<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
  <thing id="pfWrlLeaInt" name="Leader&apos;s Intercession" description="{b}Trigger{/b}:An attack hits an adjacent ally.\n\n{b}Effect{/b}: You and the target switch places. The attack hits you instead, and you or the target can spend a healing surge." compset="Power" replaces="pWrlLeaInt">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="Brash impulse places you in the attack&apos;s path to spare an ally from harm."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="MeleeTouch" name="Melee Touch" abbrev="Melee Touch"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    </thing>
  <thing id="pfWrlUniFei" name="Unintended Feint" description="{b}Trigger{/b}: An ally within 5 squares of you misses with an attack.\n\n{b}Effect{/b}: The target can reroll the attack and has combat advantage for it." compset="Power" replaces="pWrlUniFei">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="As your ally misses, you spot an opening that the attack created. You point it out so that your friend can immediately take advantage of it."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlCovMan" name="Covering Maneuver" description="{b}Trigger:{/b} You or an ally within 5 squares of you uses second wind.\n\n{b}Effect{/b}: The target can shift 1 square as a free action. In addition, an enemy in the burst is marked by the target until the end of the enemy&apos;s next turn." compset="Power" replaces="pWrlCovMan">
    <fieldval field="pwTarget" value="One ally in the burst other than the triggering character"/>
    <fieldval field="pwFlavor" value="Responding to your expertise, one ally steps in to cover another&apos;s recovery."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlBatShi" name="Battlefront Shift" description="{b}Trigger{/b}: You roll initiative.\n\n{b}Effect{/b}: The target shifts half his or her speed." compset="Power" replaces="pWrlBatShi">
    <fieldval field="pwTarget" value="You or one ally in the burst"/>
    <fieldval field="pwFlavor" value="As combat breaks out, you give a quick call, urging an ally to move or spurring yourself to take action."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Feature" name="Feature" abbrev="Feature"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlFeaRes" name="Fearless Rescue" description="{b}Trigger{/b}: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage.\n\n{b}Effect{/b}: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target." compset="Power" replaces="pWrlFeaRes">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwAtkMod" value="+1"/>
    <fieldval field="pwFlavor" value="One of your allies falls, and without regard for your own well-being, you rush to make the attacker pay. Your bravery inspires your ally to fight on."/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrlOveFor" name="Overwhelming Force Trap" description="{b}Trigger{/b}: An ally in the burst makes a melee basic attack.\n\n{b}Effect{/b}: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target&apos;s attack is also dazed until the end of the target&apos;s next turn." compset="Power" replaces="pWrlOveFor">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="You keep the order to spring the trap ready, allowing your allies to spring into action on a moment&apos;s notice."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlPowWar" name="Powerful Warning" description="{b}Trigger{/b}: An ally within 5 squares of you is hit by an enemy.\n\n{b}Effect{/b}: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.\n\n{b}Insightful Presence{/b}: The bonus to your ally&apos;s defenses equals 1 + your Wisdom modifier or Charisma modifier." compset="Power" replaces="pWrlPowWar">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="You shout a warning that alerts your ally to an enemy attack, allowing your comrade to dodge and riposte."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlCreVio" name="Crescendo of Violence" description="{b}Trigger{/b}: An ally within 5 squares of you scores a critical hit.\n\n{b}Effect{/b}: The target gains temporary hit points equal to your Charisma modifier." compset="Power" replaces="pWrlCreVio">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="When one of your allies delivers a telling blow on a foe, you offer encouragement to help your friend finish the fight."/>
    <fieldval field="pwRange1" value="5"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlCunAdj" name="Cunning Adjustment" description="{b}Trigger{/b}: You hit an enemy with a melee attack.\n\n{b}Effect{/b}: The target shifts 3 squares as a free action and gains combat advantage against the triggering enemy until the end of your next turn." compset="Power" replaces="pWrlCunAdj">
    <fieldval field="pwTarget" value="One ally adjacent to you"/>
