+- +-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats ezBlock

Members
Total Members: 144
Latest: G-music
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 715
Total Topics: 345
Most Online Today: 6
Most Online Ever: 20
(June 30, 2017, 12:18:50 AM)
Users Online
Members: 0
Guests: 4
Total: 4

Author Topic: Inherent Bonuses  (Read 1887 times)

Bleak Midwinter

  • Newbie
  • *
  • Posts: 9
    • View Profile
Inherent Bonuses
« on: May 16, 2015, 05:39:59 AM »
In the campaign I'm playing in, we're using inherent bonuses instead of magic items. The only way I can see to add these is on a per power basis to both attack and damage. This is clumsy. Is there a better way to add a flat bonus?

Cryptoknight

  • Administrator
  • Sr. Member
  • *****
  • Posts: 260
    • View Profile
Re: Inherent Bonuses
« Reply #1 on: May 17, 2015, 09:59:26 AM »
For the moment it's all we have, until somebody wants to tackle solving the problem and post code here I can merge in.

I would suggest managing the bonus in the permanent bonuses area and applying it to weapons (or implements) rather than the powers themselves.

I.e. give you character a plain old wand... then add the bonuses to that wand.  Or Sword... etc.

Bleak Midwinter

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Inherent Bonuses
« Reply #2 on: May 17, 2015, 06:23:04 PM »
Thank you. Dumb question - how do I apply it to an implement? I can manage a weapon just fine, but implements (Holy Symbols for example) aren't showing up as a selectable option for Weapon or Damage permanent adjustments.

dmayhew469

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: Inherent Bonuses
« Reply #3 on: June 09, 2017, 01:59:28 PM »
I have a fix.  I created a feat that when added to the hero will apply the inherent bonuses.  I have attached the file.

 

+-Recent Topics

Invoker Damage stats by Charlie
September 08, 2018, 07:55:52 PM

Max hit points by Charlie
September 05, 2018, 10:05:12 PM

I have run into a problem with Power class types by SAbel
August 18, 2018, 11:43:05 PM

Demon Spawn by Charlie
August 18, 2018, 06:51:37 PM

GenCon 2018 by SAbel
August 10, 2018, 01:10:30 AM

War Wizard's Expertise by SAbel
July 14, 2018, 09:26:27 AM

Rhythm Blade by SAbel
July 13, 2018, 11:07:16 PM

Critical hit damage by SAbel
July 05, 2018, 09:28:40 PM

Summoned and companion ect by SAbel
July 05, 2018, 09:26:46 PM

Druids by SAbel
July 05, 2018, 09:24:16 PM

Add the INit modifier for Battle Harness by SAbel
July 05, 2018, 09:19:35 PM

Making Utility Powers? by SAbel
July 01, 2018, 09:12:03 PM

Race Rebuild (All) by SAbel
July 01, 2018, 09:05:34 PM

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Spy by Mckinley
May 25, 2017, 02:06:57 AM

Powered by EzPortal