Hi!
How are you people? Any news on the development side? ;-)
Myselves I have been fairly busy lately, starting to develop Hero Lab for D&D Next ^^ (as I did not hear anything definite from the Lone Wolf people, and it sounded currently doubtful they do anything, I decided to start myselves).
The thing is already pretty nicely shaping up, though of course still a LOT of work.
Today I managed to do the level-base class features of D&D Next into my Hero Lab code (based on a changed version of the 4e Paragon Path code, the variable types even are still named "Paragon" in the source code ^^).
Major mechanics still to do are currently: Spells are currently only spellbook stuff listed, not memorizing stuff. This dual-mechanic will probably be quite some work to do. And stuff like "you can get a spell from a different class" as class feature and stuff like that (might be something in the 4e code I can "steal", though ;-) ).
My group is still playing 4e and we do not plan to stop, anyways, but still it has been some sort of pet project of mine to implement D&D Next Support for Hero Lab ;-) Of course still unsure if I ever can release this, due to WotC regulations :(
Some Screenshots:
http://img546.imageshack.us/img546/5063/q0cl.png
http://img841.imageshack.us/img841/5439/le27.png (this one is a really early one... you see the Cantrips still being called AtWill's here ^^)
But it's probably the biggest pet project I did up to now ^^ Well, maybe not, maybe porting Quake 2 to AmigaOS was my biggest pet project (and I actually finished that one!)
MagicSN