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Messages - Charlie

Pages: [1] 2
1
Good to hear from you!

We've done more work on our files, including a lot of work implementing the Zeitgeist Player's Guide as an additional source. Since CodePlex is still up for now, do you want me to upload just the newer files, or do a new package of all the files we've worked on?


2
Well, so Microsoft is shutting down Codeplex.

 https://blogs.msdn.microsoft.com/bharry/2017/03/31/shutting-down-codeplex/

So what's the plan now? GitHub or another repository?

3
Herolab 4e Bugs / Re: No Class or Race options
« on: March 23, 2017, 11:24:14 PM »
Nothing like this happened on any of my machines. Are you sure you completely cleaned out the 4e files before you re-downloaded them?

4
Done and done.

We have several modified files with months worth of bug fixes that we've done, but the change documentation is minimal because we didn't expect to have anyone else working on 4e. What's the best way to get what we have to you?

5
General Discussion / Re: Request Access to the CodePlex System
« on: March 03, 2017, 10:47:03 PM »
All right, I'm registered on Codeplex as charlieluce (same as my username on the Lone Wolf forum).

6
Okay, I'm in. What do you need to know, and where do I go to learn how to upload our modified files with all the bug fixes?

7
General Discussion / Re: Daily Powers
« on: February 15, 2017, 06:31:00 PM »
Is your Dwarf a Thief? They don't get Daily attack powers, they get other things instead.

8
Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 06, 2017, 06:44:27 PM »
Thank you again! Since we've been concentrating on bug fixes in our group, I just went and put the new higher level armor variants into the ddi_armor.user file along with fixing the base levels.

By the way, I think you missed the base level of Studded Level in your file. I knew that Studded Leather was supposed to match Hide Armor, so it's fixed in our copy.

9
Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 04, 2017, 07:38:48 PM »
Sure, but it could be an artifact of other changes we've done to the files, and I agree that an extra error isn't that worrisome.

When I change the armor to the +8 version of Plate on my character, I see the extra error.

10
Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 03, 2017, 11:47:43 PM »
Wow, thank you!  :D  I think this is a keeper. One thing that I noticed was that when I was fixing my character that having the wrong level armor also gave me a "Multiple sets of armor equipped" error, but I certainly don't think that's a deal breaker.

Flagging the problem regardless of the order you build the armor in is a huge improvement. Thanks again!

11
Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 03, 2017, 01:50:42 AM »
I realize that your file does the job, I just think that it's confusing to use. Mind you, I haven't come up with another way to work it.  :P

12
Herolab 4e Bugs / Re: Armor at Paragon and above
« on: February 02, 2017, 07:15:42 PM »
Well, crap. We just hit this in our campaign, and I was really hoping that I could find a decent way to address this.

No offense to dracusmage, but at this point I think we're happier tossing a Permanent Adjustment to make up the difference on the characters it affects.

Mind you, I haven't come up with anything better.

13
4e Downloader Bug Fixes / Re: Question Involving Twofold Pact for Warlock
« on: January 26, 2017, 07:16:50 PM »
I don't think there's anything explicit implemented for Twofold Pact. Really, I'm not sure there's anything implemented that requires something to be activated or not; you're apparently supposed to eyeball it or use Adjustments (would be easier if there was an All Attacks adjustment, but I digress).

Would it work if you just noted what your two Pacts are on the Personal Tab and switched between them on the Class Tab depending on which was active?

14
Looking at thing_adjustments.user, I see that Counter and Ongoing Damage have the line, right before the first tag group line, of
Code: [Select]
<fieldval field="adjMaximum" value="99"/>
and if I add that to the Derived Trait adjustment it overrides the +9 maximum.

15
I have to admit, I've been tracking Temporary Hit Points on my Paladin using a Counter (positioned at the top of my Adjustments list) rather than a Derived Trait Adjustment. Then again, since the character is a Dragonborn I often don't use Virtue until after he's Bloodied, so tracking his real and Temporary HP separately seemed like the proper way to go.

Pages: [1] 2

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