    <fieldval field="pwFlavor" value="Your strike creates an opening your ally seizes to his or her advantage."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlFlaIns" name="Flash of Insight" description="{b}Trigger{/b}: An enemy is hit by your at-will weapon attack.\n\n{b}Effect{/b}: You knock the target prone or push the target a number of squares equal to your Intelligence modifier or Wisdom modifier." compset="Power" replaces="pWrlFlaIns">
    <fieldval field="pwTarget" value="The enemy you hit"/>
    <fieldval field="pwFlavor" value="Your weapon slips past a foe&apos;s guard, allowing you to adjust your attack and throw the creature off balance."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlHasAle" name="Hasty Alert" description="{b}Trigger{/b}: A surprise round begins, and you are conscious.\n\n{b}Effect{/b}: Each target is not surprised and gains a bonus to AC and Reflex equal to your Intelligence modifier until the end of your next turn." compset="Power" replaces="pWrlHasAle">
    <fieldval field="pwTarget" value="You and each surprised ally in the burst"/>
    <fieldval field="pwFlavor" value="Your shout warns comrades of imminent danger in time for them to react."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlMarCas" name="Martial Cascade" description="{b}Trigger{/b}: An enemy is hit by your attack.\n\n{b}Effect{/b}: Until the end of your next turn, any target who spends an action point to make an attack against the triggering enemy gains a +2 power bonus to the attack roll." compset="Power" replaces="pWrlMarCas">
    <fieldval field="pwTarget" value="Each ally in the burst who can see you"/>
    <fieldval field="pwFlavor" value="Your daring attack inspires an ally to follow your lead."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlSputo" name="Spur to Action" description="{b}Trigger{/b}: You roll initiative.\n\n{b}Effect{/b}: Each target can reroll his or her initiative but must use the second result." compset="Power" replaces="pWrlSputo">
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwFlavor" value="Sensing your enemies&apos; advantage, you whisper quick orders that spur your allies into action."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlNoGam" name="No Gambit Is Wasted" description="{b}Trigger{/b}: An ally misses every target with an encounter or a daily attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage. The triggering ally&apos;s attack is not expended.\n\n{b}Insightful Presence{/b}: The triggering ally gains a bonus to his or her next attack roll against the target before the end of your next turn equal to your Wisdom modifier or Charisma modifier." compset="Power" replaces="pWrlNoGam">
    <fieldval field="pwTarget" value="One creature targeted by the triggering ally&apos;s attack"/>
    <fieldval field="pwFlavor" value="Sensing that an ally is attempting a difficult deed, you distract your comrade&apos;s foe and give him or her another chance to use the attack."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="3" name="3" abbrev="3"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfxWrlShiRet" name="Shielding Retaliation" description="{b}Trigger:{/b} An adjacent enemy hits an ally with an opportunity attack\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and the ally can shift 2 squares." compset="Power" replaces="pWrlShiRet">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="You step in front of an attack meant for your ally and give the attacker a staggering blow. Your friend can then move to a better position."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="3" name="3" abbrev="3"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrlPikHed" name="Pike Hedge" description="{b}Trigger{/b}: An enemy enters a square within your reach.\n\n{b}Hit{/b}: 1[W] + Strength modifier damage.\n\n{b}Effect{/b}: Whenever an enemy enters a square adjacent to you or to an ally adjacent to you, you deal damage to that enemy equal to your Strength modifier as an opportunity action. This effect lasts until the end of the encounter." compset="Power" replaces="pWrlPikHed">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwRequire" value="You must be wielding a reach weapon."/>
    <fieldval field="pwFlavor" value="Setting yourself to foil enemy movement, you&apos;re ready to strike anyone who comes near."/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrlGuiCha" name="Guide the Charge" description="{b}Trigger{/b}: An ally within 10 squares of you charges a creature.\n\n{b}Effect{/b}: If the charge attack hits, the target gains a bonus to the damage roll equal to your Intelligence modifier, and he or she pushes the charged creature up to 2 squares. The target can then shift up to 2 squares to a square adjacent to the creature." compset="Power" replaces="pWrlGuiCha">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="You direct your ally&apos;s charge, allowing him or her to strike a deadly blow that pushes the foe backward."/>
