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Messages - Cryptoknight

Pages: [1] 2 3 ... 18
1
Modifications / Re: Making Utility Powers?
« on: June 25, 2017, 09:29:15 PM »
Did you assign them a level?  Level less Utility powers can only be added by bootstrapping them from something else.

2
General Discussion / Re: 4e license question
« on: June 25, 2017, 09:28:29 PM »

3
Modifications / Re: As we look at Making Card Headers correct colors
« on: February 21, 2017, 06:56:06 AM »
It was a change to Herolab.  I remember it kicking in and then having no clue what happened.

4
I'm all for it... I put this whole mess into git a long time ago but I've since forgotten what git repository I used at the time.

If we can generate a monthly build... or a quarterly one, I can update the download spot so that everybody using HL and the 4e ruleset can get official updates.

Between life and work I haven't had time to try to fix HL 4e bugs anymore, but I could do this for the community.

5
Herolab 4e Development / Re: Psionic Powers help
« on: August 17, 2016, 12:27:27 PM »
The way I normally made it work was to have the one power bootstrap the other.

i.e. if you used a daily power, that gave you some kind of at will attack.  Setup the At will attack without a level, and bootstrap it with the daily power (which will have a level).  That will keep the At will from being pickable, and it will only show up when the daily is on the character.

6
Herolab 4e Development / Re: Question about fixed items
« on: August 12, 2016, 10:48:19 AM »
The data for HL is hard to merge.

The individual files let me take them and one at a time apply them where they need to go so I can push out an update.

7
Herolab 4e Bugs / Re: Missing Fighter?
« on: May 06, 2016, 11:10:54 AM »
I would like to point out to wizards how stupid that was... but of course they brought the fighter back with 5e.

That said, I've toyed with relabelling them back to what they used to be occasionally

8
Herolab 4e Development / Re: Dragonshard Augmentations
« on: April 29, 2016, 01:58:59 PM »
I think whoever took this on would do better to figure out how to let weapons and implements take an augmentation.  Then depending on which weapon you had equipped you would apply the augmentation effects similar to some of the other conditional scripts out there.

The big trick is the structural change to slot augs onto weapons and implements (and armor too?)

9
Herolab 4e Development / Re: Dragonshard Augmentations
« on: April 28, 2016, 04:02:31 PM »
I can say at first take that that's a pretty complicated issue.  I think you would have to completely modify how weapons worked first in order to add the ability to set an augment.  Then create the augments as level 0 or 99 or something items that when bought then show up in a drop down for the magic weapon.


10
General Discussion / Re: Wizard Spells?
« on: April 13, 2016, 04:49:18 PM »
Uncheck the "include only recommended powers" option.  You're looking at the Essentials mage, not the original Arcanist.

The Essentials class had recommended spells... and that check box hides the rest.

11
I went through the fix on the LW forums, but seeing as I was able to get it fixed quickly, I put it up for everybody...

13
Herolab 4e Development / Re: Would somebody like to take this over?
« on: March 04, 2016, 05:59:48 PM »
If said classes existed... I think we'd all be coding this stuff..

14
Herolab 4e Development / Would somebody like to take this over?
« on: March 04, 2016, 12:19:47 PM »
Real life continues to pound me in the head and between that and my semi-loss of interest in 4e (my friends all went to 5e), and finally my self-perceived lack of skill in actual script writing, I'd like to hand over the job to somebody else to compile and update the download.

I can setup an ftp account so you just have to put the files out there after using the Herolab bundler, and I can share the password with you to modify the LoneWolf data that lets HL know there's a new version.

If so... send me an email (c r y p t o at c r y p t o k n i g h t d o t o r g) and we can get you setup.

15
Herolab 4e Development / Re: Do you still need a DDI sub
« on: February 26, 2016, 06:25:04 PM »
If you buy the 4e package for hero lab, you'll download the data for 4e when you download the 4e package.

Pages: [1] 2 3 ... 18

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