Hero Lab 4e

Herolab D&D 4e Development => Herolab 4e Development => Herolab 4e Bugs => Topic started by: apHywel on August 23, 2014, 02:30:13 AM

Title: Warden "Form" Powers
Post by: apHywel on August 23, 2014, 02:30:13 AM
The Form attacks are not taking account of the weapon in use.  For example my level 16 Warden has +20 to hit yet the form attacks only say +13.  They also do not calculate the damage details simply saying 2W or similar.
Title: Re: Warden "Form" Powers
Post by: dracusmage on August 25, 2014, 04:25:41 PM
I'll take a look at it for you, but it would help if you posted your character for me and tell me specifically which power doesn't work. Or at least which (or all?) form powers don't work. I assume you are talking about the daily powers that are named "Form of..."?  I've never had any actual interaction with the Warden Class, so any tips you can provide would help. I'll try to take a look without your input, but it would go better if I don't have to assume everything.

Edit: It looks like basically all of the Form of... powers aren't set up correctly. Many don't seem to bootstrap the encounter power that they allow or give the actual description/effect.

Edit2: So the scraper appears to have failed to recognize that each of those powers is really two powers, a stance and an encounter power. So any power that does exist correctly is incorrectly set as the daily power version, instead of the encounter power version. There should be a Daily and an Encounter power of the same name for each of the Form of powers, where the Daily has some benefit, and also allows for a single use of the encounter power of the same name.

When I'm overhauling the Form powers, are there any other Warden powers that don't work correctly? While I was in there finding wrong powers I've already grabbed and fixed the At-Wills so that they change the weapon damage correctly from 1[W] to 2[W] when the character is level 21 or higher.
Title: Re: Warden "Form" Powers
Post by: apHywel on August 25, 2014, 11:36:22 PM
Sorry was distracted by a game of Civ V  :-*
Have sent you my character via email.  Is the only errors I have encountered / noticed so far
Thanks for the work
Title: Re: Warden "Form" Powers
Post by: dracusmage on August 26, 2014, 04:12:42 PM
I've got the 3 "Form of" powers that you are using working correctly. They now have the stance description in the daily power, and bootstrap an encounter power that actually pulls the weapon information. Please look it over and make sure it's working correctly on your system. I'll work my way through the rest of the powers as I have time, and I'll update this thread when that happens.

Also if anyone needs a specific one done, please say so and I'll happily work on that one next. I've also included a fix to make the 9 At-Will powers (8 choices and Warden's Fury) auto change the damage from 1[W] to 2[W] at level 21. If I get fancy I may fix it so that the description will also change instead of just having the static information. But probably not, since I don't play a Warden. Unless someone really wants that done.

Information in case I get hit by a bus and someone else has to finish the job:

The problem is that the scraper is grabbing the power, but since the power is two parts -- a Daily stance power, and an Encounter attack power, it is getting confused and just grabbing some of everything. So it makes a daily power that has the description of the encounter power, all of the flags of the encounter power except for the melee weapon one (which is why it doesn't actually fill in the equipped weapon damage), then it calls it good enough. What I have to do is duplicate the entry, give the second one a slightly different code, add the MeleeWep tag so that it calculates properly, then fine tune to make sure it works correctly as an attack power (encounter, etc), and remove the special tag that only applies to the stance. Also I remove the Level from the attack power, which prevents it from showing up in the list of encounter powers that are eligible to be taken. Then I fix the description of the first power so that it stops having the attack description and starts having the stance description, remove the excess attack information, remove the requirement text, and finally mark it to bootstrap the attack power onto the character.
Title: Re: Warden "Form" Powers
Post by: Fox Lee on November 30, 2014, 04:58:51 AM
Hey so this is much late, but I fixed the Guardian Form powers myself when I played a Warden - just failed to share them here right away. I've now added my fixes to the Downloads section (http://hl4e.cryptoknight.org/index.php?action=downloads;sa=view;down=187). Sorry I didn't do so sooner!