I keep meaning to tackle copying and overriding all of the immeidates, free actions, etc for each class to add the triggers to them, but for all of the classes this feels like a daunting task.
In the grand scheme of things, this is pretty easy. Duplicate the existing power and put
{b}Trigger:{/b} <the text of what triggers the power>
Into the description. I know I have a naming convention, but for this, I think I'd be fine with a single file for all the given powers.
Something like
Classpowers.Classname.Immediates.user
i.e.
Classpowers.Avenger.Immediates.user
Any volunteers to pick various classes to update a single class?
OK well since I have no volunteers (and this is easy stuff for those who are worried).
I'm working on the Avenger list of Powers with Triggers
I've been meaning to do this for ages too; mostly I'm just doing it on a character-by-character basis, but I could totally work from the opposite end of your list or something.
Well the bottom of the list of classes based on using Herolab is the Weaponmaster (fighter).
I fear you will have many more than I do.
Well I clearly took forever to respond to this - real life was not pleasant at the beginning of this year.
I bought Hero Lab for my whole group over Christmas, so predictably I am running into most of the erroneous ddi powers, one by one :p I'll definitely start contributing power fixes, since they'll come up eventually anyway.
For now, I've posted my existing Warden Bugfixes (they pre-date this thread) to the downloads section - they're mostly NOT triggered powers (rather form changing powers that grant an attack usable for the duration of the form) but the fixes to non-GF powers are mostly missing triggers.
I'd like to do the Ardent most of all, since I just started playing one, but that happens to be right at the top end of the alphabetical list. Should I avoid starting on that one for now?
[[ EDIT: So there weren't that many for the Ardent, I just went ahead and did them >3>; I will probably be looking at Druid next, since that's what my partner is playing. ]]