<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="mwRhyBld1" name="Rhythm Blade" description="Property: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1." compset="MagicWep" replaces="mwRhytBla1">
    <fieldval field="mgFlavor" value="Fighting with this off-hand weapon improves your defense."/>
    <fieldval field="mgBonus" value="1"/>
    <fieldval field="mgLevel" value="3"/>
    <fieldval field="mgEnhance" value="+1 AC, +1 Ref, +1 Dmg/Atk"/>
    <fieldval field="mgCrit" value="+1d6 damage"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ReqWep" tag="wgLightBl" name="Light Blade" abbrev="Light Blade"/>
    <eval phase="Traits" priority="1000"><![CDATA[        #traitmodify[defAC,trtBonus,1,""]
        #traitmodify[defRef,trtBonus,1,""]]]></eval>
    </thing>
  <thing id="mwRhyBld2" name="Rhythm Blade" description="Property: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1." compset="MagicWep" replaces="mwRhytBla2">
    <fieldval field="mgFlavor" value="Fighting with this off-hand weapon improves your defense."/>
    <fieldval field="mgBonus" value="2"/>
    <fieldval field="mgLevel" value="8"/>
    <fieldval field="mgEnhance" value="+1 AC, +1 Ref, +2 Dmg/Atk"/>
    <fieldval field="mgCrit" value="+2d6 damage"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ReqWep" tag="wgLightBl" name="Light Blade" abbrev="Light Blade"/>
    <eval phase="Traits" priority="1000"><![CDATA[        #traitmodify[defAC,trtBonus,1,""]
        #traitmodify[defRef,trtBonus,1,""]]]></eval>
    </thing>
  <thing id="mwRhyBld3" name="Rhythm Blade" description="Property: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1." compset="MagicWep">
    <fieldval field="mgFlavor" value="Fighting with this off-hand weapon improves your defense."/>
    <fieldval field="mgBonus" value="3"/>
    <fieldval field="mgLevel" value="13"/>
    <fieldval field="mgEnhance" value="+1 AC, +1 Ref, +3 Dmg/Atk"/>
    <fieldval field="mgCrit" value="+3d6 damage"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ReqWep" tag="wgLightBl" name="Light Blade" abbrev="Light Blade"/>
    <eval phase="Traits" priority="1000"><![CDATA[        #traitmodify[defAC,trtBonus,1,""]
        #traitmodify[defRef,trtBonus,1,""]]]></eval>
    </thing>
  <thing id="mwRhyBld4" name="Rhythm Blade" description="Property: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1." compset="MagicWep" replaces="mwRhytBla4">
    <fieldval field="mgFlavor" value="Fighting with this off-hand weapon improves your defense."/>
    <fieldval field="mgBonus" value="4"/>
    <fieldval field="mgLevel" value="18"/>
    <fieldval field="mgEnhance" value="+1 AC, +1 Ref, +4 Dmg/Atk"/>
    <fieldval field="mgCrit" value="+4d6 damage"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ReqWep" tag="wgLightBl" name="Light Blade" abbrev="Light Blade"/>
    <eval phase="Traits" priority="1000"><![CDATA[        #traitmodify[defAC,trtBonus,1,""]
        #traitmodify[defRef,trtBonus,1,""]]]></eval>
    </thing>
  <thing id="mwRhyBld5" name="Rhythm Blade" description="Property: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1." compset="MagicWep" replaces="mwRhytBla5">
    <fieldval field="mgFlavor" value="Fighting with this off-hand weapon improves your defense."/>
    <fieldval field="mgBonus" value="5"/>
    <fieldval field="mgLevel" value="23"/>
    <fieldval field="mgEnhance" value="+1 AC, +1 Ref, +5 Dmg/Atk"/>
    <fieldval field="mgCrit" value="+5d6 damage"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ReqWep" tag="wgLightBl" name="Light Blade" abbrev="Light Blade"/>
    <eval phase="Traits" priority="1000"><![CDATA[        #traitmodify[defAC,trtBonus,1,""]
        #traitmodify[defRef,trtBonus,1,""]]]></eval>
    </thing>
  <thing id="mwRhyBld6" name="Rhythm Blade" description="Property: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1." compset="MagicWep" replaces="mwRhytBla6">
    <fieldval field="mgFlavor" value="Fighting with this off-hand weapon improves your defense."/>
    <fieldval field="mgBonus" value="6"/>
    <fieldval field="mgLevel" value="28"/>
    <fieldval field="mgEnhance" value="+1 AC, +1 Ref, +6 Dmg/Atk"/>
    <fieldval field="mgCrit" value="+6d6 damage"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ReqWep" tag="wgLightBl" name="Light Blade" abbrev="Light Blade"/>
    <eval phase="Traits" priority="1000"><![CDATA[        #traitmodify[defAC,trtBonus,1,""]
        #traitmodify[defRef,trtBonus,1,""]]]></eval>
    </thing>
  </document>
