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Topics - Cryptoknight

Pages: [1] 2 3 ... 11
Herolab 4e Development / Would somebody like to take this over?
« on: March 04, 2016, 12:19:47 PM »
Real life continues to pound me in the head and between that and my semi-loss of interest in 4e (my friends all went to 5e), and finally my self-perceived lack of skill in actual script writing, I'd like to hand over the job to somebody else to compile and update the download.

I can setup an ftp account so you just have to put the files out there after using the Herolab bundler, and I can share the password with you to modify the LoneWolf data that lets HL know there's a new version.

If so... send me an email (c r y p t o at c r y p t o k n i g h t d o t o r g) and we can get you setup.

General Discussion / First Release!
« on: September 20, 2014, 10:49:54 PM »
I've put up my compiled 4e ruleset with help from SAbel, DracusMage, MagicSN, and Daphne Pfister.

At this point the bug fixes are way too many for me to elaborate on.  But needless to say I've incorporated everything (I think).

Add http://hl4e.cryptoknight.org   to your Herolab sources list and restart HL.  You should then get to download the 4e Ruleset.

I would seriously SERIOUSLY stress renaming your exising 4e ruleset directory before this download as it will likely cause issues with overridden files you may have downloaded from here already.

Script Repository / Script to assign a scaling bonus
« on: May 21, 2014, 08:06:59 AM »
This script will let a power adjust itself by a scaling bonus based on level

Code: [Select]
doneif (activated = 0)
~work out what our attack bonus should be
      var bonus as number
      if (hero.tagvalue[Level.?] < 11) then
        bonus = 2
      elseif (hero.tagvalue[Level.?] < 21) then
        bonus = 4
        bonus = 6
perform hero.child[<put power's tag here>].setfocus
perform focus.field[pwAtkMod].modify[+,bonus,"level bonus"]

Released / Fixed: Thirst For Battle
« on: April 16, 2014, 11:32:22 AM »
Thirst for Battle is missing it's eval script to add +3 Initiative  and +1 healing Surge


Released / Fixed: Hybrid Talent Tab Missing from the Editor
« on: April 15, 2014, 06:39:07 AM »
The drop downs for choosing things reference a Hybrid Talents Category, and the Hybrid Talent feat activates things from said category, but there doesn't appear to be a tab for Hybrid Talents in the editor.

Released / Fixed: Hybrid Warlock Pact Bug
« on: April 15, 2014, 06:34:11 AM »
Selecting Hybrid Warlock class option grants me both the at-will and pact boon from the chosen (hybrid) Eldritch Pact automatically without any options to manually delete them from the powers section. This should not occur for hybrid Warlocks, as stated by the hybrid Eldritch pact class feature.

I'm still working out the final details with Colen from LoneWolf, but likely we'll be taking over the 4e development and bug fixes.

The big benefit is you will no longer need the downloader.  We're going to publish the full data sets, with the bug fixes plugged in.

What this does mean is if you're using the patches from the .user files that we've put up here, you'll need to remove those files and then set your character to use the original powers and items.

That said, I'm hoping to do one release per month at a minimum as we try to get as much squared away before the release of Next and the possible retirement of Character Builder and the Compendium.

Herolab 4e Bugs / Order Adept Bug
« on: April 07, 2014, 06:20:48 AM »
This comes down to two bugs:
1. Order Adept appears to apply level 5 and level 10 theme features at level 1.  Even though the features are set to level 5 and 10 respectively.  Other Themes do not do this

2. The level 5 class feature is incomplete with regards to spell handling.


Bugs being worked on / Avenger Triggered Powers
« on: April 04, 2014, 09:55:42 AM »
I'm going to add the triggers to the triggered powers of the Avenger Class.

If you know of Avenger Powers that need this trigger, please add them to this thread.

Herolab 4e Bugs / Superior Implements
« on: April 04, 2014, 09:54:33 AM »

I'm not sure how we can fix this one, other than perhaps some scripts we can give to handle each of the various possible Superior Implements and then letting people make various Superior implements by following our instructions. 

There doesn't seem to be any options for Superior Implements in the Magic items tab. For example, I wish to take an Accurate Magic Holy Symbol +2, but there is no option to take the Accurate variant superior holy symbol implement. This in turn, makes the feat Superior Implement Training useless, as HL does not allow obtaining magic superior implements.

Released / Fixed: Devout Protector Expertiese Bug
« on: April 04, 2014, 09:52:05 AM »

Devout Protector Expertise does not add feat bonuses to attacks using -either- weapons nor holy symbols.

Pages: [1] 2 3 ... 11

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