    <fieldval field="pwRange1" value="10"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlInsRea" name="Inspiring Reaction" description="{b}Trigger{/b}: You or an ally adjacent to you takes damage.\n\n{b}Effect{/b}: The target can spend a healing surge and regains additional hit points equal to your Charisma modifier." compset="Power" replaces="pWrlInsRea">
    <fieldval field="pwTarget" value="The character who takes the damage"/>
    <fieldval field="pwFlavor" value="As soon as an ally is wounded, you spring forward to keep your friend standing."/>
    <fieldval field="pwRange1" value="1"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    </thing>
  <thing id="pfWrlTacSup" name="Tactical Supervision" description="{b}Trigger{/b}: An ally makes a basic attack, a bull rush, or a charge within 10 squares of you.\n\n{b}Effect{/b}: The target gains a power bonus to the attack roll equal to your Intelligence modifier." compset="Power" replaces="pWrlTacSup">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="You lend your expertise to your ally to help her strike a foe."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlFieRep" name="Fierce Reply" description="{b}Trigger{/b}: An enemy within 3 squares of you hits your ally.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage." compset="Power" replaces="pWrlFieRep">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="You answer an attacker&apos;s hit against an ally with a vicious riposte."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlFriFir" name="Friendly Fire" description="{b}Trigger{/b}: An enemy misses you or an ally you can see with a melee or ranged attack..\n\n{b}Effect{/b}: The target repeats the attack as a free action against a creature you choose within 2 squares of the target of its original attack. The new target must still be legal for the attack." compset="Power" replaces="pWrlFriFir">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Such is your presence that you panic an enemy into accidentally hitting one of its allies."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlJoiCro" name="Join the Crowd" description="{b}Trigger{/b}: An ally makes a close or an area attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and you slide the target a number of squares equal to your Strength modifier.\n\n{b}Insightful Presence{/b}: If the triggering attack hits the target, it deals extra damage equal to your Wisdom modifier or Charisma modifier." compset="Power" replaces="pWrlJoiCro">
    <fieldval field="pwTarget" value="One creature not targeted by the triggering attack"/>
    <fieldval field="pwFlavor" value="You swing at a nearby foe and drive it back into the area of an ally&apos;s explosive attack."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlAwaWra" name="Awakened Wrath" description="{b}Trigger{/b}: You are bloodied by an attack.\n\n{b}Effect{/b}: The target makes a melee basic attack against each enemy adjacent to him or her as a free action. Then the target can shift 1 square for each enemy he or she hit as a free action, but the target must end this movement closer to you." compset="Power" replaces="pWrlAwaWra">
    <fieldval field="pwTarget" value="One ally with line of sight to you"/>
    <fieldval field="pwFlavor" value="Seeing your hurts, an ally explodes with unexpected violence."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlStaon" name="Stay on Target" description="{b}Trigger{/b}: An enemy enters a square within 3 squares of you.\n\n{b}Hit{/b}: 1[W] + Strength modifier + Intelligence modifier damage.\n\n{b}Miss{/b}: Half damage.\n\n{b}Effect{/b}: Each ally within 2 squares of you can make a ranged basic attack against the target as an immediate reaction, with a bonus to the damage roll equal to your Intelligence modifier." compset="Power" replaces="pWrlStaon">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwRequire" value="You must be wielding a heavy thrown weapon."/>
    <fieldval field="pwFlavor" value="You and your comrades train your fire on an enemy drawing near."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="DamageAttr" tag="attrInt" name="Intelligence" abbrev="Intelligence"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    </thing>
  <thing id="pfWrlCovFir" name="Covering Fire" description="{b}Trigger{/b}: An ally makes an area or a close attack that targets an ally within 10 squares of you.\n\n{b}Effect{/b}: The target shifts a number of squares equal to 3 + your Wisdom modifier or Charisma modifier as a free action." compset="Power" replaces="pWrlCovFir">
    <fieldval field="pwTarget" value="One ally in the burst targeted by the triggering attack"/>
