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Messages - SAbel

Pages: [1] 2 3 ... 8
1
4e Downloader Bug Fixes / War Wizard's Expertise
« on: July 14, 2018, 09:26:27 AM »
This Feat War Wizard's Expertise
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
    Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a ?5 penalty against your allies.

Published in Dragon Magazine 402.

Should add a bonus to light or heavy blade with arcane powers but it does not seem to be working:


Eval script I am using:
phase: Setup
Priority: 1000
Index 1

script:


      doneif (field[usrChosen1].ischosen = 0)

      ~work out what our attack bonus should be
      var bonus as number
      if (hero.tagvalue[Level.?] <= 14) then
        bonus = 1
      elseif (hero.tagvalue[Level.?] <= 24) then
        bonus = 2
      else
        bonus = 3
        endif

      ~add an appropriate number of 'attack bonus' tags to all implements of
      ~the appropriate type
      foreach pick in hero where "EquipIndex.? & ImplemType." & field[usrChosen1].chosen.idstring
        var i as number
        for i = 1 to bonus
          perform eachpick.assign[Helper.AttBonus]
          next
        nexteach

Timing: No timing

2
General Discussion / GenCon 2018
« on: July 14, 2018, 12:17:41 AM »
Hey Everyone,
 I will be attending GenCon again this year, are any of you going to be there and if so would you like to get together? I am running [with a group of GMs. and All day event Saturday 10 hours 9am til 7pm Battle interactive and my group will be running most of Friday. It is all 4E D&D home made adventures and HL [pregen] characters.

You can look us up by Mackenzie's Marauders we will be in the JW Marriott room 312 stop in and say hi or join us!

Sean

3
Modifications / Re: Rhythm Blade
« on: July 13, 2018, 11:07:16 PM »
Charlie YOU ROCK !!!! :) ;D ;) :D 8) :o ;D

No really you fixed it, I also read it to say that the AC& REF dont change as the item levels not sure how I feel about that but hey it is what it is.

4
Modifications / Re: Rhythm Blade
« on: July 10, 2018, 02:46:29 AM »
I have attempted to enter this script but its not taking and now I am getting that HAPPY ERROR [Thing to replace is  already replaced by another thing and cannot be superceded] but its being replaced by this power ARRrggg! The thing ID by the way is mwRhytBla1
The Current eval script is
Phase: Traits
Priority 1000
Index 2

Script:

doneif (tagis[Equipped.Equipped] = 0)
#traitmodify[defRef,trtItem,1,""]
     

Timing: Before scripts: Derived trtFinal

5
Modifications / Rhythm Blade
« on: July 10, 2018, 02:18:27 AM »
The weapon  reads as follows but HL only adds the AC bonus not the Ref any suggestions

Shielding BladeLevel 4+ Common
This sword's broad cross guard is larger and thicker than normal, but a few practice swipes with this weapon show that it is still perfectly balanced.

Lvl 4   +1   840 gp      Lvl 19   +4   105,000 gp
Lvl 9   +2   4,200 gp      Lvl 24   +5   525,000 gp
Lvl 14   +3   21,000 gp      Lvl 29   +6   2,625,000 gp
Weapon: Heavy blade or light blade

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Property
You gain a +1 shield bonus to AC.



Published in Dragon Magazine 391.

The Current eval script is
Phase: Traits
Priority 1000
Index 1

Script:

doneif (parent.tagis[Helper.EqpOff] = 0 )
#traitmodify[defAC,trtShield,1,""]

Timing: Before scripts: Derived trtFinal

6
Herolab 4e Development / Critical hit damage
« on: July 05, 2018, 09:28:40 PM »
Has anyone figured out a way to add the critical hit damage to a magic item card?

7
Missing Classes / Summoned and companion ect
« on: July 05, 2018, 09:26:46 PM »
Has anyone figured out how to add a tab for summoned or companion creatures? or How do you handle it in your party. There is an Allie tab but they do not generate a card or stats for the allies.

8
Missing Classes / Re: Druids
« on: July 05, 2018, 09:24:16 PM »
I think it can be solved the same way clerics are with the Battle cleric option. Where you add a pick menu in the class tab under class features. I will maybe start to look into that next week or so.

The next thing I need to do is remember/reteach myself how to do linked powers. The psionics have a lot and there are some in druids and others. Basically the character gets a power that give an attack power to be used under conditions, stances, active power makes a zone enemies in the zone are affect by part B of the zone power which is an attack. Linked powers basically pick one get two printed cards.

