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Recent Posts

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1
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« Last post by Charlie on April 30, 2018, 11:03:57 PM »
I just downloaded and installed Hero Lab 8.5a and 4e seems to be working fine now!
2
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« Last post by Charlie on April 27, 2018, 11:05:13 PM »
I reported this to Lone Wolf and they acknowledged it as a bug. They said there should be a fixed version of Hero Lab out around Tuesday.

Naturally, I have a 4e game Sunday  >:(  but I went into the Hero Lab downloads directory and re-installed version 8.4d for now.
3
Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« Last post by marty on April 27, 2018, 10:04:07 AM »
I was just coming on to ask the same thing, although I'm not so proficient with the Hero Lab editor to muck around with ProgramData :-).
4
Herolab 4e Bugs / Hero Lab v8.5 messed up 4e
« Last post by Raynor105 on April 26, 2018, 10:51:27 PM »
Hello everyone.
This is my first post because this is the first time I have been to this site. Recently, Hero Lab updated to 8.5 and when it did, I couldn't open my 4e game system anymore. The error says: "The data files could not be loaded due to the following errors:
File: ddi_weapon_properties.aug (line 3) - Unspecified error"

I opened that file from the ProgramData as a Notepad file and 'line 3' refers to 'Energized' weapon properties.

In fact here is entire contents of this file:

<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Structure">
  <extgroup group="WepProp" tag="Energized" name="Energized"></extgroup>
  <extgroup group="WepProp" tag="Distant" name="Distant"></extgroup>
  <extgroup group="WepProp" tag="Brutal2" name="Brutal 2"></extgroup>
  <extgroup group="WepProp" tag="EmpowCrit" name="Empowered Crit"></extgroup>
  <extgroup group="WepProp" tag="Shielding" name="Shielding"></extgroup>
  <extgroup group="WepProp" tag="Stout" name="Stout"></extgroup>
  <extgroup group="WepProp" tag="Mobile" name="Mobile"></extgroup>
  <extgroup group="WepProp" tag="Brutal1" name="Brutal 1"></extgroup>
  <extgroup group="WepProp" tag="Forceful" name="Forceful"></extgroup>
  <extgroup group="WepProp" tag="Mounted" name="Mounted"></extgroup>
  <extgroup group="WepProp" tag="Blinking" name="Blinking"></extgroup>
  <extgroup group="WepProp" tag="Reaching" name="Reaching"></extgroup>
  </document>

I tried deleting the file and open it, and it at least opens the game system. I tried uninstalling Hero Lab and only installing v8.4 and it worked, but my character portfolio was corrupted and I had to delete it. At least I have a print out of it.

Any thoughts on this problem? Any help will be greatly appreciated.
5
Herolab 4e Development / Re: Color for Encounter Powers
« Last post by Charlie on March 10, 2018, 10:57:11 PM »
Yes, it's a bug, came up around a year ago.

http://hl4e.cryptoknight.org/index.php?topic=304.0

Apparently it stumped the most accomplished 4e programmers I know of (neither of which is still working on HL 4e stuff, as far as I know).
6
Herolab 4e Development / Color for Encounter Powers
« Last post by Kainsin on March 09, 2018, 03:21:36 PM »
Hello, I just picked up the Authoring Kit to use 4e in HeroLab for a new campaign I'm starting.

I saw some screenshots of the powers before I bought and saw that each had the right color for their name portion. However when I generate a character sheet or power sheet, Encounter powers show up with a red "E" but the rest of the name portion is green. At-Wills are all Green and Dailies are all grey, only Encounters seem to have this issue. I was wondering if this was a bug? I can add an image if you need it.

Thanks!
7
Herolab 4e Development / Re: How to allow resistance show up
« Last post by Charlie on December 06, 2017, 12:56:04 AM »
Does that mean it's not doing anything at the moment?
At least some of the items that grant a particular resistance when equipped do work correctly. On the other hand, the Potion of Resistance, which can come in any of the damage types, does not have any way to show which type it is (really it should probably be replaced with one of each type).
8
Herolab 4e Development / Re: How to allow resistance show up
« Last post by Clarkens on December 05, 2017, 09:37:21 AM »
There doesn't seem to be any place that displays Resistances per se anyway; the Cloak just mentions it in the text as I recall.

What's worse is that with the self-defined ones (again, the Cloak) there's no place to even choose which one you have.

Does that mean it's not doing anything at the moment?
9
General Discussion / Re: Total Newb... but...
« Last post by Johnny B Evil on November 26, 2017, 07:52:48 AM »
This is great, thanks for taking the time to write out a response. 

I will check out those links and download your file.
10
General Discussion / Re: Total Newb... but...
« Last post by Charlie on November 24, 2017, 06:56:27 PM »
Okay, I should remember to check this forum more often. Anyway, my group has been using Hero Lab for D&D 4e for about two years now, so hopefully I can be of some help.

Yes, the 4e files are built in the Authoring Kit, and the Editor can be used to add/fix things.

It's been a while since the 4e files got much in the way of high-end support (the dreaded Real Life seems to have eaten DracusMage, as is the way of things), but I know there are a few of us out there working on them; the only problem is that there's no one to merge all the work into the "official" files.  :(

My group has done bug fixes, mostly as we have come across them, but haven't added much in the way of missing material (except for adding the Zeitgeist Player's Guide material, because that's our current 4e campaign). I know that there's still a lot of stuff that could be done, but it's working well enough for us to use.

If you would like to add our work to the latest download, I put up a zip of our changes at https://1drv.ms/u/s!Ao-luxR6zpeDiHQjodb1oeEw6FPO (no promises, we do our best ;) ). To install you just copy the files in the archive to the Hero Lab 4e user data directory, overwriting the default versions (of course, if you've already edited any of the default files, this will overwrite them as well, so be careful).

As far as Hero Lab Editor resources go, this is my link collection:

This FAQ is meant for Pathfinder, but there's generally useful information in it as well --
http://forums.wolflair.com/showthread.php?t=15524

A primer on Hero Lab scripting --
http://forums.wolflair.com/showthread.php?t=21668

A list of macros usable in Hero Lab --
https://docs.google.com/spreadsheets/d/1n2a-RlfV6-W4tS_GQR7e4pi8aDIxsEX3gITJEJPgoSM/edit#gid=0

More on where tags/fields/etc. are found in scripts --
http://forums.wolflair.com/showthread.php?t=21663

Bootstrap conditions --
http://forums.wolflair.com/showthread.php?t=47611

Gizmos and how to use them --
http://forums.wolflair.com/showthread.php?t=43341

Hope that helps!
Pages: [1] 2 3 ... 10

+-Recent Topics

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
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Making Utility Powers? by dmayhew469
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Inherent Bonuses by dmayhew469
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Please read this and weigh in - Issue/Source/Document Version Control System by Charlie
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Request Access to the CodePlex System by Charlie
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Armor at Paragon and above by dracusmage
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