    <fieldval field="pwFlavor" value="You use the confusion generated by another attack to send an ally quickly into position."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlJudAct" name="Judicious Action" description="{b}Trigger{/b}: An ally in the burst misses all targets with an attack when using an action gained by spending an action point.\n\n{b}Effect{/b}: The target gains 1 action point. Spending this action point does not count against the limits on action point expenditures for this encounter. If the target does not spend the action point before the end of the encounter, it is lost." compset="Power" replaces="pWrlJudAct">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="An ally&apos;s efforts are renewed against those you oppose."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlRalDef" name="Rallying Deflection" description="{b}Trigger{/b}: An enemy hits you with a ranged attack.\n\n{b}Effect{/b}: Reduce the attack&apos;s damage by one-half your level. One ally within 5 squares of the attacker can charge the attacker as a free action." compset="Power" replaces="pWrlRalDef">
    <fieldval field="pwRequire" value="You must be using a shield."/>
    <fieldval field="pwFlavor" value="You catch the arrow on your shield and send your ally forward to meet the shooter."/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlTacShi" name="Tactical Shift" description="{b}Trigger{/b}: An ally is hit by a melee or a ranged attack.\n\n{b}Effect{/b}: The ally can take a free action to shift a number of squares up to 1 + your Intelligence modifier." compset="Power" replaces="pWrlTacShi">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="Your mastery of battle tactics and stern commands allow you to move an ally out of harm&apos;s way."/>
    <fieldval field="pwRange1" value="10"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlBefCry" name="Befuddling Cry" description="{b}Trigger{/b}: An enemy within 5 squares of you hits an ally with an opportunity attack.\n\n{b}Effect{/b}: The target makes a melee basic attack against the attacking enemy as a free action. If this attack hits, the attacking enemy rerolls the opportunity attack against a different creature of your choice within its reach.\n\n{b}Resourceful Presence{/b}: The enemy gains a bonus to the new attack and damage rolls equal to your Charisma modifier." compset="Power" replaces="pWrlBefCry">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="Your warning shout allows your ally to turn an opening into an advantage."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="13" name="13" abbrev="13"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlBlaBur" name="Blade Burst Trap" description="{b}Trigger{/b}: An enemy in the burst hits you or an ally with an attack.\n\n{b}Effect{/b}: The target makes a melee basic attack as a free action against each enemy adjacent to him or her. If the attack hits, the enemy is also dazed until the end of the target&apos;s next turn." compset="Power" replaces="pWrlBlaBur">
    <fieldval field="pwTarget" value="One ally adjacent to triggering enemy"/>
    <fieldval field="pwFlavor" value="Your careful preparations unleash a devastating trap, but you are experienced enough to let them go should your situation change."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="13" name="13" abbrev="13"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlBolIns" name="Bolstering Insight" description="{b}Trigger{/b}: An ally within 5 squares of you is hit by an enemy&apos;s attack.\n\n{b}Effect{/b}: The target gains a +3 power bonus to all defenses against the enemy&apos;s attack. If the attack misses the target, he or she can make a melee basic attack against the enemy as a free action with a bonus to the damage roll equal to your Wisdom modifier or Charisma modifier.\n\n{b}Insightful Presence{/b}: The bonus to the target&apos;s defenses equals 2 + your Wisdom modifier or Charisma modifier." compset="Power" replaces="pWrlBolIns">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="You offer your ally a brief insight into a foe&apos;s actions, preparing him or her for the enemy&apos;s attack."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="13" name="13" abbrev="13"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlImpAtt" name="Impromptu Attack" description="{b}Trigger{/b}: An ally within 5 squares of you hits an enemy with a melee attack.\n\n{b}Insightful Presence{/b}: The triggering ally&apos;s attack deals extra damage equal to your Wisdom modifier or Charisma modifier.\n\n{b}Effect{/b}: Each target can make a melee basic attack against the enemy as a free action." compset="Power" replaces="pWrlImpAtt">
    <fieldval field="pwTarget" value="Two allies in the burst adjacent to the enemy"/>
