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Recent Posts

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1
Herolab 4e Development / Re: How to allow resistance show up
« Last post by Charlie on December 06, 2017, 12:56:04 AM »
Does that mean it's not doing anything at the moment?
At least some of the items that grant a particular resistance when equipped do work correctly. On the other hand, the Potion of Resistance, which can come in any of the damage types, does not have any way to show which type it is (really it should probably be replaced with one of each type).
2
Herolab 4e Development / Re: How to allow resistance show up
« Last post by Clarkens on December 05, 2017, 09:37:21 AM »
There doesn't seem to be any place that displays Resistances per se anyway; the Cloak just mentions it in the text as I recall.

What's worse is that with the self-defined ones (again, the Cloak) there's no place to even choose which one you have.

Does that mean it's not doing anything at the moment?
3
General Discussion / Re: Total Newb... but...
« Last post by Johnny B Evil on November 26, 2017, 07:52:48 AM »
This is great, thanks for taking the time to write out a response. 

I will check out those links and download your file.
4
General Discussion / Re: Total Newb... but...
« Last post by Charlie on November 24, 2017, 06:56:27 PM »
Okay, I should remember to check this forum more often. Anyway, my group has been using Hero Lab for D&D 4e for about two years now, so hopefully I can be of some help.

Yes, the 4e files are built in the Authoring Kit, and the Editor can be used to add/fix things.

It's been a while since the 4e files got much in the way of high-end support (the dreaded Real Life seems to have eaten DracusMage, as is the way of things), but I know there are a few of us out there working on them; the only problem is that there's no one to merge all the work into the "official" files.  :(

My group has done bug fixes, mostly as we have come across them, but haven't added much in the way of missing material (except for adding the Zeitgeist Player's Guide material, because that's our current 4e campaign). I know that there's still a lot of stuff that could be done, but it's working well enough for us to use.

If you would like to add our work to the latest download, I put up a zip of our changes at https://1drv.ms/u/s!Ao-luxR6zpeDiHQjodb1oeEw6FPO (no promises, we do our best ;) ). To install you just copy the files in the archive to the Hero Lab 4e user data directory, overwriting the default versions (of course, if you've already edited any of the default files, this will overwrite them as well, so be careful).

As far as Hero Lab Editor resources go, this is my link collection:

This FAQ is meant for Pathfinder, but there's generally useful information in it as well --
http://forums.wolflair.com/showthread.php?t=15524

A primer on Hero Lab scripting --
http://forums.wolflair.com/showthread.php?t=21668

A list of macros usable in Hero Lab --
https://docs.google.com/spreadsheets/d/1n2a-RlfV6-W4tS_GQR7e4pi8aDIxsEX3gITJEJPgoSM/edit#gid=0

More on where tags/fields/etc. are found in scripts --
http://forums.wolflair.com/showthread.php?t=21663

Bootstrap conditions --
http://forums.wolflair.com/showthread.php?t=47611

Gizmos and how to use them --
http://forums.wolflair.com/showthread.php?t=43341

Hope that helps!
5
General Discussion / Total Newb... but...
« Last post by Johnny B Evil on November 19, 2017, 02:47:52 PM »
Hello,  I've had Hero Lab for years but used it for ShadowRun 4e exclusively years ago.  Is there anyone who can point me in the direction of 'fixes' or 'patches' for Hero Lab for D&D 4e content?  I remember using it years ago, or trying to, for a character (an Arcanist if memory serves) and there were items missing so I abandoned it after emailing Wolf Lair and getting the news that there isn't any new content, etc, etc. 

Or point me at some info on how to use the editor? 

If its covered somewhere, I missed it. 

6
Herolab 4e Bugs / Re: Feat Valenar Weapon Training
« Last post by Eldyn on October 13, 2017, 08:53:03 PM »
Thanks Charlie !

I simply added scimitar to the function list at the end and it worked !

Thanks again
Mark
7
Herolab 4e Bugs / Re: Feat Valenar Weapon Training
« Last post by Charlie on October 13, 2017, 01:01:11 AM »
Hey, Mark. Currently there isn't anyone who is maintaining the central files, but since we've done some work on them for our local 4e group I got curious and took a look, and it turned out to be a pretty simple error. I think you will find that it works for the Double Scimitar and the Falchion, just not the Scimitar; for some reason, there's an incorrect term in the Eval Script. Have you used the Editor? It's an easy fix.
8
Herolab 4e Bugs / Feat Valenar Weapon Training
« Last post by Eldyn on October 08, 2017, 09:39:47 PM »
BUG

The feat Valenar Weapon Training doesn't seem to be adding its damage bonus to weapons

On an identical build on D&D insider it does.

Thanks
Mark
9
Modifications / Re: Making Utility Powers?
« Last post by dmayhew469 on July 07, 2017, 02:11:16 PM »
I think I did.  I created a dummy power to test with and I didn't keep it after i finished the test.
10
Modifications / Re: Making Utility Powers?
« Last post by Cryptoknight on June 25, 2017, 09:29:15 PM »
Did you assign them a level?  Level less Utility powers can only be added by bootstrapping them from something else.
Pages: [1] 2 3 ... 10

+-Recent Topics

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

Making Utility Powers? by dmayhew469
July 07, 2017, 02:11:16 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Add the INit modifier for Battle Harness by dmayhew469
June 15, 2017, 08:27:12 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Spy by Mckinley
May 25, 2017, 02:06:57 AM

Is there a guide out for how to build a race by SAbel
May 05, 2017, 11:59:46 PM

Please read this and weigh in - Issue/Source/Document Version Control System by Charlie
April 27, 2017, 09:54:40 PM

Request Access to the CodePlex System by Charlie
March 03, 2017, 10:47:03 PM

Vampire class by Fox Lee
February 26, 2017, 05:29:29 AM

As we look at Making Card Headers correct colors by dracusmage
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Question Involving Twofold Pact for Warlock by dracusmage
February 16, 2017, 02:52:32 AM

Daily Powers by Charlie
February 15, 2017, 06:31:00 PM

Missing Fighter? by dracusmage
February 13, 2017, 10:41:45 PM

Armor at Paragon and above by dracusmage
February 13, 2017, 06:52:16 PM

Help applying bonus damage (x + modifier) to class powers by Fox Lee
January 18, 2017, 06:16:49 AM

Cavalier Summon Steed Patch by Fox Lee
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Fey Beast Companions (HotF) by Fox Lee
January 12, 2017, 07:49:08 PM

Has anyone worked with the Warlock (Binder) by SAbel
December 29, 2016, 11:43:17 PM

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