doneif (activated = 0)
~work out what our attack bonus should be
var bonus as number
if (hero.tagvalue[Level.?] < 11) then
bonus = 2
elseif (hero.tagvalue[Level.?] < 21) then
bonus = 4
else
bonus = 6
endif
perform hero.child[<put power's tag here>].setfocus
perform focus.field[pwAtkMod].modify[+,bonus,"level bonus"]