    <fieldval field="pwFlavor" value="As one ally&apos;s weapon slips past an enemy&apos;s guard, you encourage a couple of others to take advantage of the opening."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="13" name="13" abbrev="13"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlUniin" name="Unified in Blood" description="{b}Trigger{/b}: An enemy within 5 squares of you bloodies an ally\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and the bloodied ally can make a basic attack against the target as a free action." compset="Power" replaces="pWrlUniin">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Rushing to defend a friend in trouble, you make a bold attack. Your friend then defends himself by your example."/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="13" name="13" abbrev="13"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlAntAtt" name="Anticipate Attack (Warlord)" description="{b}Trigger{/b}: An adjacent enemy hits you with a melee attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and you can shift 1 square.\n\n{b}Effect{/b}: Each ally adjacent to the target can make an opportunity attack against it and has combat advantage for the attack.\n\n{b}Tactical Presence{/b}: Each ally gains a bonus to the damage roll equal to your Intelligence modifier." compset="Power" replaces="pWrlAntAtt">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Maneuvering to make your enemy open itself up to attack, you deliver a passing blow. Your comrades follow up with strikes of their own."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    </thing>
  <thing id="pfWrlComin" name="Comrade in Arms" description="{b}Trigger{/b}: An enemy is hit by your ally.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage.\n\n{b}Effect{/b}: Until the end of the encounter, whenever you hit an enemy, the ally gains a power bonus to his or her next attack roll against that enemy. The bonus equals your Intelligence modifier or Wisdom modifier and lasts until the end of your next turn." compset="Power" replaces="pWrlComin">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="As you and your ally work together to defeat a foe, you both develop a bond that provides an advantage throughout combat."/>
    <fieldval field="pwRange1" value="or Ranged weapon"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrlDecTim" name="Decisive Timing" description="{b}Trigger{/b}: You and your allies make initiative checks at the beginning of an encounter.\n\n{b}Effect{/b}: You swap the initiative check results of the targets.\n\n{b}Tactical Presence{/b}: Until the end of his or her first turn in the encounter, the target with the lowest initiative result gains a power bonus to damage rolls equal to your Intelligence modifier." compset="Power" replaces="pWrlDecTim">
    <fieldval field="pwTarget" value="You and two allies in the burst or three allies in the burst"/>
    <fieldval field="pwFlavor" value="Practice has honed your party&apos;s maneuvering to near perfection."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlHelor" name="Help or Hinder" description="{b}Trigger{/b}: An enemy within 5 squares of you saves, or an ally within 5 squares of you fails a saving throw.\n\n{b}Effect{/b}: The target rerolls the saving throw. If the target is an enemy, it takes a penalty to the saving throw equal to your Intelligence modifier or Wisdom modifier. If the target is an ally, he or she gains a bonus to the saving throw equal to your Intelligence modifier or Wisdom modifier." compset="Power" replaces="pWrlHelor">
    <fieldval field="pwTarget" value="The triggering enemy or ally in the burst"/>
    <fieldval field="pwFlavor" value="You offer words of encouragement to an ally or shout words of discouragement to an enemy."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlPinFor" name="Pincer Formation" description="{b}Trigger{/b}: An enemy adjacent to you moves or shifts.\n\n{b}Effect{/b}: The target shifts his or her speed and must end this shift in a square adjacent to the triggering enemy." compset="Power" replaces="pWrlPinFor">
    <fieldval field="pwTarget" value="You and one ally in the burst adjacent to the triggering enemy"/>
    <fieldval field="pwFlavor" value="Reading your enemy&apos;s intent, you increase the pressure so it cannot escape your grasp."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlPreon" name="Press on Together" description="{b}Trigger{/b}: An ally within 10 squares of you saves against an effect.\n\n{b}Effect{/b}: Until the end of your next turn, each target gains a power bonus to saving throws equal to your Charisma modifier." compset="Power" replaces="pWrlPreon">
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwFlavor" value="One of your allies overcomes a debilitating effect, and you shout to your other comrades to do the same."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlShaWei" name="Share the Weight" description="{b}Trigger{/b}: An ally within 10 squares of you is hit by an attack.\n\n{b}Effect{/b}: The target and the triggering ally swap places, and the attack hits the target and misses the triggering ally." compset="Power" replaces="pWrlShaWei">
    <fieldval field="pwTarget" value="You or one ally in the burst; the target must be adjacent to the triggering ally"/>
