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Topics - Cryptoknight

Pages: [1] 2 3 ... 12
1
Modifications / Herolab 4e Themes Modification
« on: July 27, 2019, 02:47:44 AM »
Herolab 4e Themes Modification

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=34

Daphne Pfister's mod that enables Themes in Herolab 4e
http://forums.wolflair.com/showthread.php?t=20352

2
4e Downloader Bug Fixes / Themes Collection
« on: July 27, 2019, 02:47:44 AM »
Themes Collection

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=137

After a few people pointed out that downloading 100 individual themes was a pain.  I created a hl file with all of them in it. 

Don't forget to install Daphne's Theme Mod First!

Updated package to remove Darksun Themes.  These are now in the Darksun Themes Package

Added Beguiler, Inquisitive, Occultist, Renegade Red Wizard, Spy and Vigilante

3
4e Downloader Bug Fixes / Feats Bug Fixes Package
« on: July 27, 2019, 02:47:44 AM »
Feats Bug Fixes Package

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=144

2014-01-04: Rod Expertise, Combat Commander, Melee Training, Fiery Blood, Wand Expertise, and Elemental Empowerment

4
4e Downloader Bug Fixes / Darksun Themes Package
« on: July 27, 2019, 02:47:44 AM »
Darksun Themes Package

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=151

Before downloading this theme package
Delete the following themes from your 4e data directory

Themes.Elemental Priest.user
Themes.Gladiator.user
Themes.Noble Adept.user
Themes.Primal Guardian.user

These themes are redistributed as Themes.Darksun.<theme>.user now

5
4e Downloader Bug Fixes / Defensive Feats
« on: July 27, 2019, 02:47:44 AM »
Defensive Feats

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=162

Presently includes Epic Fortitude, Epic Reflexes, Epic Will and Robust Defenses bug fixes

6
4e Downloader Bug Fixes / 2014 09 20 Release
« on: July 27, 2019, 02:47:44 AM »
2014 09 20 Release

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=184

You don't need to download the file from here.

Simply add http://hl4e.cryptoknight.org/updates.xml to your secondary sites in Herolab

If you feel better downloading the file, then here you go.

In either case, please rename your existing 4e data files directory.  Usually it's in c:\programdata\Hero Lab\data\4e

Do this before you install this release.

7
4e Downloader Bug Fixes / 2014-09-29 Download
« on: July 27, 2019, 02:47:43 AM »
2014-09-29 Download

http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=185

NO data changes, just added the Other option to gender selection to stay in sync with HL

10
Herolab 4e Development / Would somebody like to take this over?
« on: March 04, 2016, 12:19:47 PM »
Real life continues to pound me in the head and between that and my semi-loss of interest in 4e (my friends all went to 5e), and finally my self-perceived lack of skill in actual script writing, I'd like to hand over the job to somebody else to compile and update the download.

I can setup an ftp account so you just have to put the files out there after using the Herolab bundler, and I can share the password with you to modify the LoneWolf data that lets HL know there's a new version.

If so... send me an email (c r y p t o at c r y p t o k n i g h t d o t o r g) and we can get you setup.

14
General Discussion / First Release!
« on: September 20, 2014, 10:49:54 PM »
I've put up my compiled 4e ruleset with help from SAbel, DracusMage, MagicSN, and Daphne Pfister.

At this point the bug fixes are way too many for me to elaborate on.  But needless to say I've incorporated everything (I think).

Add http://hl4e.cryptoknight.org   to your Herolab sources list and restart HL.  You should then get to download the 4e Ruleset.

I would seriously SERIOUSLY stress renaming your exising 4e ruleset directory before this download as it will likely cause issues with overridden files you may have downloaded from here already.

15
Script Repository / Script to assign a scaling bonus
« on: May 21, 2014, 08:06:59 AM »
This script will let a power adjust itself by a scaling bonus based on level

Code: [Select]
doneif (activated = 0)
~work out what our attack bonus should be
      var bonus as number
      if (hero.tagvalue[Level.?] < 11) then
        bonus = 2
      elseif (hero.tagvalue[Level.?] < 21) then
        bonus = 4
      else
        bonus = 6
        endif
perform hero.child[<put power's tag here>].setfocus
perform focus.field[pwAtkMod].modify[+,bonus,"level bonus"]

Pages: [1] 2 3 ... 12

+-Recent Topics

Herolab 4e Themes Modification by Cryptoknight
July 27, 2019, 02:47:44 AM

Themes Collection by Cryptoknight
July 27, 2019, 02:47:44 AM

Feats Bug Fixes Package by Cryptoknight
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Defensive Feats by Cryptoknight
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Theme Framework for HeroLab 5 / 4e 4.0 - .HL version by Daphne
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