+- +-


Welcome, Guest.
Please login or register.
Forgot your password?

+-Stats ezBlock

Total Members: 139
Latest: KindredSpirit
New This Month: 1
New This Week: 0
New Today: 0
Total Posts: 686
Total Topics: 336
Most Online Today: 9
Most Online Ever: 20
(June 30, 2017, 12:18:50 AM)
Users Online
Members: 0
Guests: 9
Total: 9

Author Topic: Animal Companion  (Read 3273 times)


  • Administrator
  • Jr. Member
  • *****
  • Posts: 98
    • View Profile
Animal Companion
« on: February 23, 2014, 01:06:37 AM »
Hey everyone,
  I can not find how to add animals (let alone modify the ones listed) in the tool builder. I have a new player that wants to play a ranger beast master and I can not add or edit in a companion with in the program. Help or ideas would be great thank you all


  • Administrator
  • Sr. Member
  • *****
  • Posts: 260
    • View Profile
Re: Animal Companion
« Reply #1 on: February 25, 2014, 04:58:39 PM »
Right now for a beast master I add a second character to the portfolio using Character Type Monster.

That's pretty free form for managing it and it doesn't auto-level.

What would be neat is to figure out how Shadowrun adds spirits to a character portfolio and use a similar mechanic...

If anybody has an idea of how to do that, I'm all ears, I'll happily do the data entry, the development part leaves me a bit confused.


  • Administrator
  • Jr. Member
  • *****
  • Posts: 98
    • View Profile
Re: Animal Companion
« Reply #2 on: January 04, 2015, 03:17:55 AM »
Any one able to make progress on adding an animal tab to the program, or can we put a stat card in for them or something?


  • Jr. Member
  • **
  • Posts: 76
    • View Profile
    • 4e Source Files and Documentation
Re: Animal Companion
« Reply #3 on: January 13, 2015, 04:55:27 PM »
I've been extremely slowly working on familiars for my sorcerer, but it's a big job. With familiars they just use the character's stat for defenses, but I haven't worked very hard on modifying the character sheet options to include a companion section that pulls the right information. Further all companions would need to be placed into a file that gives pullable stats, and then probably a new tab would need to be created, or else some serious modification of the Allies tab.
Probably having the correct feat or class feature could be made to unhide the new companion tab/show the companion section on the Allies tab, at which point you could pick which thing you have. Possibly that could be made to also trigger a hidden field in the Character sheets, but probably it will require a new "Standard Character Sheet with Companion" and "Standard Sheet & Power Cards with Companion" and so on for each option (so 5 new combo sheets) plus a "Companion Character Sheet" option.

I've not had the time to look at the sheets more to figure out exactly how complex they are or hidden section scriptable. I can go deeper and make some notes if this was something that we really wanted done soon.


  • Administrator
  • Jr. Member
  • *****
  • Posts: 98
    • View Profile
Re: Animal Companion
« Reply #4 on: June 18, 2015, 01:27:46 AM »
Just checking to see if there was any progress to adding companions, ect I think that Pathfinder has it but I do not have those data sets.


  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Animal Companion
« Reply #5 on: August 03, 2015, 12:11:28 AM »
This would be really useful to me. In an online game I'm running, I have a character with a Beast Companion, an Animal Companion, and a Spirit Companion. Not to mention powers that conjure and/or summon critters.

Oh, plus an animal minion (from a Theme or Background, can't remember which). This lady is bringing a menagerie into every fight.


+-Recent Topics

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

Making Utility Powers? by dmayhew469
July 07, 2017, 02:11:16 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Add the INit modifier for Battle Harness by dmayhew469
June 15, 2017, 08:27:12 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Spy by Mckinley
May 25, 2017, 02:06:57 AM

Is there a guide out for how to build a race by SAbel
May 05, 2017, 11:59:46 PM

Please read this and weigh in - Issue/Source/Document Version Control System by Charlie
April 27, 2017, 09:54:40 PM

Request Access to the CodePlex System by Charlie
March 03, 2017, 10:47:03 PM

Vampire class by Fox Lee
February 26, 2017, 05:29:29 AM

As we look at Making Card Headers correct colors by dracusmage
February 23, 2017, 03:24:01 PM

Question Involving Twofold Pact for Warlock by dracusmage
February 16, 2017, 02:52:32 AM

Daily Powers by Charlie
February 15, 2017, 06:31:00 PM

Missing Fighter? by dracusmage
February 13, 2017, 10:41:45 PM

Armor at Paragon and above by dracusmage
February 13, 2017, 06:52:16 PM

Help applying bonus damage (x + modifier) to class powers by Fox Lee
January 18, 2017, 06:16:49 AM

Cavalier Summon Steed Patch by Fox Lee
January 15, 2017, 01:00:56 AM

Powered by EzPortal