    <fieldval field="pwFlavor" value="You foster the spirit of teamwork among your allies and inspire one of them to take a blow meant for another."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlWarSho" name="Warning Shout" description="{b}Trigger{/b}: An ally within 5 squares of you is hit by a ranged or an area attack.\n\n{b}Effect{/b}: The target can shift a number of squares equal to 1 + your Intelligence modifier." compset="Power" replaces="pWrlWarSho">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="Hearing your call of alarm, your friend leaps for cover."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlForRes" name="Forced Respect" description="{b}Trigger{/b}: An enemy hits your ally with a melee attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and the target grants combat advantage until the end of its next turn.\n\n{b}Insightful Presence{/b}: One ally can make a melee basic attack against the target as a free action." compset="Power" replaces="pWrlForRes">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Your strike forces your foe to respect you and your ally, making it think twice before confronting the two of you again."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="17" name="17" abbrev="17"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlWeWil" name="We Will Not Fail" description="{b}Trigger{/b}: You miss an enemy with an attack.\n\n{b}Effect{/b}: The target can make a basic attack against the enemy as a free action. The attack deals extra damage equal to 5 + your Intelligence modifier." compset="Power" replaces="pWrlWeWil">
    <fieldval field="pwTarget" value="One ally in the burst"/>
    <fieldval field="pwFlavor" value="Your wild strike distracts your foe, giving an ally the chance to strike the creature."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="17" name="17" abbrev="17"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlAntTar" name="Anticipate the Target" description="{b}Trigger{/b}: An enemy is hit by your ally.\n\n{b}Hit{/b}: 3[W] + Strength modifier damage, and whenever the target moves during its turn, one ally you can see can make a basic attack against the target as an opportunity action (save ends).\n\n{b}Miss{/b}: Half damage." compset="Power" replaces="pWrlAntTar">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Your ally&apos;s strike drives a foe forward, and you snap off a shot. You then study the enemy and watch for it to drop its guard again."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="19" name="19" abbrev="19"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="RangeWep" name="Ranged Weapon" abbrev="Ranged Weapon"/>
    </thing>
  <thing id="pfWrlExhCou" name="Exhorted Counterattack" description="{b}Trigger{/b}: An ally within 20 squares of you is hit by an enemy.\n\n{b}Effect{/b}: The target regains hit points as if he or she had spent a healing surge and then makes two basic attacks against the attacking enemy as an opportunity action. If either basic attack hits, the enemy is dazed (save ends).\n\n{b}Inspiring Presence{/b}: The ally regains additional hit points equal to your Charisma modifier and gains a bonus to the damage rolls equal to your Charisma modifier." compset="Power" replaces="pWrlExhCou">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="You shout a warning to a comrade under fire, who avoids the brunt of the attack and responds with a vicious counterattack."/>
    <fieldval field="pwRange1" value="20"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="19" name="19" abbrev="19"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlAveMe" name="Avenge Me" description="{b}Trigger{/b}: You are reduced to 0 hit points or fewer by an enemy.\n\n{b}Effect{/b}: Each target can spend a healing surge and regain additional hit points equal to your Charisma modifier. Until the end of the encounter, the targets gain a +2 power bonus to attack rolls and damage rolls." compset="Power" replaces="pWrlAveMe">
    <fieldval field="pwTarget" value="Each ally in the burst"/>
    <fieldval field="pwFlavor" value="As you succumb to your injuries, you shout out a call for retribution."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlCouIns" name="Courageous Insight" description="{b}Trigger{/b}: An ally drops to 0 hit points or fewer from an enemy&apos;s attack that doesn&apos;t target you.\n\n{b}Effect{/b}: The attack hits you instead of the target, and the target can spend a healing surge." compset="Power" replaces="pWrlCouIns">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="You have a sixth sense that tells you when your allies are in danger. Recognizing your ally&apos;s peril, you dart over to help."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    </thing>
  <thing id="pfWrlHerSur" name="Heroic Surge" description="{b}Trigger{/b}: You or an ally within 5 squares of you takes damage.\n\n{b}Effect{/b}: Each target can spend a healing surge and regain additional hit points equal to your Charisma modifier." compset="Power" replaces="pWrlHerSur">
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwFlavor" value="The sight of one of your allies being harmed fills you with resolve and compassion, and you turn that dark moment into a heroic surge toward triumph."/>
