<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="thReaver" name="Reaver" description="{i}&quot;I take what I want, kill what I please, and do as I will.&quot;{/i}\nFingers of smoke claw at the sky from the burning village. The bones of shops and houses smolder in the attack&#146;s aftermath, crumbling as the flames consume them. Bodies, black with crows, twitch and jerk with each peck and tear. Another community ravaged. More lives destroyed. Death reigns, feeding the reavers&#146; insatiable bloodlust.\n    Ferocious reavers tumble out of civilization&#146;s fringes to plunder settled lands for food, goods, slaves, and mates. These grim-faced killers go about the bloody business of slaughter with a zeal that stops hearts and sends courage dribbling down their enemies&#146; legs. They emerge from the darkness, sometimes in vast hordes on horseback or from dragon-prow longships. These fearsome howling warriors are bent on rapine and death, their cruel weapons rising and falling with a butcher&#146;s precision. When the reavers attack, none can hope for mercy or escape. They are purveyors of death, remorseless killers despoiling the world as they see fit.\n\n{b}Reaver Starting Feature (1st level):{/b} You gain the vicious assault power.\n{b}Reaver Level 5 Feature (5th level):{/b} Whenever you reduce a nonminion enemy below 1 hit point, you gain a +1 bonus to melee attack rolls until the end of your next turn.\n{b}Reaver Level 10 Feature (10th level):{/b} Whenever you use vicious assault or score a critical hit, you gain 10 temporary hit points." compset="Theme">
    <bootstrap thing="fReaver1"></bootstrap>
    <bootstrap thing="fReaver5"></bootstrap>
    <bootstrap thing="fReaver10"></bootstrap>
    </thing>
  <thing id="pwReaver1" name="Vicious Assault" description="{b}Trigger:{/b} You hit an adjacent enemy with a melee weapon attack.\n{b}Effect:{/b} Each creature other than you that is adjacent to the enemy takes 1[W] damage. In addition, you and each enemy within 2 squares of you grant combat advantage until the end of your next turn." compset="Power">
    <fieldval field="pwFlavor" value="Building on the savagery of your initial assault, you lash out in all directions."/>
    <fieldval field="pwRange1" value="Special"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="None"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thReaver"/>
    <tag group="PowerSrc" tag="Primal"/>
    <tag group="EffectType" tag="Fear"/>
    <tag group="EffectType" tag="Weapon"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pwReaver2" name="Driven to Kill" description="{b}Trigger:{/b} You drop a creature below 1 hit point.\n{b}Effect:{/b} You shift up to a number of squares equal to your speed + 2." compset="Power">
    <fieldval field="pwFlavor" value="One kill is never enough. Before your foe hits the ground, you leap to make the next attack."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thReaver"/>
    <tag group="PowerSrc" tag="Primal"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="pwReaver6" name="Killing Menace" description="{b}Trigger:{/b} An attack bloodies you or damages you while you&#146;re bloodied.\n{b}Effect:{/b} You activate an aura 1 that lasts until the end of the encounter. Creatures in the aura have vulnerable 3 to weapon attacks." compset="Power">
    <fieldval field="pwFlavor" value="An enemy&#146;s success incenses you. Your rising anger infects your enemies with dread, making them susceptible to injury."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="ImmedReact"/>
    <tag group="ReqLevel" tag="6"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thReaver"/>
    <tag group="PowerSrc" tag="Primal"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="pwReaver10" name="Pain Preserves" description="{b}Trigger:{/b} You are bloodied and start your turn subjected to an effect that is dazing, dominating, or stunning you.\n{b}Effect:{/b} The triggering effect ends. Until the end of your next turn, you gain a +2 power bonus to attack rolls." compset="Power">
    <fieldval field="pwFlavor" value="Pain clarifies your thoughts and purpose, rendering your mind nearly impervious to bewilderment."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="None"/>
    <tag group="ReqLevel" tag="10"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thReaver"/>
    <tag group="PowerSrc" tag="Primal"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="fReaver1" name="Reaver Starting Feature" description="You gain the vicious assault power" compset="ThemeFeat">
    <tag group="ReqLevel" tag="1"/>
    <bootstrap thing="pwReaver1"></bootstrap>
    </thing>
  <thing id="fReaver5" name="Reaver Level 5 Feature" description="Whenever you reduce a nonminion enemy below 1 hit point, you gain a +1 bonus to melee attack rolls until the end of your next turn." compset="ThemeFeat">
    <tag group="ReqLevel" tag="5"/>
    </thing>
  <thing id="fReaver10" name="Reaver Level 10 Feature" description="Whenever you use vicious assault or score a critical hit, you gain 10 temporary hit points." compset="ThemeFeat">
    <tag group="ReqLevel" tag="10"/>
    </thing>
  </document>
