Hoping somebody with a more intimate knowledge of HL may know the answer to this -
For temporary/in-play adjustments to derived traits, the tracker seems to cap at +9. This is fine for most things, but like many players I use it to track temp HPs. I play a paladin, and pallies get Virtue - so this character gains ~35 temp HP at least once per fight.
Does anybody know a way to remove or increase the limit in question? I've tried, but beyond duplicating the Derived Trait adjustment and not seeing anything useful there, I can't even find the thing to edit.
Thanks for reading ^^
I have to admit, I've been tracking Temporary Hit Points on my Paladin using a Counter (positioned at the top of my Adjustments list) rather than a Derived Trait Adjustment. Then again, since the character is a Dragonborn I often don't use Virtue until after he's Bloodied, so tracking his real and Temporary HP separately seemed like the proper way to go.
Thanks for the reply. Me, I like to see my current hit point total reflect the maximum damage I can handle. Of course, they are still tracked "separately" in that I use the Derived Trait Adjustment to count down temp HPs, before rolling over into real damage.
I suppose using a counter would suffice (I didn't realise the counter was uncapped, which makes it all the more irritating that the DTA isn't!) but I'd really like to see it reflected in my HP total. To me that seems like the "proper" way.
Looking at thing_adjustments.user, I see that Counter and Ongoing Damage have the line, right before the first tag group line, of
<fieldval field="adjMaximum" value="99"/>
and if I add that to the Derived Trait adjustment it overrides the +9 maximum.
Superb! Thank you Charlie :)
If you're going to modify the Derived Trait adjustment why not just create a new adjustment and call it Temporary HP's. Change the relevant unique ID and other tags that can't be the same and any relevant scriptsand you have the tracker you want.
I suppose I'd say, because I don't see a use case for a temporary adjustment to HP that isn't THPs? I could be wrong, maybe it's in there somewhere, but this isn't like 3.x where you might take con damage or something. Seems like the HP adjustment would be pretty pointless, if not used for temporary hit points.
I'd rather fix what I see as a problem with an existing trait. than make a new one. YMMV.