<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="ftEleEmpII" name="Elemental Empowerment" description="{b}Benefit{/b}: When you use a wizard power that has the acid, cold, fire, lightning, or thunder keyword, you add your Strength modifier to damage rolls." compset="Feat" replaces="ftElemeEmp" uniqueness="useronce">
    <fieldval field="reqText" value="Genasi, wizard"/>
    <usesource source="Arcane" parent="Supplement" name="Arcane Power"/>
    <tag group="ReqRace" tag="rGenasi" name="Genasi" abbrev="Genasi"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ReqClass" tag="clsWizard" name="Arcanist" abbrev="Arcanist"/>
    <eval phase="Traits" priority="10000"><![CDATA[
      var bonus as number
      bonus = #attrbasebonus[attrStr]
      var types as string
      types = "(DamageType.Acid | DamageType.Cold | DamageType.Fire | DamageType.Lightning | DamageType.Thunder)"
      foreach pick in hero from Power where "PowerClass.clsWizard & " & types
        perform eachpick.field[pwDamBonus].modify[+,bonus,""]
        nexteach]]>
      <before name="Power attack final"/>
      <after name="Calc attrBonus"/>
      </eval>
    </thing>
  <thing id="ftPyro" name="Pyromancy Apprentice" description="{b}Benefit{/b}: +1/+2/+3 (by tier) to damage rolls with arcane fire attacks. Your attacks ignore fire resistance. Lose Arcane Implement Mastery." compset="Feat" uniqueness="useronce">
    <fieldval field="reqText" value="Genasi, wizard"/>
    <usesource source="Arcane" parent="Supplement" name="Arcane Power"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ReqClass" tag="clsWizard" name="Arcanist" abbrev="Arcanist"/>
    <eval phase="Traits" priority="10000"><![CDATA[
      var bonus as number
    if (hero.tagvalue[Level.?]<11) then  
     bonus = 1
    elseif (hero.tagvalue[Level.?]<21) then
     bonus = 2
    else
     bonus = 3
    endif
      var types as string
      types = "DamageType.Fire"
      foreach pick in hero from Power where "PowerClass.clsWizard & " & types
        perform eachpick.field[pwDamBonus].modify[+,bonus,""]
        nexteach]]>
      <before name="Power attack final"/>
      <after name="Calc attrBonus"/>
      </eval>
    </thing>
  </document>
