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Messages - SAbel

Pages: [1] 2 3 ... 7
General Discussion / Re: 4e license question
« on: June 22, 2017, 08:05:48 PM »
If you are just purchasing HL or upgrading did you purchase the [Hero Lab for Savage Worlds and the Authoring Kit], 4E came with it originally you may have to contact Lone Wolf before you purchase it to make sure that is how to get the framework.

Modifications / Making Utility Powers?
« on: May 07, 2017, 12:55:35 AM »
The problem seem that I can not make a utility power that will show up, it tests and says ready to use but they will not show up? any ideas?

Okay so I have the base tinker gnome in, i have its racial power/feats, I have Tinker Gnome Feats in, BUT I can not for the life of me get the Utilities to show up?

Here are two of them Level 2 and 6 Utility

  <thing id="pwSmoExec" name="Smooth Excution" description="{b}Trigger{/b}: You make an Arcana, Dungeoneering, or Thievery check.\n\n{b}Effect{/b}: Roll the check twice, and take either result." compset="Power">
    <fieldval field="pwFlavor" value="Measure twice, cut once."/>
    <usesource source="Dragon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="PowerClass" tag="Race"/>
  <thing id="pwFraIns" name="Frantic Inspiration" description="{b}Trigger{/b}: You make an attack roll.\n\n{b}Effect{/b}: If the attack roll hits the target?s lowest defense, then the attack hits." compset="Power">
    <fieldval field="pwFlavor" value="Your intellect allows you to spot weaknesses in a foe?s defenses."/>
    <usesource source="Dragon"/>
    <tag group="ReqLevel" tag="6"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="PowerType" tag="Utility"/>

General Discussion / Is there a guide out for how to build a race
« on: May 04, 2017, 11:51:21 PM »
Is there any way to add races and the powers that go with them, ie I am looking at the Tinker Gnome from Dragon 422 april 2013, and would like to add it to the program but there are new racial powers and a few tweaks that would be nice to have a step guide of what/how to add this.

Any ideas all ? :o

Herolab 4e Bugs / Re: Missing Fighter?
« on: February 13, 2017, 08:56:37 PM »
Not sure why my attachment didnt save but here it is again
+ Attachments and other options

Herolab 4e Bugs / Re: Missing Fighter?
« on: February 13, 2017, 08:54:12 PM »
When you search and if you only type fight then you get weaponmaster in the list (if you type fighter you get only hybrid fighter and sorcerer [not sure why])

Missing Classes / Has anyone worked with the Warlock (Binder)
« on: December 29, 2016, 11:43:17 PM »
Flavor text" Warlocks manipulate arcane power, as wizards do, but their conduit to that power is vastly different. For a warlock, it?s as much about who you know as what you know?and in effect, the two are the same.
    All warlocks gain access to their power by entering into a pact with some force or entity in which that power rests. In return for their continuing loyalty and service to the source of their power, warlocks become more adept at their craft, and the abilities they bring to the battlefield grow more lethal.
    The type of warlock you can create with this book is the binder.
its from Heros of Shadows (Published in Heroes of Shadow, page(s) 67.) powers are in the program [as always] but a few class features are missing:
Class features: Level 1 Binder Daily Power, Level 1 Pact Encounter Power, Pact Boon (Binder), Shadow Claws, Shadow Twist [Hybrid only gets this if they take binder], Shadow Walk.

Modifications / Re: As we look at Making Card Headers correct colors
« on: December 29, 2016, 12:18:50 AM »
still not finding it BUT i ran across this the other day see below POWER call to the howling storm.

Herolab 4e Development / How to allow resistance show up
« on: December 24, 2016, 01:54:20 AM »
there are several types of Armor that grant resistance bonuses;
Wintersnap Armor; Properties: You gain cold resistance equal to 3 + twice the armor's enhancement bonus. Ebon armor does a similar effect.

Any idea how to make this happen it probably will be a bootstrap I am guessing.

4e Downloader Bug Fixes / I will be posting an update soon
« on: December 24, 2016, 01:32:41 AM »
I have some Shaman and Warden powers I have "fixed" mainly adding lines about triggers to powers.

Just letting everyone know I am still alive as well.

Herolab 4e Development / Re: Psionic Powers help
« on: August 24, 2016, 10:45:15 PM »
Okay so here are some things I have worked on lately:
GenCon 2016 includes:
Weapon of speed +1 thru +6
Deity: Taltecuhli
Attacks on the Run (rng)
Disruptive Strike (rng)
Force Spheres + Attack power (psion)
Guided Shot (skill power)
Leaf Wall (rng)
Living Missile + attack power (psion)
Mind Thrust (Psion)
Press the Advantage (rogue)
Price of Cowardice (pal)
Profit from Weakness (rog)
Return from Death's Door (clr)
Sudden Inspiration (clr)

Abel2016AugUpdates (for now 8/22/2016, I will keep working on this file with additional material as time permits)
Thundering Armor (artificer)
Flameburst Armor + attack power (artificer)

Herolab 4e Development / Re: Psionic Powers help
« on: August 22, 2016, 09:59:58 PM »
Living Missile has a random requirement that is in the program as well but I am not sure where, I would love to know b/c I would love to add it.
Is the only way to add
{b}Secondary Target:{/b} One creature adjacent to the primary target at any point during the slide
{b}Secondary Attack:{/b} Intelligence vs. Reflex

in the text box below name? like above?

Herolab 4e Development / Re: Psionic Powers help
« on: August 22, 2016, 09:39:38 PM »
You Guys RoCK!!!
It does have this effect> The main power is greyed out on the Special Tab but both will print on the character sheet and its working :)
I have noticed that some place there is a hidden requirements listing which I can not find nor move to the correct power
Example: (I know this is a different class but I have it while working at this time; Artificer level 1 Daily)
Flameburst Armor must be active to use the attack power Flameburst Armor Attack. I am attacking the .User file (it will replace the HL version of Flameburst armor FYI

Herolab 4e Development / Re: Psionic Powers help
« on: August 15, 2016, 09:27:39 PM »
I have seen in the editor the space for "Linked To...." mid section left column where all the power range, Action use ect is. This states powers like Cleric channel Divinity powers, could I use something like this to have the attack powers auto show up?

Herolab 4e Development / Psionic Powers help
« on: August 15, 2016, 09:24:18 PM »
So a lot of psionic powers have a power that needs to be activated (and maintained) that then allow the character to have an attack power (see below ex. Living Missile). How do I make the powers so that when the player picks the main power it generates the attack power and makes a card for it?

Level 1 Living Missile
Psion Attack
You bind an enemy with a thought, then hurl it into another foe.
Daily Implement, Psionic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Intelligence vs. Fortitude
Hit: The target is immobilized (save ends).
Miss: The target is slowed (save ends).
Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round.

Living Missile Attack
Daily Implement, Psionic
Minor Action Ranged 10
Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round.
Effect: Before the secondary attack, you slide the primary target 10 squares.
Secondary Target: One creature adjacent to the primary target at any point during the slide
Secondary Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone.
Miss: Half damage, and the primary target falls prone.

Published in Psionic Power, page(s) 86.

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