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Topics - SAbel

Pages: [1] 2 3
Modifications / Making Utility Powers?
« on: May 07, 2017, 12:55:35 AM »
The problem seem that I can not make a utility power that will show up, it tests and says ready to use but they will not show up? any ideas?

General Discussion / Is there a guide out for how to build a race
« on: May 04, 2017, 11:51:21 PM »
Is there any way to add races and the powers that go with them, ie I am looking at the Tinker Gnome from Dragon 422 april 2013, and would like to add it to the program but there are new racial powers and a few tweaks that would be nice to have a step guide of what/how to add this.

Any ideas all ? :o

Missing Classes / Has anyone worked with the Warlock (Binder)
« on: December 29, 2016, 11:43:17 PM »
Flavor text" Warlocks manipulate arcane power, as wizards do, but their conduit to that power is vastly different. For a warlock, it?s as much about who you know as what you know?and in effect, the two are the same.
    All warlocks gain access to their power by entering into a pact with some force or entity in which that power rests. In return for their continuing loyalty and service to the source of their power, warlocks become more adept at their craft, and the abilities they bring to the battlefield grow more lethal.
    The type of warlock you can create with this book is the binder.
its from Heros of Shadows (Published in Heroes of Shadow, page(s) 67.) powers are in the program [as always] but a few class features are missing:
Class features: Level 1 Binder Daily Power, Level 1 Pact Encounter Power, Pact Boon (Binder), Shadow Claws, Shadow Twist [Hybrid only gets this if they take binder], Shadow Walk.

Herolab 4e Development / How to allow resistance show up
« on: December 24, 2016, 01:54:20 AM »
there are several types of Armor that grant resistance bonuses;
Wintersnap Armor; Properties: You gain cold resistance equal to 3 + twice the armor's enhancement bonus. Ebon armor does a similar effect.

Any idea how to make this happen it probably will be a bootstrap I am guessing.

4e Downloader Bug Fixes / I will be posting an update soon
« on: December 24, 2016, 01:32:41 AM »
I have some Shaman and Warden powers I have "fixed" mainly adding lines about triggers to powers.

Just letting everyone know I am still alive as well.

Herolab 4e Development / Psionic Powers help
« on: August 15, 2016, 09:24:18 PM »
So a lot of psionic powers have a power that needs to be activated (and maintained) that then allow the character to have an attack power (see below ex. Living Missile). How do I make the powers so that when the player picks the main power it generates the attack power and makes a card for it?

Level 1 Living Missile
Psion Attack
You bind an enemy with a thought, then hurl it into another foe.
Daily Implement, Psionic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Intelligence vs. Fortitude
Hit: The target is immobilized (save ends).
Miss: The target is slowed (save ends).
Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round.

Living Missile Attack
Daily Implement, Psionic
Minor Action Ranged 10
Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round.
Effect: Before the secondary attack, you slide the primary target 10 squares.
Secondary Target: One creature adjacent to the primary target at any point during the slide
Secondary Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone.
Miss: Half damage, and the primary target falls prone.

Published in Psionic Power, page(s) 86.

Herolab 4e Development / Wizard Spell book
« on: August 15, 2016, 09:23:46 PM »
Is there a way to show the spells that a wizard has in the spell book but did not memorize for the "day" and have those cards print as an option?

Herolab 4e Development / Do you still need a DDI sub
« on: February 26, 2016, 05:52:47 PM »
Hey if someone just bought the files do they still need a sub to get the base data or is there another way to get those files now?

General Discussion / GenCon 2016
« on: February 22, 2016, 09:46:56 PM »
Okay so I post this nearly every year LOL
Are you going if so do you want to hook up meet face to face. Talk about what we would like to do take our ideas to Lone Wolf to get direct help?
Or how about role some dice together in a game, My group will be running several slots of D&D 4E adventures if your interested, plus other systems.


Herolab 4e Development / I am just checking about the latest pach
« on: February 22, 2016, 09:43:59 PM »
Does it include; Themes, Backgrounds, fixes (IE classes, powers, feats, races ect) or does it just make HL work with the current frame work settings? I am trying to make a post for my game group members that have HL so that they know what all they will need to download.
Thanks everyone.
Hope to be able to start helping again soon but it may be summer.

Herolab 4e Bugs / HAs Anyone Downloaded the New HL
« on: September 06, 2015, 10:19:50 AM »
I see a new HL file has anyone downloaded it and see if it works with HL4E files?

Modifications / As we look at Making Card Headers correct colors
« on: July 27, 2015, 04:08:06 PM »
Once we find out what makes a header color for the power cards it would be awesome if we can find a way to make items Yellow/Gold color to make them as different from class/race powers.

Modifications / Staff of Unparalleled Vision
« on: July 25, 2015, 07:17:51 PM »
This item does not print a card when equipped. Any ideas how to make it generate a card?

Modifications / Add the INit modifier for Battle Harness
« on: July 25, 2015, 04:11:14 PM »
Is there a fast way to create the init bonus that Battle Harnes is to add according to its modifier bonus?

"Properties: As a free action, you can draw a sheathed weapon or retrieve a stowed item.
You gain a power bonus to initiative equal to the item's enhancement bonus."

Modifications / Wizard bonus spells
« on: July 12, 2015, 11:32:05 PM »
Is there any way we can set the program to print the optional "extra" wizard spells they have in case someone wishes to swap out powers before leveling up a character?

Pages: [1] 2 3

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