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Messages - Charlie

Pages: [1] 2 3
Modifications / Re: Rhythm Blade
« on: July 11, 2018, 10:24:47 PM »
Okay, I modified the Eval Script to this and it appears to work:

doneif (parent.tagis[Helper.EqpOff] = 0 )

Do note that you will need to fix it on all the Rhythm Blade entries from +1 to +6, and that the description of the weapon does not indicate that the AC & Reflex bonuses go up with the weapon level, which is not how the existing entries work.

Missing Classes / Re: Druids
« on: July 05, 2018, 12:26:06 AM »
Ah, I see. We've had our hands full fixing bugs that affect our four PCs that are using HeroLab in our Zeitgeist 4e campaign, so we haven't even thought about adding anything new that isn't connected with that.  :P

Modifications / Re: Add the INit modifier for Battle Harness
« on: July 05, 2018, 12:22:32 AM »
The scripts are the same except that the Quicksilver Blade uses trtItem instead of trtPower; being separate bonus types, they stack (I confirmed this with my character).

Missing Classes / Re: Druids
« on: June 28, 2018, 11:30:25 PM »
I'm not an expert but it looks to me like the Heroes of the Feywild material is there for the Druid (not that I can guarantee it exists beyond the text  :P ). Is there anything in particular you want me to look for?

Modifications / Re: Add the INit modifier for Battle Harness
« on: June 28, 2018, 11:24:49 PM »
We had this issue with the Quicksilver Blade, and this script worked:

(EDIT: Apparently the Battle Harness is a Power Bonus rather than an Item Bonus, so I modified to match)

Phase Traits

Priority 1000

doneif (parent.tagis[Equipped.Equipped] = 0)

Timing  Before Derived trtFinal

Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« on: April 30, 2018, 11:03:57 PM »
I just downloaded and installed Hero Lab 8.5a and 4e seems to be working fine now!

Herolab 4e Bugs / Re: Hero Lab v8.5 messed up 4e
« on: April 27, 2018, 11:05:13 PM »
I reported this to Lone Wolf and they acknowledged it as a bug. They said there should be a fixed version of Hero Lab out around Tuesday.

Naturally, I have a 4e game Sunday  >:(  but I went into the Hero Lab downloads directory and re-installed version 8.4d for now.

Herolab 4e Development / Re: Color for Encounter Powers
« on: March 10, 2018, 10:57:11 PM »
Yes, it's a bug, came up around a year ago.


Apparently it stumped the most accomplished 4e programmers I know of (neither of which is still working on HL 4e stuff, as far as I know).

Herolab 4e Development / Re: How to allow resistance show up
« on: December 06, 2017, 12:56:04 AM »
Does that mean it's not doing anything at the moment?
At least some of the items that grant a particular resistance when equipped do work correctly. On the other hand, the Potion of Resistance, which can come in any of the damage types, does not have any way to show which type it is (really it should probably be replaced with one of each type).

General Discussion / Re: Total Newb... but...
« on: November 24, 2017, 06:56:27 PM »
Okay, I should remember to check this forum more often. Anyway, my group has been using Hero Lab for D&D 4e for about two years now, so hopefully I can be of some help.

Yes, the 4e files are built in the Authoring Kit, and the Editor can be used to add/fix things.

It's been a while since the 4e files got much in the way of high-end support (the dreaded Real Life seems to have eaten DracusMage, as is the way of things), but I know there are a few of us out there working on them; the only problem is that there's no one to merge all the work into the "official" files.  :(

My group has done bug fixes, mostly as we have come across them, but haven't added much in the way of missing material (except for adding the Zeitgeist Player's Guide material, because that's our current 4e campaign). I know that there's still a lot of stuff that could be done, but it's working well enough for us to use.

If you would like to add our work to the latest download, I put up a zip of our changes at https://1drv.ms/u/s!Ao-luxR6zpeDiHQjodb1oeEw6FPO (no promises, we do our best ;) ). To install you just copy the files in the archive to the Hero Lab 4e user data directory, overwriting the default versions (of course, if you've already edited any of the default files, this will overwrite them as well, so be careful).

As far as Hero Lab Editor resources go, this is my link collection:

This FAQ is meant for Pathfinder, but there's generally useful information in it as well --

A primer on Hero Lab scripting --

A list of macros usable in Hero Lab --

More on where tags/fields/etc. are found in scripts --

Bootstrap conditions --

Gizmos and how to use them --

Hope that helps!

Herolab 4e Bugs / Re: Feat Valenar Weapon Training
« on: October 13, 2017, 01:01:11 AM »
Hey, Mark. Currently there isn't anyone who is maintaining the central files, but since we've done some work on them for our local 4e group I got curious and took a look, and it turned out to be a pretty simple error. I think you will find that it works for the Double Scimitar and the Falchion, just not the Scimitar; for some reason, there's an incorrect term in the Eval Script. Have you used the Editor? It's an easy fix.

Good to hear from you!

We've done more work on our files, including a lot of work implementing the Zeitgeist Player's Guide as an additional source. Since CodePlex is still up for now, do you want me to upload just the newer files, or do a new package of all the files we've worked on?

Well, so Microsoft is shutting down Codeplex.


So what's the plan now? GitHub or another repository?

Herolab 4e Bugs / Re: No Class or Race options
« on: March 23, 2017, 11:24:14 PM »
Nothing like this happened on any of my machines. Are you sure you completely cleaned out the 4e files before you re-downloaded them?

Done and done.

We have several modified files with months worth of bug fixes that we've done, but the change documentation is minimal because we didn't expect to have anyone else working on 4e. What's the best way to get what we have to you?

Pages: [1] 2 3

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