9
Modifications / Re: Add the INit modifier for Battle Harness
« on: July 05, 2018, 09:19:35 PM »
Okay so I am getting a few mixed messages from my HL :( its been a bad day for me anyway so why not here as well.
I am not getting a stacked bonus, I am getting a timing error and now I get this message "Thing to replace is already replaced by another thing and cannot be superceded" so it will not update the items. I know that its replacing the old equipment item but it should still save!

 

ARRRgg this is why I am not a programmer.

I have attached my June & July Updates in case anyone has some time to see what I did wrong. Then if they can explain it to me I will fix it and make changes in my new notes.
I am working with the Weapon of Speed and Battle Harness right now once I have those I can spread out more [cause more problems]
Thanks all

10
Modifications / Re: Add the INit modifier for Battle Harness
« on: July 03, 2018, 10:19:21 PM »
Okay I was thinking
Weapon of speed is a Property: While holding this weapon, you gain an item bonus to initiative checks equal to the weapon?s enhancement bonus.
Battle Harness is Properties: You gain a power bonus to initiative equal to the item?s enhancement bonus.

So would those stack or only take the best result? since one is item and the other power? is so then what would be the script difference between them?

11
Modifications / Re: Add the INit modifier for Battle Harness
« on: July 03, 2018, 10:00:35 PM »
Awesome not only does it work but I tested it with a weapon of speed and that works as well plus HL only uses the higher of the two bonuses!

Thank you for the help!

12
Modifications / Re: Making Utility Powers?
« on: July 01, 2018, 09:12:03 PM »
So here is the attempt at Smooth Execution, I have stripped out the racial requirements in the 1st example and placed them in the 2nd either way it will not show up in the Utility powers to be selected and ideas?

  <thing id="pRacTiGSE" name="Smooth Execution" description="{b}Trigger{/b}: You make an Arcana, Dungeoneering, or Thievery check.\n\n{b}Effect{/b}: Roll the check twice, and take either result." compset="Power">
    <fieldval field="pwFlavor" value="Measure twice, cut once."/>
    <usesource source="Dragon"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerType" tag="Utility"/>
    </thing>
  </document>

2nd with Race in
  <thing id="pRacTiGSE" name="Smooth Execution" description="{b}Trigger{/b}: You make an Arcana, Dungeoneering, or Thievery check.\n\n{b}Effect{/b}: Roll the check twice, and take either result." compset="Power">
    <fieldval field="pwFlavor" value="Measure twice, cut once."/>
    <usesource source="Dragon"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="PowerClass" tag="Race" name="Tinker Gnome"/>
    </thing>
  </document>

13
Missing Classes / Re: Race Rebuild (All)
« on: July 01, 2018, 09:05:34 PM »
Just reviving this topic to see if anyone has found a work around for utility powers? Currently I working on tinker gnomes and I am stuck at Smooth Execution lvl 2 utility power. Heck I cant even get it to just show up.

Thanks all

Sean

14
Missing Classes / Re: Druids
« on: July 01, 2018, 09:02:23 PM »
The Druids have subclasses listed in the book [Protector is the subclass of druid introduced in Heroes of the Feywild] The Character Builder has them but HL does not have an offer. I am a bit outta practice, and I am not a program in RL [lol] so I was checking to see if anyone had started or had a way to start this.

15
Missing Classes / Druids
« on: June 27, 2018, 09:13:28 PM »
The book Heroes of the Feywild is listed but are all the classes option in the program IE druid options ect?

Just checking.

Pages: [1] 2 3 ... 8

+-Recent Topics

War Wizard's Expertise by SAbel
July 14, 2018, 09:26:27 AM

GenCon 2018 by SAbel
July 14, 2018, 12:17:41 AM

Rhythm Blade by SAbel
July 13, 2018, 11:07:16 PM

Critical hit damage by SAbel
July 05, 2018, 09:28:40 PM

Summoned and companion ect by SAbel
July 05, 2018, 09:26:46 PM

Druids by SAbel
July 05, 2018, 09:24:16 PM

Add the INit modifier for Battle Harness by SAbel
July 05, 2018, 09:19:35 PM

Making Utility Powers? by SAbel
July 01, 2018, 09:12:03 PM

Race Rebuild (All) by SAbel
July 01, 2018, 09:05:34 PM

Hero Lab v8.5 messed up 4e by Charlie
April 30, 2018, 11:03:57 PM

Color for Encounter Powers by Charlie
March 10, 2018, 10:57:11 PM

How to allow resistance show up by Charlie
December 06, 2017, 12:56:04 AM

Total Newb... but... by Johnny B Evil
November 26, 2017, 07:52:48 AM

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October 13, 2017, 08:53:03 PM

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Remove/increase limit on Temporary Adjustment value? by Fox Lee
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