<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="thSorcAdpt" name="Sorcere Adept" description="{b}Prerequisite:{/b} Drow, any arcane class.\n\nSorcere represents the most powerful bastion of male power in Menzoberranzan. Although the school owes ostensible fealty to the Mistress of Arach-Tinilith, Sorcere offers its pupils the chance to study as they wish, with only lax oversight from the matriarchs of drow society.\n    Your enrollment in Sorcere was a great relief after having lived with the cruel oppression of your matron mother and sisters. Here you could pursue your interests while paying only lip service to Lolth and her minions. You bow and scrape but hide a smile behind your hand, because one day you might use the powers you gain at Sorcere for a direct assault against the matriarchy.\n    Until then, you exploit your limited autonomy to quietly increase your personal power. You care little for social machinations and the small-minded pursuit of face, though you are not stupid enough to ignore such games. You are drow, after all, and Sorcere has plenty of intrigues of its own.\n\n{b}Sorcere Adept Starting Feature (1st level):{/b} You gain the blood empowerment power.\n{b}Sorcere Adept Level 5 Feature (5th level):{/b} You gain the Ritual Caster feat. If you already have this feat, you can instead add two rituals of your level or lower to your ritual book at no cost.\n{b}Sorcere Adept Level 10 Feature (10th level):{/b} You can use your Intelligence modifier instead of your Wisdom modifier for Dungeoneering checks. In addition, once per day, you can perform an Arcana or Dungeoneering ritual of 10th level or lower in one-tenth the normal time." compset="Theme" uniqueness="unique">
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ReqRace" tag="rDrow"/>
    <tag group="ReqClass" tag="clsWizard"/>
    <tag group="ReqClass" tag="fArcanII"/>
    <tag group="ReqClass" tag="clsArtific"/>
    <tag group="ReqClass" tag="clsHexblad"/>
    <tag group="ReqClass" tag="clsArtifHy"/>
    <tag group="ReqClass" tag="clsSorceHy"/>
    <tag group="ReqClass" tag="clsSwordHy"/>
    <tag group="ReqClass" tag="clsWrlckHy"/>
    <tag group="ReqClass" tag="clsWizarHy"/>
    <tag group="ReqClass" tag="clsMage"/>
    <tag group="ReqClass" tag="clsSorcere"/>
    <tag group="ReqClass" tag="clsSwordma"/>
    <tag group="ReqClass" tag="clsWarlock"/>
    <bootstrap thing="fThmSorcA2"></bootstrap>
    <bootstrap thing="fThmSorcA3"></bootstrap>
    <bootstrap thing="fThmSorcA1"></bootstrap>
    </thing>
  <thing id="fThmSorcA1" name="Sorcere Adept Starting Feature" description="You gain the blood empowerment power." compset="ThemeFeat" uniqueness="unique">
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <bootstrap thing="pwBloodEmp"></bootstrap>
    </thing>
  <thing id="fThmSorcA2" name="Sorcere Adept Level 5 Feature" description="You gain the Ritual Caster feat. If you already have this feat, you can instead add two rituals of your level or lower to your ritual book at no cost." compset="ThemeFeat" uniqueness="unique">
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <bootstrap thing="ftRituaCas"></bootstrap>
    </thing>
  <thing id="fThmSorcA3" name="Sorcere Adept Level 10 Feature" description="You can use your Intelligence modifier instead of your Wisdom modifier for Dungeoneering checks. In addition, once per day, you can perform an Arcana or Dungeoneering ritual of 10th level or lower in one-tenth the normal time." compset="ThemeFeat" uniqueness="unique">
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    </thing>
  <thing id="pwBloodEmp" name="Blood Empowerment" description="{b}Effect:{/b} The target takes damage equal to your level. You can roll twice and use the higher result on one attack roll you make this turn." compset="Power">
    <fieldval field="pwFlavor" value="Through sacrifice, you strengthen your magic."/>
    <fieldval field="pwRange1" value="1"/>
    <fieldval field="pwTarget" value="You or one willing, stunned, or helpless creature in the burst"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="Minor"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerTheme" tag="thSorcAdpt"/>
    <tag group="PowerSrc" tag="Arcane"/>
    </thing>
  <thing id="pwDemWard" name="Demonic Ward" description="{b}Trigger:{/b} You take acid, cold, fire, or lightning damage.\n{b}Effect:{/b} Until the end of the encounter, you gain resistance to one of the triggering damage types equal to 5 + one-half your level." compset="Power">
    <fieldval field="pwFlavor" value="You call upon dark pacts you have made with demons to protect you from your foe&#146;s elemental strikes."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="ActionType" tag="ImmedInt"/>
    <tag group="PowerTheme" tag="thSorcAdpt"/>
    <tag group="PowerSrc" tag="Arcane"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="EffectType" tag="Elemental"/>
    </thing>
  <thing id="pwShivFlsh" name="Shiver Flesh" description="{b}Hit:{/b}  2d10 + Intelligence modifier or Charisma modifier necrotic damage, and the target is dazed and takes ongoing 5 necrotic damage (save ends both).\n{b}Miss:{/b} Half damage, and the target is slowed (save ends)." compset="Power">
    <fieldval field="pwFlavor" value="Your vile magic is anathema to living flesh."/>
    <fieldval field="pwRange1" value="10"/>
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwDamBase" value="2d10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="AttackType" tag="Range"/>
    <tag group="PowerSrc" tag="Arcane"/>
    <tag group="PowerType" tag="Daily"/>
    <tag group="PowerTheme" tag="thSorcAdpt"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="ReqLevel" tag="5"/>
    <tag group="PowerAcc" tag="Implement"/>
    <tag group="DamageType" tag="Necrotic"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackVs" tag="defFort"/>
    <tag group="Damage" tag="Beast2"/>
    <eval phase="Traits" priority="5000"><![CDATA[
var bonus as number
var bonus2 as number
var attidstr as string
var attidstr2 as string
var attidstr3 as string

