+- +-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats ezBlock

Members
Total Members: 145
Latest: watahero
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 716
Total Topics: 346
Most Online Today: 7
Most Online Ever: 20
(June 30, 2017, 12:18:50 AM)
Users Online
Members: 0
Guests: 6
Total: 6

Author Topic: Remove/increase limit on Temporary Adjustment value?  (Read 1825 times)

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Remove/increase limit on Temporary Adjustment value?
« on: January 15, 2017, 01:30:11 AM »
Hoping somebody with a more intimate knowledge of HL may know the answer to this -

For temporary/in-play adjustments to derived traits, the tracker seems to cap at +9. This is fine for most things, but like many players I use it to track temp HPs. I play a paladin, and pallies get Virtue - so this character gains ~35 temp HP at least once per fight.

Does anybody know a way to remove or increase the limit in question? I've tried, but beyond duplicating the Derived Trait adjustment and not seeing anything useful there, I can't even find the thing to edit.

Thanks for reading ^^

Charlie

  • Newbie
  • *
  • Posts: 34
    • View Profile
Re: Remove/increase limit on Temporary Adjustment value?
« Reply #1 on: January 17, 2017, 10:39:19 PM »
I have to admit, I've been tracking Temporary Hit Points on my Paladin using a Counter (positioned at the top of my Adjustments list) rather than a Derived Trait Adjustment. Then again, since the character is a Dragonborn I often don't use Virtue until after he's Bloodied, so tracking his real and Temporary HP separately seemed like the proper way to go.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Remove/increase limit on Temporary Adjustment value?
« Reply #2 on: January 18, 2017, 06:24:15 AM »
Thanks for the reply. Me, I like to see my current hit point total reflect the maximum damage I can handle. Of course, they are still tracked "separately" in that I use the Derived Trait Adjustment to count down temp HPs, before rolling over into real damage.

I suppose using a counter would suffice (I didn't realise the counter was uncapped, which makes it all the more irritating that the DTA isn't!) but I'd really like to see it reflected in my HP total. To me that seems like the "proper" way.

Charlie

  • Newbie
  • *
  • Posts: 34
    • View Profile
Re: Remove/increase limit on Temporary Adjustment value?
« Reply #3 on: January 18, 2017, 11:11:04 PM »
Looking at thing_adjustments.user, I see that Counter and Ongoing Damage have the line, right before the first tag group line, of
Code: [Select]
<fieldval field="adjMaximum" value="99"/>
and if I add that to the Derived Trait adjustment it overrides the +9 maximum.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Remove/increase limit on Temporary Adjustment value?
« Reply #4 on: January 19, 2017, 08:34:21 PM »
Superb! Thank you Charlie :)

dmayhew469

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Remove/increase limit on Temporary Adjustment value?
« Reply #5 on: June 12, 2017, 03:56:44 PM »
If you're going to modify the Derived Trait adjustment why not just create a new adjustment and call it Temporary HP's.  Change the relevant unique ID and other tags that can't be the same and any relevant scriptsand you have the tracker you want.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Remove/increase limit on Temporary Adjustment value?
« Reply #6 on: June 22, 2017, 07:30:45 PM »
I suppose I'd say, because I don't see a use case for a temporary adjustment to HP that isn't THPs? I could be wrong, maybe it's in there somewhere, but this isn't like 3.x where you might take con damage or something. Seems like the HP adjustment would be pretty pointless, if  not used for temporary hit points.

I'd rather fix what I see as a problem with an existing trait. than make a new one. YMMV.

 

+-Recent Topics

Ring Slots by dmayhew469
November 13, 2018, 02:53:02 PM

Invoker Damage stats by Charlie
September 08, 2018, 07:55:52 PM

Max hit points by Charlie
September 05, 2018, 10:05:12 PM

I have run into a problem with Power class types by SAbel
August 18, 2018, 11:43:05 PM

Demon Spawn by Charlie
August 18, 2018, 06:51:37 PM

GenCon 2018 by SAbel
August 10, 2018, 01:10:30 AM

War Wizard's Expertise by SAbel
July 14, 2018, 09:26:27 AM

Rhythm Blade by SAbel
July 13, 2018, 11:07:16 PM

Critical hit damage by SAbel
July 05, 2018, 09:28:40 PM

Summoned and companion ect by SAbel
July 05, 2018, 09:26:46 PM

Druids by SAbel
July 05, 2018, 09:24:16 PM

Add the INit modifier for Battle Harness by SAbel
July 05, 2018, 09:19:35 PM

Making Utility Powers? by SAbel
July 01, 2018, 09:12:03 PM

Race Rebuild (All) by SAbel
July 01, 2018, 09:05:34 PM

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Powered by EzPortal