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Messages - Charlie

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Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« on: April 30, 2018, 11:03:57 PM »
I just downloaded and installed Hero Lab 8.5a and 4e seems to be working fine now!

Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« on: April 27, 2018, 11:05:13 PM »
I reported this to Lone Wolf and they acknowledged it as a bug. They said there should be a fixed version of Hero Lab out around Tuesday.

Naturally, I have a 4e game Sunday  >:(  but I went into the Hero Lab downloads directory and re-installed version 8.4d for now.

Herolab 4e Development / Re: Color for Encounter Powers
« on: March 10, 2018, 10:57:11 PM »
Yes, it's a bug, came up around a year ago.


Apparently it stumped the most accomplished 4e programmers I know of (neither of which is still working on HL 4e stuff, as far as I know).

Herolab 4e Development / Re: How to allow resistance show up
« on: December 06, 2017, 12:56:04 AM »
Does that mean it's not doing anything at the moment?
At least some of the items that grant a particular resistance when equipped do work correctly. On the other hand, the Potion of Resistance, which can come in any of the damage types, does not have any way to show which type it is (really it should probably be replaced with one of each type).

General Discussion / Re: Total Newb... but...
« on: November 24, 2017, 06:56:27 PM »
Okay, I should remember to check this forum more often. Anyway, my group has been using Hero Lab for D&D 4e for about two years now, so hopefully I can be of some help.

Yes, the 4e files are built in the Authoring Kit, and the Editor can be used to add/fix things.

It's been a while since the 4e files got much in the way of high-end support (the dreaded Real Life seems to have eaten DracusMage, as is the way of things), but I know there are a few of us out there working on them; the only problem is that there's no one to merge all the work into the "official" files.  :(

My group has done bug fixes, mostly as we have come across them, but haven't added much in the way of missing material (except for adding the Zeitgeist Player's Guide material, because that's our current 4e campaign). I know that there's still a lot of stuff that could be done, but it's working well enough for us to use.

If you would like to add our work to the latest download, I put up a zip of our changes at https://1drv.ms/u/s!Ao-luxR6zpeDiHQjodb1oeEw6FPO (no promises, we do our best ;) ). To install you just copy the files in the archive to the Hero Lab 4e user data directory, overwriting the default versions (of course, if you've already edited any of the default files, this will overwrite them as well, so be careful).

As far as Hero Lab Editor resources go, this is my link collection:

This FAQ is meant for Pathfinder, but there's generally useful information in it as well --

A primer on Hero Lab scripting --

A list of macros usable in Hero Lab --

More on where tags/fields/etc. are found in scripts --

Bootstrap conditions --

Gizmos and how to use them --

Hope that helps!

Herolab 4e Bugs / Re: Feat Valenar Weapon Training
« on: October 13, 2017, 01:01:11 AM »
Hey, Mark. Currently there isn't anyone who is maintaining the central files, but since we've done some work on them for our local 4e group I got curious and took a look, and it turned out to be a pretty simple error. I think you will find that it works for the Double Scimitar and the Falchion, just not the Scimitar; for some reason, there's an incorrect term in the Eval Script. Have you used the Editor? It's an easy fix.

Good to hear from you!

We've done more work on our files, including a lot of work implementing the Zeitgeist Player's Guide as an additional source. Since CodePlex is still up for now, do you want me to upload just the newer files, or do a new package of all the files we've worked on?

Well, so Microsoft is shutting down Codeplex.


So what's the plan now? GitHub or another repository?

Herolab 4e Bugs / Re: No Class or Race options
« on: March 23, 2017, 11:24:14 PM »
Nothing like this happened on any of my machines. Are you sure you completely cleaned out the 4e files before you re-downloaded them?

Done and done.

We have several modified files with months worth of bug fixes that we've done, but the change documentation is minimal because we didn't expect to have anyone else working on 4e. What's the best way to get what we have to you?

General Discussion / Re: Request Access to the CodePlex System
« on: March 03, 2017, 10:47:03 PM »
All right, I'm registered on Codeplex as charlieluce (same as my username on the Lone Wolf forum).

Okay, I'm in. What do you need to know, and where do I go to learn how to upload our modified files with all the bug fixes?

General Discussion / Re: Daily Powers
« on: February 15, 2017, 06:31:00 PM »
Is your Dwarf a Thief? They don't get Daily attack powers, they get other things instead.

Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 06, 2017, 06:44:27 PM »
Thank you again! Since we've been concentrating on bug fixes in our group, I just went and put the new higher level armor variants into the ddi_armor.user file along with fixing the base levels.

By the way, I think you missed the base level of Studded Level in your file. I knew that Studded Leather was supposed to match Hide Armor, so it's fixed in our copy.

Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 04, 2017, 07:38:48 PM »
Sure, but it could be an artifact of other changes we've done to the files, and I agree that an extra error isn't that worrisome.

When I change the armor to the +8 version of Plate on my character, I see the extra error.

Pages: [1] 2

+-Recent Topics

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

Feat Valenar Weapon Training by Eldyn
October 13, 2017, 08:53:03 PM

Making Utility Powers? by dmayhew469
July 07, 2017, 02:11:16 PM

4e license question by Cryptoknight
June 25, 2017, 09:28:29 PM

Remove/increase limit on Temporary Adjustment value? by Fox Lee
June 22, 2017, 07:30:45 PM

Add the INit modifier for Battle Harness by dmayhew469
June 15, 2017, 08:27:12 PM

Change Attack Ability by dmayhew469
June 15, 2017, 07:57:20 PM

Would somebody like to take this over? by dmayhew469
June 09, 2017, 02:02:12 PM

Inherent Bonuses by dmayhew469
June 09, 2017, 01:59:28 PM

No Class or Race options by rkjanik
June 06, 2017, 01:57:21 AM

Spy by Mckinley
May 25, 2017, 02:06:57 AM

Is there a guide out for how to build a race by SAbel
May 05, 2017, 11:59:46 PM

Please read this and weigh in - Issue/Source/Document Version Control System by Charlie
April 27, 2017, 09:54:40 PM

Request Access to the CodePlex System by Charlie
March 03, 2017, 10:47:03 PM

Vampire class by Fox Lee
February 26, 2017, 05:29:29 AM

As we look at Making Card Headers correct colors by dracusmage
February 23, 2017, 03:24:01 PM

Question Involving Twofold Pact for Warlock by dracusmage
February 16, 2017, 02:52:32 AM

Daily Powers by Charlie
February 15, 2017, 06:31:00 PM

Missing Fighter? by dracusmage
February 13, 2017, 10:41:45 PM

Armor at Paragon and above by dracusmage
February 13, 2017, 06:52:16 PM

Help applying bonus damage (x + modifier) to class powers by Fox Lee
January 18, 2017, 06:16:49 AM

Cavalier Summon Steed Patch by Fox Lee
January 15, 2017, 01:00:56 AM

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