Hero Lab 4e

Herolab D&D 4e Development => Herolab 4e Development => Topic started by: MagicSN on December 21, 2012, 07:18:00 PM

Title: Attack Powers without Damage
Post by: MagicSN on December 21, 2012, 07:18:00 PM
Hi!

Do you know a way to do Attack powers without damage? Even for ones already in the system ("Illusionary Obstacles" for example) it adds a damage of something like "+2" (just an example) from some stats (another example is the level 9 power of the Elemental Priest).

But I guess this might not be possible to remove.

Yet another issue is if it is possible to actually put level-dependent damage (like "Level 13: As above, but use 2d6") into the damage-calculation, so the player does not have to do this manually. Especially tricky for the mentioned level 9 power of the Elemental priest where on low levels it only does an effect + ongoing damage, but at higher levels a normal damage component is added.

But as even spells already existing in the downloaded powers do not add a feature for this I guess it will probably not be possible to do anything about this, script-based.

MagicSN
Title: Re: Attack Powers without Damage
Post by: Cryptoknight on December 23, 2012, 04:54:02 PM
On the Wolflair forums I posted a formula that gets at the level of the character.

the eval expression could change the die value to a different string if I knew how to get at that field.  It's doable, I just don't know how.
Title: Re: Attack Powers without Damage
Post by: MagicSN on December 23, 2012, 08:21:24 PM
I think it is several fields. For example in case of an example power:

pwDamBase -> 2[W] + 4 (Cha)+4
pwDamText -> 2[W]
pwd2DamText -> 2d10+7