<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="ftWWE" name="War Wizard&apos;s Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.{br}Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a -5 penalty against your allies." compset="Feat" replaces="ftWarWiz" uniqueness="useronce">
    <fieldval field="reqText" value="Any arcane class"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqPwrSrc" tag="Arcane" name="Arcane" abbrev="Arcane"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <eval phase="Traits" priority="1000"><![CDATA[
      var bonus as number
      var expr as string
      if (#level[] <= 10) then
        bonus = 1
      elseif (#level[] <= 20) then
        bonus = 2
      else
        bonus = 3
        endif
      foreach pick in hero from Power where "PowerSrc.Arcane"
            perform eachpick.field[pwAtkFeat].modify[+,bonus,""]
      nexteach
      foreach pick in hero from Power where "Ability.pwBasicMel" 
          perform eachpick.field[pwAtkFeat].modify[+,bonus,""]
      nexteach]]>
      <before name="Weapon proficiencies final"/>
      </eval>
    </thing>
  <thing id="ftTotExp" name="Totem Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to implement attack rolls you make with a totem. This bonus increases to +2 at 11th level and +3 at 21st level.{br}Also, you ignore partial cover and partial concealment on implement attacks you make with a totem." compset="Feat" replaces="ftTotemExp" uniqueness="useronce">
    <usesource source="HeroFeywil" parent="Supplement" name="Heroes of the Feywild"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    </thing>
  <thing id="ft2HExp" name="Two-Handed Weapon Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to weapon attack rolls you make with a two-handed melee weapon. In addition, you gain a +1 bonus to the damage rolls of charge attacks you make with a two-handed melee weapon. Both of these bonuses increase to +2 at 11th level and +3 at 21st level." compset="Feat" replaces="ftTwoHaWea" uniqueness="useronce">
    <usesource source="HeroFeywil" parent="Supplement" name="Heroes of the Feywild"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <eval phase="Traits" priority="1000"><![CDATA[      var offhand as number
      var bothhand as number
      var bonus as number
      var expr as string
      var i as number
      if (#level[] <= 10) then
        bonus = 1
      elseif (#level[] <= 20) then
        bonus = 2
      else
        bonus = 3
        endif
      foreach pick in hero from WeaponBase where "Equipment.TwoHand" 
        perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach
      offhand = 0
      bothhand = 0
      foreach pick in hero from Gear
        if (eachpick.tagis[Helper.EqpOff] <> 0) then
          offhand = 1
        endif
        if (eachpick.tagis[Helper.EqpBoth] <> 0) then
          bothhand = 1
        endif
      nexteach

      foreach pick in hero from WeaponBase where "WepProp.Versatile" 
        if (bothhand <> 0) then
          if (offhand <> 1) then
            perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
          endif
        endif
      nexteach]]>
      <before name="Weapon proficiencies final"/>
      </eval>
    </thing>
  <thing id="ftMCrusExp" name="Mighty Crusader Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to weapon attack rolls you make with any two-handed melee weapon and a +1 feat bonus to implement attack rolls you make with holy symbols. These bonuses increase to +2 at 11th level and +3 at 21st level.{br}In addition, while you wield a two-handed melee weapon, ranged and area attacks you make with a holy symbol do not provoke opportunity attacks." compset="Feat" replaces="ftMightCru" uniqueness="useronce">
    <fieldval field="reqText" value="Proficiency with holy symbols"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <eval phase="Traits" priority="1000"><![CDATA[      var offhand as number
      var bonus as number
      var bothhand as number
      var expr as string
      var i as number
      if (#level[] <= 10) then
        bonus = 1
      elseif (#level[] <= 20) then
        bonus = 2
      else
        bonus = 3
        endif
      foreach pick in hero from WeaponBase where "Equipment.TwoHand" 
        perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach
      offhand = 0
      bothhand = 0
      foreach pick in hero from Gear
        if (eachpick.tagis[Helper.EqpOff] <> 0) then
          offhand = 1
        endif
        if (eachpick.tagis[Helper.EqpBoth] <> 0) then
          bothhand = 1
        endif
      nexteach


