<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="thTrsHunt" name="Treasure Hunter" description="{i}&quot;X never, ever marks the spot.&quot;{/i}\nAttaining wealth and glory might be a shallow and selfish goal, but treasure hunters are fine with that. They take on great risk and danger to dig up great riches. Treasure hunters also enjoy the thrill of the chase when seeking out valuable finds, sometimes to the point of addiction, and this adventurous spirit can be contagious.\n    Finding lost or buried treasure is much harder than it appears at first. Treasure hunters constantly crave more wealth. They generally learn just enough to find their quarry and care nothing for confirming legends or ancient texts&#151;other than to plunder whatever they refer to. Some, though, learn to love the unique history of the antiquities they seek. Those without a formal education might study a subject related to their quest on their own, even becoming specialists on specific topics.\n    Treasure hunters are typically self-sufficient. Occasionally several work together to meet similar goals, but they do not trust each other. Each views the others as brigands and mercenaries out to steal their finds.\n\n{b}Treasure Hunter Starting Feature (1st level):{/b} You gain the treasure sense power.\n{b}Treasure Hunter Level 5 Feature (5th level):{/b} You gain Skill Focus as a bonus feat.\n{b}Treasure Hunter Level 10 Feature (10th level):{/b} You do not take the normal attack roll penalties for squeezing or being prone." compset="Theme" uniqueness="unique">
    <usesource source="IntoUnknow"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <bootstrap thing="fThmTrsHt1"></bootstrap>
    <bootstrap thing="fThmTrsHt2"></bootstrap>
    <bootstrap thing="fThmTrsHt3"></bootstrap>
    </thing>
  <thing id="fThmTrsHt1" name="Treasure Hunter Starting Feature" description="You gain the treasure sense power." compset="ThemeFeat" uniqueness="unique">
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <bootstrap thing="pwTrsSns"></bootstrap>
    </thing>
  <thing id="fThmTrsHt2" name="Treasure Hunter Level 5 Feature" description="You gain Skill Focus as a bonus feat." compset="ThemeFeat" uniqueness="unique">
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <bootstrap thing="ftSkillFoc"></bootstrap>
    <eval phase="Traits" priority="1000"><![CDATA[ doneif (activated = 0)

      #traitmodify[skIntimida,trtBonus,2,""]
      #traitmodify[skStreetwi,trtBonus,2,""]]]>
      <before name="Calc resLeft"/>
      </eval>
    </thing>
  <thing id="fThmTrsHt3" name="Treasure Hunter Level 10 Feature" description="You do not take the normal attack roll penalties for squeezing or being prone." compset="ThemeFeat" uniqueness="unique">
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    </thing>
  <thing id="pwTrsSns" name="Treasure Sense" description="{b}Effect:{/b} Choose a single item. For the next hour, you gain a +4 power bonus to any knowledge check, Perception check, Streetwise check, or Thievery check that relates to finding or identifying that item." compset="Power">
    <fieldval field="pwFlavor" value="You have an innate sense of where treasure is located."/>
    <usesource source="IntoUnknow"/>
    <tag group="ActionType" tag="Minor"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="PowerTheme" tag="thTrsHunt"/>
    <tag group="PowerType" tag="Utility"/>
    </thing>
  <thing id="pwStkMove" name="Stick and Move" description="{b}Trigger:{/b} On your turn, you succeed on a Thievery check or hit an enemy with a basic attack.\n{b}Effect:{/b} You shift up to 2 squares, and you can draw or stow one item." compset="Power">
    <fieldval field="pwFlavor" value="You take advantage of a chance to act freely."/>
    <usesource source="IntoUnknow"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="PowerTheme" tag="thTrsHunt"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="PowerUse" tag="Encounter"/>
    </thing>
  <thing id="pwPayAtn" name="Pay Attention" description="{b}Trigger:{/b} You roll initiative.\n{b}Effect:{/b} Each target gains a +2 power bonus to his or her initiative check, and a +2 power bonus to all defenses during the first round of combat.\n \nLevel 11: +4 power bonus.\nLevel 21: +6 power bonus." compset="Power">
    <fieldval field="pwFlavor" value="You take advantage of a chance to act freely."/>
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="IntoUnknow"/>
    <tag group="PowerTheme" tag="thTrsHunt"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ReqLevel" tag="6"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="ActionType" tag="Free"/>
    </thing>
  <thing id="pwExertion" name="Exertion" description="{b}Trigger:{/b} You make a skill check or a saving throw and dislike the result.\n{b}Effect:{/b} You reroll and must use the new result." compset="Power">
    <fieldval field="pwFlavor" value="You know how to dig deep to meet a challenging situation."/>
    <usesource source="IntoUnknow"/>
    <tag group="ReqLevel" tag="10"/>
    <tag group="ActionType" tag="None"/>
    <tag group="PowerTheme" tag="thTrsHunt"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="PowerUse" tag="Encounter"/>
    </thing>
  </document>