bonus = #attrbonus[attrInt]
attidstr = "attrInt"
bonus2 = #attrbonus[attrCha]
attidstr2 = "attrCha"

if (#attrbonus[attrCha]>#attrbonus[attrInt]) then
   bonus = #attrbonus[attrCha]
   attidstr3 = "attrCha"
else
   bonus = #attrbonus[attrInt]
   attidstr3 = "attrInt"
endif



~ Use that as the damage and attack attributes
perform assignstr["DamageAttr." & attidstr3]
perform assignstr["Attack." & attidstr3]]]>
      <after name="Calc attrBonus"/>
      </eval>
    </thing>
  <thing id="pwGlassStr" name="Glasstrike" description="{b}Hit:{/b}  The target is petrified (save ends).\n{b}First Failed Saving Throw:{/b} The target is petrified and loses all resistance to damage (save ends both).\n{b}Miss:{/b} The target is immobilized (save ends).\n{b}Aftereffect: {/b} The target is slowed (save ends)." compset="Power">
    <fieldval field="pwFlavor" value="As your spell takes hold, your foe&#146;s limbs freeze up and its body becomes a statue of black glass."/>
    <fieldval field="pwRange1" value="10"/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="AttackType" tag="Range"/>
    <tag group="PowerSrc" tag="Arcane"/>
    <tag group="PowerType" tag="Daily"/>
    <tag group="PowerTheme" tag="thSorcAdpt"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="ReqLevel" tag="9"/>
    <tag group="PowerAcc" tag="Implement"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackVs" tag="defFort"/>
    <eval phase="Traits" priority="5000"><![CDATA[
var bonus as number
var bonus2 as number
var attidstr as string
var attidstr2 as string
var attidstr3 as string

bonus = #attrbonus[attrInt]
attidstr = "attrInt"
bonus2 = #attrbonus[attrCha]
attidstr2 = "attrCha"

if (#attrbonus[attrCha]>#attrbonus[attrInt]) then
   bonus = #attrbonus[attrCha]
   attidstr3 = "attrCha"
else
   bonus = #attrbonus[attrInt]
   attidstr3 = "attrInt"
endif



~ Use that as the damage and attack attributes
perform assignstr["DamageAttr." & attidstr3]
perform assignstr["Attack." & attidstr3]]]>
      <after name="Calc attrBonus"/>
      </eval>
    </thing>
  </document>