      foreach pick in hero from WeaponBase where "WepProp.Versatile" 
          if (bothhand <> 0) then
            if (offhand <> 1) then
              perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
            endif
          endif
        nexteach

      foreach pick in hero where "EquipIndex.? & ImplemType.itHolySym"
          perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach]]>
      <before name="Weapon proficiencies final"/>
      </eval>
    </thing>
  <thing id="ftBSongExp" name="Battle Song Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to attack rolls you make with any weapon with which you have proficiency and with a wand or another item designated as a bard implement. This bonus increases to +2 at 11th level and +3 at 21st level.{br}You also gain a +1 feat bonus to the number of squares that you can pull, push, or slide creatures with your bard attacks and bard paragon path attacks." compset="Feat" replaces="ftBattlSon" uniqueness="useronce">
    <fieldval field="reqText" value="Bard"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqClass" tag="clsBard" name="Bard" abbrev="Bard"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <eval phase="Traits" priority="1000"><![CDATA[
      var bonus as number
      var i as number
      if (#level[] <= 10) then
        bonus = 1
      elseif (#level[] <= 20) then
        bonus = 2
      else
        bonus = 3
        endif
      var expr as string
      expr = "WepGroup.wgAxe|WepGroup.wgLightBl|WepGroup.wgHeavyBl|WepGroup.wgBow|WepGroup.wgCrossbow|WepGroup.wgHammer|WepGroup.WgMace|WepGroup.wgPick|WepGroup.wgPolearm|WepGroup.wgSling|WepGroup.wgSpear|WepGroup.wgStaff|WepGroup.wgUnarmed"
        expr = "(" & expr & ") | Helper.Proficient"
      foreach pick in hero from WeaponBase where expr
        perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach
      foreach pick in hero where "EquipIndex.? & ImplemType.itWand"
        perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach]]>
      <before name="Weapon proficiencies final"/>
      </eval>
    </thing>
  <thing id="ftEldrExp" name="Eldritch Fusillade Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to attack rolls that you make with a crossbow or a wand. This bonus increases to +2 at 11th level and +3 at 21st level.{br}You can also draw or stow a wand once per round as a free action on your turn, and you can load a crossbow as a free action." compset="Feat" replaces="ftEldriFus" uniqueness="useronce">
    <fieldval field="reqText" value="Artificer, Crossbow Caster feat"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqClass" tag="clsArtific" name="Artificer" abbrev="Artificer"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <eval phase="Traits" priority="1000"><![CDATA[
      var bonus as number
      var i as number
      if (#level[] <= 10) then
        bonus = 1
      elseif (#level[] <= 20) then
        bonus = 2
      else
        bonus = 3
        endif
      foreach pick in hero from WeaponBase where "WepGroup.wgCrossbow"
        perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach
      foreach pick in hero where "EquipIndex.? & ImplemType.itWand"
        perform eachpick.field[wpAtkFeat].modify[+,bonus,""]
      nexteach]]>
      <before name="Weapon proficiencies final"/>
      </eval>
    <exprreq message="Feat &apos;Crossbow Caster&apos; required"><![CDATA[hero.tagis[Feat.ftCrossCas] <> 0]]></exprreq>
    </thing>
  <thing id="ftWhLotExp" name="White Lotus Dueling Expertise" description="{b}Benefit{/b}: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with any weapon or implement with which you have proficiency. This bonus increases to +2 at 11th level and +3 at 21st level.{br}You also gain proficiency with orbs, rods, staffs, or wands." compset="Feat" replaces="ftWhiteDue" uniqueness="useronce">
    <fieldval field="reqText" value="Any arcane class"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqPwrSrc" tag="Arcane" name="Arcane" abbrev="Arcane"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    </thing>
  </document>
