<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="mgBrcAc6" name="Bracers of Archery" description="{b}Arms Slot{/b}{br}{br}Property: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.{br}{i}Level 16:{/i} Gain a +4 item bonus to damage{br}{i}Level 26:{/i} Gain a +6 item bonus to damage{br}{br}Power * Daily (Minor Action): Ignore cover on your next attack this turn when using a bow or crossbow." compset="MagicItem" replaces="mgBracArc6">
    <fieldval field="mgFlavor" value="These leather armbands enhance your potency with bows and crossbows."/>
    <fieldval field="mgLevel" value="6"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isArms" name="Arms" abbrev="Arms"/>
    <bootstrap thing="pMIBracArc"></bootstrap>
    <eval phase="Traits" priority="1000"><![CDATA[     var i as number
     var bonus as number

      doneif (tagis[Equipped.Equipped] = 0)

     bonus = 2

      foreach pick in hero from WeaponBase where "WepGroup.wgCrossbow"
        for i = 1 to bonus
          perform eachpick.assign[Helper.DamBonus]
          next
        nexteach

      foreach pick in hero from WeaponBase where "WepGroup.wgBow"
        for i = 1 to bonus
          perform eachpick.assign[Helper.DamBonus]
          next
        nexteach]]></eval>
    </thing>
  <thing id="mgBrcAc16" name="Bracers of Archery" description="{b}Arms Slot{/b}{br}{br}Property: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.{br}{i}Level 16:{/i} Gain a +4 item bonus to damage{br}{i}Level 26:{/i} Gain a +6 item bonus to damage{br}{br}Power * Daily (Minor Action): Ignore cover on your next attack this turn when using a bow or crossbow." compset="MagicItem" replaces="mgBraArc16">
    <fieldval field="mgFlavor" value="These leather armbands enhance your potency with bows and crossbows."/>
    <fieldval field="mgLevel" value="16"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isArms" name="Arms" abbrev="Arms"/>
    <bootstrap thing="pMIBracArc"></bootstrap>
    <eval phase="Traits" priority="1000"><![CDATA[  var i as number
     var bonus as number

      doneif (tagis[Equipped.Equipped] = 0)

     bonus = 4

      foreach pick in hero from WeaponBase where "WepGroup.wgCrossbow"
        for i = 1 to bonus
          perform eachpick.assign[Helper.DamBonus]
          next
        nexteach

      foreach pick in hero from WeaponBase where "WepGroup.wgBow"
        for i = 1 to bonus
          perform eachpick.assign[Helper.DamBonus]
          next
        nexteach]]></eval>
    </thing>
  <thing id="mgBrcAc26" name="Bracers of Archery" description="{b}Arms Slot{/b}{br}{br}Property: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.{br}{i}Level 16:{/i} Gain a +4 item bonus to damage{br}{i}Level 26:{/i} Gain a +6 item bonus to damage{br}{br}Power * Daily (Minor Action): Ignore cover on your next attack this turn when using a bow or crossbow." compset="MagicItem" replaces="mgBraArc26">
    <fieldval field="mgFlavor" value="These leather armbands enhance your potency with bows and crossbows."/>
    <fieldval field="mgLevel" value="26"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isArms" name="Arms" abbrev="Arms"/>
    <bootstrap thing="pMIBracArc"></bootstrap>
    <eval phase="Traits" priority="1000"><![CDATA[  var i as number
     var bonus as number

      doneif (tagis[Equipped.Equipped] = 0)

     bonus = 6

      foreach pick in hero from WeaponBase where "WepGroup.wgCrossbow"
        for i = 1 to bonus
          perform eachpick.assign[Helper.DamBonus]
          next
        nexteach

      foreach pick in hero from WeaponBase where "WepGroup.wgBow"
        for i = 1 to bonus
          perform eachpick.assign[Helper.DamBonus]
          next
        nexteach]]></eval>
    </thing>
  </document>
