foreach pick in hero from Attribute
  if (eachpick.field[attrBonus].value > bonus) then
    bonus = eachpick.field[attrBonus].value
    attidstr = eachpick.idstring
  endif
nexteach

~ Use that as the damage and attack attributes
perform assignstr["DamageAttr." & attidstr]
perform assignstr["Attack." & attidstr]
Title: Re: Script to assign the highest attribute for a power
Post by: Bleak Midwinter on November 30, 2014, 04:00:58 PM
Firstly, thanks so much for preserving 4E for those of us who are unimpressed by Next.

Completely new to Hero Lab. How do I use this to let a Warlock pick "Constitution" as the basis for their Eldritch Strike power? I have tried to Google and look at the main Hero Lab forum, but I'm none the wiser ...
Title: Re: Script to assign the highest attribute for a power
Post by: Fox Lee on November 30, 2014, 11:46:19 PM
Bleak Midwinter, I believe there's already a fix available for that, so you don't have to mess around with the script yourself. Check out  this patch in the Downloads section (http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=87).

It's a slightly messy fix - it seems MagicSN had to create two listings for the Warlock during class selection in order to get it to work - but it does work. You should be able to select Warlock (Melee) as your class to get a fully functional Con-or-Cha Eldritch Strike.
Title: Re: Script to assign the highest attribute for a power
Post by: Cryptoknight on December 01, 2014, 11:52:50 AM
That should show up in the download from the updates I've pushed up.

Shouldn't need the patches here unless you're looking to manage your own codebase... just take the last update I pushed up for HL4e and it should come down.
Title: Re: Script to assign the highest attribute for a power
Post by: Bleak Midwinter on December 01, 2014, 12:02:38 PM
Thank you both for the rapid response. Unfortunately I want to do this for a Hybrid Warlock, so I can't simply select the Warlock (Melee) option. I'm hoping to understand the mechanics for how to do it as I have a nasty feeling that Hybrid is going to be repeatedly a nuisance!
Title: Re: Script to assign the highest attribute for a power
Post by: Fox Lee on December 02, 2014, 01:08:53 AM
Ah junk, Hybrids are always a bit of a sticky wicket. It probably needs to same treatment (that is, a variant for the melee version of the hybrid). If you want to try it yourself, the best way is probably to look at the both the Hybrid Warlock and the Warlock (Melee) variant in the editor and see what you can copy from one to the other. If you make your own user file and create copies of things you want to adjust, you can't really break them any worse than what a quick reboot can fix.
Title: Re: Script to assign the highest attribute for a power
Post by: Bleak Midwinter on December 04, 2014, 04:44:16 PM
Is there a walkthrough somewhere that will explain how to do this?
Title: Re: Script to assign the highest attribute for a power
Post by: Fox Lee on December 08, 2014, 08:24:48 PM
Not that I'm aware of, I'm afraid. Somebody else might know of a link, but I just learned by poking around in it and reading the documentation included (which is definitely not very approachable).
Title: Re: Script to assign the highest attribute for a power
Post by: Cryptoknight on December 10, 2014, 03:44:26 PM
Actually, look at the way I fixed the Templar (Cleric) to allow for Battle Cleric's Lore vs Healer's Lore

It's the same sort of fix for Melee/non melee warlock, and something I've been meaning to get to (time just never is there) to change the way the warlock works.
Title: Re: Script to assign the highest attribute for a power
Post by: Bleak Midwinter on January 14, 2015, 12:23:02 PM
Thanks. I'm more than willing to do this but I just don't know where to start. The documentation around HeroLab is impenetrable to me as a non-programmer. Where did you all learn how to do stuff in it?
Title: Re: Script to assign the highest attribute for a power
Post by: Bleak Midwinter on January 18, 2015, 06:02:02 PM
In the end, I managed this by duplicating Eldritch Strike, one being for Con and one for Cha, different strings and stats. Seems to work (but I've only included the Con one on a character). I edited the ddi_powers and ddi_classes to make that possible.
Title: Re: Script to assign the highest attribute for a power
Post by: Cryptoknight on January 22, 2015, 12:16:52 PM
I'd look at Eldritch Blast and see how it lets you choose CHA or CON and do the same thing for Eldritch Strike.