    <fieldval field="pwRange1" value="5"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    </thing>
  <thing id="pfWrlHidOpp" name="Hidden Opportunity" description="{b}Trigger{/b}: An ally within 5 squares of you hits with an opportunity attack.\n\n{b}Effect{/b}: The target scores a critical hit with the attack." compset="Power" replaces="pWrlHidOpp">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="You spot a hole in an enemy&apos;s defenses and tell your ally to seize the opportunity."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlQuiOrd" name="Quickening Order" description="{b}Trigger{/b}: You and your allies make initiative checks at the beginning of an encounter.\n\n{b}Effect{/b}: Each target gains a power bonus to the initiative check equal to your Intelligence modifier, and during each target&apos;s first turn, he or she gains a bonus to damage rolls equal to your Intelligence modifier." compset="Power" replaces="pWrlQuiOrd">
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwFlavor" value="You aim to win the fight before your foes can respond."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlSouRet" name="Sound the Retreat" description="{b}Trigger{/b}: You are bloodied by an attack.\n\n{b}Effect{/b}: The target shifts a number of squares as a free action equal to his or her speed." compset="Power" replaces="pWrlSouRet">
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwFlavor" value="When your doom casts its shadow upon you, you sound the retreat, compelling your allies to quit the battlefield."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlCriMis" name="Critical Misfire" description="{b}Trigger{/b}: An enemy misses you or an ally you can see with a melee or ranged attack.\n\n{b}Effect{/b}: The target repeats the attack as a free action against a creature you choose within 2 squares of the original target of the triggering attack and deals 2d10 extra damage on a hit. The new target must still be legal for the attack." compset="Power" replaces="pWrlCriMis">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="When your enemies are victims of friendly fire, they experience a critical failure in their battle plan."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="23" name="23" abbrev="23"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlDefRet" name="Defender&apos;s Retort" description="{b}Trigger{/b}: An enemy within 3 squares of you hits your ally.\n\n{b}Hit{/b}: 3[W] + Strength modifier damage." compset="Power" replaces="pWrlDefRet">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="You run to your ally&apos;s aid and strike out at an advancing enemy."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="23" name="23" abbrev="23"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlHalMis" name="Halting Missile" description="{b}Trigger{/b}: An enemy hits your ally with a melee attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and the ally regains hit points equal to 5 + your Intelligence modifier or Wisdom modifier.\n\n{b}Skirmishing Presence{/b}: The target is weakened until the end of its next turn." compset="Power" replaces="pWrlHalMis">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="You fire a shot at an enemy that is pressing down on an ally. Your attack debilitates the foe and gives your ally temporary respite."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="23" name="23" abbrev="23"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="RangeWep" name="Ranged Weapon" abbrev="Ranged Weapon"/>
    </thing>
  <thing id="pfWrlHoltha" name="Hold that Thought" description="{b}Trigger{/b}: An enemy is missed by your ally&apos;s attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage. The ally can reroll his or her attack roll against the target and use either result." compset="Power" replaces="pWrlHoltha">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Realizing your ally&apos;s aim is off, you quickly strike the target of your comrade&apos;s attack and try to distract it to help your ally hit."/>
    <fieldval field="pwRange1" value="or Ranged weapon"/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="23" name="23" abbrev="23"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrlPlaCom" name="A Plan Comes Together" description="{b}Trigger{/b}: An enemy in the burst starts its turn.\n\n{b}Secondary Target{/b}: One ally in the burst\n\n{b}Effect{/b}: The primary target makes a melee basic attack as a free action against the triggering enemy; on a hit, the target is dazed. Then, the secondary target makes a charge attack as a free action against the triggering enemy; on a hit, the target falls prone." compset="Power" replaces="pWrlPlaCom">
    <fieldval field="pwTarget" value="One ally adjacent to the triggering enemy"/>
