+- +-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats ezBlock

Members
Total Members: 129
Latest: Drath3n
New This Month: 1
New This Week: 0
New Today: 0
Stats
Total Posts: 676
Total Topics: 334
Most Online Today: 3
Most Online Ever: 20
(June 30, 2017, 12:18:50 AM)
Users Online
Members: 0
Guests: 2
Total: 2

Author Topic: Weapon Critical damage display  (Read 560 times)

Paragon

  • Newbie
  • *
  • Posts: 19
    • View Profile
Weapon Critical damage display
« on: November 29, 2016, 02:12:15 PM »
Am I just blind, or does this actually not display anywhere?  There's a value for under weapons, but it doesn't actually seem to display anywhere.

Fox Lee

  • Newbie
  • *
  • Posts: 31
  • She Bites
    • View Profile
    • Invincible Ink
Re: Weapon Critical damage display
« Reply #1 on: December 01, 2016, 06:21:57 PM »
My group is irritated by this frequently. It seems the critical effect of a weapon is just listed as the property "crit bonus" in its summary, with no information about the damage dice or effects, which is pretty useless. Also confusing, since "high crit" IS an actually weapon property. The best we have worked out to do is that you can look up the enchantment, if you're using HeroLab in-game :\

Paragon

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Weapon Critical damage display
« Reply #2 on: December 02, 2016, 06:05:46 PM »
What's really odd is that there's a value for it on each of the magic weapons, so there must have been some plan to display it.  But looking through the Procedure in the editor, it appears it was to be done as part of the "gadget" that also displays things like associated powers, and unfortunately gadgets are beyond my paygrade.

 

+-Recent Topics

Total Newb... but... by Johnny B Evil
November 19, 2017, 02:47:52 PM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

Making Utility Powers? by dmayhew469
July 07, 2017, 02:11:16 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Add the INit modifier for Battle Harness by dmayhew469
June 15, 2017, 08:27:12 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

How to allow resistance show up by dmayhew469
June 12, 2017, 04:05:57 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Spy by Mckinley
May 25, 2017, 02:06:57 AM

Is there a guide out for how to build a race by SAbel
May 05, 2017, 11:59:46 PM

Please read this and weigh in - Issue/Source/Document Version Control System by Charlie
April 27, 2017, 09:54:40 PM

Request Access to the CodePlex System by Charlie
March 03, 2017, 10:47:03 PM

Vampire class by Fox Lee
February 26, 2017, 05:29:29 AM

As we look at Making Card Headers correct colors by dracusmage
February 23, 2017, 03:24:01 PM

Question Involving Twofold Pact for Warlock by dracusmage
February 16, 2017, 02:52:32 AM

Daily Powers by Charlie
February 15, 2017, 06:31:00 PM

Missing Fighter? by dracusmage
February 13, 2017, 10:41:45 PM

Armor at Paragon and above by dracusmage
February 13, 2017, 06:52:16 PM

Help applying bonus damage (x + modifier) to class powers by Fox Lee
January 18, 2017, 06:16:49 AM

Cavalier Summon Steed Patch by Fox Lee
January 15, 2017, 01:00:56 AM

Fey Beast Companions (HotF) by Fox Lee
January 12, 2017, 07:49:08 PM

Has anyone worked with the Warlock (Binder) by SAbel
December 29, 2016, 11:43:17 PM

Powered by EzPortal