+- +-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats ezBlock

Members
Total Members: 149
Latest: HeatherTyrin
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 733
Total Topics: 357
Most Online Today: 8
Most Online Ever: 20
(June 30, 2017, 12:18:50 AM)
Users Online
Members: 0
Guests: 4
Total: 4

Author Topic: Change Attack Ability  (Read 1657 times)

Yamitsu

  • Newbie
  • *
  • Posts: 1
    • View Profile
Change Attack Ability
« on: March 14, 2017, 05:48:39 AM »
Hello folks

I'm trying to adapt the unnoficial Modern Player's Guide to herolab, but of course having some trouble.

In the Exploit Weakness feature from Smart Hero, the character gets the option of trough an encounter change the melee or ranged attribute to int (he must choose only one). I'm trying to create an In-play adjustment in which he only clicks and the ability is changed throughout the sheet.
Is that possible? If not, there are alternatives?

EDIT: remove typo

dracusmage

  • Jr. Member
  • **
  • Posts: 76
    • View Profile
    • 4e Source Files and Documentation
Re: Change Attack Ability
« Reply #1 on: March 20, 2017, 01:26:21 PM »
It should be possible to get the right numbers. I am not confident of the timing of the program at that point so you may not be able to change the underlying stat for the power at that stage, but you should be able to do some simple math to have it add a modifier - just have two variables, one for Int modifier minus the melee attribute modifier, and one for Int modifier minus the ranged attribute modifier, which could then be applied as a bonus to the specified powers. I'd look at coding the power as a drop-down instead of checkbox though, since you need to pick between two options.

I've not spent that much time dealing with the in-play adjustments because my games have always drawn the line just after mechanical pencils as far as technology on the table. I don't think I've ever even looked at what it takes to make something happen in the in-game tab, so my help may be completely useless.

For a paper version, I would look at doing maybe a doubled line for power cards, with one line for without and one line for with; or possibly just a second set of all powers. Neither sounds like it will be a great choice, and both would require a lot of management from the user side.

dmayhew469

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Change Attack Ability
« Reply #2 on: June 15, 2017, 07:57:20 PM »
This is the script from 4e to change the primary attribute of a power.

foreach pick in hero from Attack where "PowerClass.clsWarlord"
    if (eachpick.tagis[Attack.attrStr] <> 0) then
      perform eachpick.deletestr["DamageAttr.attrStr"]
      perform eachpick.deletestr["Attack.attrStr"]
      perform eachpick.assignstr["DamageAttr.attrWis"]
      perform eachpick.assignstr["Attack.attrWis"]
    endif
nexteach

This is for Warlord powers but you should be able to extrapolate.

 

+-Recent Topics

Herolab 4e Themes Modification by Cryptoknight
July 27, 2019, 02:47:44 AM

Themes Collection by Cryptoknight
July 27, 2019, 02:47:44 AM

Feats Bug Fixes Package by Cryptoknight
July 27, 2019, 02:47:44 AM

Darksun Themes Package by Cryptoknight
July 27, 2019, 02:47:44 AM

Defensive Feats by Cryptoknight
July 27, 2019, 02:47:44 AM

Theme Framework for HeroLab 5 / 4e 4.0 - .HL version by Daphne
July 27, 2019, 02:47:44 AM

2014 09 20 Release by Cryptoknight
July 27, 2019, 02:47:44 AM

2014-09-29 Download by Cryptoknight
July 27, 2019, 02:47:43 AM

2014 11 13 Download by Cryptoknight
July 27, 2019, 02:47:43 AM

Hybrid Battlemind not working as it should by SAbel
July 27, 2019, 02:45:49 AM

Please read this and weigh in - Issue/Source/Document Version Control System by nixxrite
March 29, 2019, 07:14:36 AM

Items, Feats and Magic Armour calculations not working by Charlie
March 28, 2019, 01:13:14 PM

Ring Slots by Krigler
March 04, 2019, 06:38:29 AM

Invoker Damage stats by Charlie
September 08, 2018, 07:55:52 PM

Max hit points by Charlie
September 05, 2018, 10:05:12 PM

I have run into a problem with Power class types by SAbel
August 18, 2018, 11:43:05 PM

Demon Spawn by Charlie
August 18, 2018, 06:51:37 PM

GenCon 2018 by SAbel
August 10, 2018, 01:10:30 AM

War Wizard's Expertise by SAbel
July 14, 2018, 09:26:27 AM

Rhythm Blade by SAbel
July 13, 2018, 11:07:16 PM

Critical hit damage by SAbel
July 05, 2018, 09:28:40 PM

Summoned and companion ect by SAbel
July 05, 2018, 09:26:46 PM

Druids by SAbel
July 05, 2018, 09:24:16 PM

Add the INit modifier for Battle Harness by SAbel
July 05, 2018, 09:19:35 PM

Making Utility Powers? by SAbel
July 01, 2018, 09:12:03 PM

Powered by EzPortal