    <fieldval field="pwFlavor" value="You read the enemy&apos;s intent and spring your trap. Your allies bring the unsuspecting foe down."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="27" name="27" abbrev="27"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlResTri" name="Resourceful Triumph" description="{b}Trigger{/b}: An enemy hits your ally.\n\n{b}Hit{/b}: 1[W] + Strength modifier damage, and the target is stunned until the end of its next turn.\n\n{b}Effect{/b}: The ally who was hit can spend a healing surge." compset="Power" replaces="pWrlResTri">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Time seems to slow as you regard your foe. Then, deciding on the best place to strike, you deliver a potent attack."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="27" name="27" abbrev="27"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlWarInd" name="Warlord&apos;s Indignation" description="{b}Trigger{/b}: An enemy hits you with a melee attack.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and you knock the target prone. Each of your allies can then make a basic attack against the target as an opportunity action." compset="Power" replaces="pWrlWarInd">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="An enemy dares to strike you, and you hurl him to the ground in retaliation. Your allies then make him pay for his insolence."/>
    <usesource source="Martial" parent="Supplement" name="Martial Power"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="27" name="27" abbrev="27"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWrlDefDea" name="Defy Death" description="{b}Trigger{/b}: A creature attacks your ally.\n\n{b}Effect{/b}: You move up to twice your speed to a square where you can reach the triggering creature with your melee weapon. Your move doesn&apos;t provoke opportunity attacks. You then make the following attack.\n\n{b}Hit{/b}: 7[W] + Strength modifier damage, and the target&apos;s attack misses the ally.\n\n{b}Miss{/b}: Half damage, and the target&apos;s attack deals only half damage if it hits the ally.\n\n{b}Effect{/b}: The ally can spend a healing surge immediately after the target&apos;s attack." compset="Power" replaces="pWrlDefDea">
    <fieldval field="pwTarget" value="The triggering creature"/>
    <fieldval field="pwFlavor" value="You leap to your ally&apos;s side, sparing your comrade from the jaws of death."/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon7" name="7[W]" abbrev="7[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    </thing>
  <thing id="pfWrlDesSur" name="Destructive Surprise" description="{b}Effect{/b}: The target can use the power Destructive Surprise Attack." compset="Power" replaces="pWrlDesSur">
    <fieldval field="pwTarget" value="One ally in the burst"/>
    <fieldval field="pwRequire" value="The power Destructive Surprise must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You motivate an ally to strike true at just the right moment."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <bootstrap thing="pWrlDesSuratt"></bootstrap>
    </thing>
  <thing id="pWrlDesSuratt" name="Destructive Surprise attack" description="{b}Requirement{/b}: The power Destructive Surprise must be active in order to use this power.\n\n{b}Effect{/b}: The ally shifts 2 squares.\n\n{b}Hit{/b}: 3[W] + Strength modifier or Dexterity modifier.\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The power Destructive Surprise must be active in order to use this power."/>
    <fieldval field="pwAtkExtra" value="or Dexterity vs. Reflex"/>
    <fieldval field="pwRange1" value="or Ranged weapon"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    </thing>
  <thing id="pfWrlCooAss" name="Coordinated Assault" description="{b}Effect{/b}: The target can use the power Coordinated Assault Attack. Each target must attack a different creature.\n\n{b}Hit{/b}: 2[W] + Strength modifier or Dexterity modifier damage, and the target falls prone." compset="Power" replaces="pWrlCooAss">
    <fieldval field="pwTarget" value="One or two allies in the burst"/>
    <fieldval field="pwRequire" value="The power Coordinated Assault must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="By coordinating your efforts, your allies deliver two devastating attacks."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarlord" name="Marshal" abbrev="Marshal"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <bootstrap thing="pWrlCooAssatt"></bootstrap>
    </thing>
  <thing id="pWrlCooAssatt" name="Coordinated Assault attack" description="{b}Effect{/b}: The target ally can shift 3 squares.\n\n{b}Hit{/b}: 2[W] + Strength modifier or Dexterity modifier damage, and the target falls prone." compset="Power">
    <fieldval field="pwRequire" value="The power Coordinated Assault must be active in order to use this power."/>
    <fieldval field="pwAtkExtra" value="or Dexterity vs. AC"/>
    <fieldval field="pwRange1" value="or Ranged weapon"/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="PowerUse" tag="Daily"/>
    </thing>
  </document>
