+- +-


Welcome, Guest.
Please login or register.
Forgot your password?

+-Stats ezBlock

Total Members: 145
Latest: watahero
New This Month: 0
New This Week: 0
New Today: 0
Total Posts: 716
Total Topics: 346
Most Online Today: 4
Most Online Ever: 20
(June 30, 2017, 12:18:50 AM)
Users Online
Members: 0
Guests: 5
Total: 5

Author Topic: Vampire class  (Read 1486 times)


  • Newbie
  • *
  • Posts: 1
    • View Profile
Vampire class
« on: January 15, 2017, 06:21:17 PM »
Hi, I'm new. :)

I'm looking to make a vampire character in Hero Lab and found my way here. From searching, it looks like someone (dracusmage) worked on a Vampire class for a while, but never finished. Anyone know if there's a copy of that floating around somewhere?

I've done some programming, though my only experience with XML is the occasional hackjob when I needed to alter an existing file. The class files look pretty dense, and honestly like more work than I'd do if I had to start from scratch. But if it's a question of finishing data entry, I could definitely help with that.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Vampire class
« Reply #1 on: January 16, 2017, 02:39:13 AM »
Hey there! I'm not sure about existing work on the vampire, but I know that usually, implementing a class doesn't require you to work directly with XML. The editor included with HeroLab exposes most things in a semi-friendly GUI with basic text tags.

That doesn't necessarily mean you'll find it easy to work with, but if you're interested in learning to work with HL, the best way to start is to try the editor. Most folks would probably recommend you try creating something simple (like a feat) by using the "create from a copy" function and basing it on a similar feat.

The state of missing classes is mostly that their powers exist in the files, but the entity for the actual class is missing. Depending on the class, creating that entity might be fairly straightforward, or it might be very fiddly. But, if you find you can work okay with the editor, it's worth finding out :)

All that aside, I was actually thinking about implementing the Vampire myself (I've been working on a bunch of files lately). Right now it seems to be the only top-level class (not a variant or hybrid) that isn't available, so it's high on my list.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Vampire class
« Reply #2 on: January 18, 2017, 07:59:18 PM »
Update; yep, now I'm working on the vampire. Core implementation is almost done (it's functional, but there some weirdness in the scripting I'm looking to fix before I release it). Paragon and Epic tiers in progress. Drop me a line if you'd like the in-progress files.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Vampire class
« Reply #3 on: February 26, 2017, 05:29:29 AM »
Further update - looks like I've run up against the same problems others might have. I'm having trouble bootstrapping stuff properly at paragon, and healing surges not using con is way more complicated than it seemed. I'll keep trying, but my workload has increased hugely since I started on it, so it's not likely I'll have much to report any time soon.


+-Recent Topics

Ring Slots by dmayhew469
November 13, 2018, 02:53:02 PM

Invoker Damage stats by Charlie
September 08, 2018, 07:55:52 PM

Max hit points by Charlie
September 05, 2018, 10:05:12 PM

I have run into a problem with Power class types by SAbel
August 18, 2018, 11:43:05 PM

Demon Spawn by Charlie
August 18, 2018, 06:51:37 PM

GenCon 2018 by SAbel
August 10, 2018, 01:10:30 AM

War Wizard's Expertise by SAbel
July 14, 2018, 09:26:27 AM

Rhythm Blade by SAbel
July 13, 2018, 11:07:16 PM

Critical hit damage by SAbel
July 05, 2018, 09:28:40 PM

Summoned and companion ect by SAbel
July 05, 2018, 09:26:46 PM

Druids by SAbel
July 05, 2018, 09:24:16 PM

Add the INit modifier for Battle Harness by SAbel
July 05, 2018, 09:19:35 PM

Making Utility Powers? by SAbel
July 01, 2018, 09:12:03 PM

Race Rebuild (All) by SAbel
July 01, 2018, 09:05:34 PM

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Powered by EzPortal