<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
  <thing id="fCavExHoS3" name="Extra Holy Smite" description="You gain one more use of holy smite per encounter, but you can still use it only once per turn." compset="ClassFeat" replaces="fCavExHol3">
    <tag group="AtLevel" tag="3" name="3" abbrev="3"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000">doneif (activated = 0)
      hero.childfound[pPalHolSmi].field[spcMax].value += 1</eval>
    </thing>
  <thing id="fCavExHS13" name="Extra Holy Smite" description="You gain one more use of holy smite per encounter, but you can still use it only once per turn." compset="ClassFeat" replaces="fCavEHol13">
    <tag group="AtLevel" tag="13" name="13" abbrev="13"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000">doneif (activated = 0)
      hero.childfound[pPalHolSmi].field[spcMax].value += 1</eval>
    </thing>
  <thing id="fCavEncPrs" name="Encouraging Presence" description="Whenever an ally adjacent to you spends a healing surge, he or she gains temporary hit points equal to your Charisma modifier." compset="ClassFeat" replaces="fCavEncPre">
    <tag group="AtLevel" tag="17" name="17" abbrev="17"/>
    </thing>
  <thing id="fCavRitRes" name="Righteous Rescue" description="Immediately after you use your righteous shield, you can take a free action to teleport up to 5 squares to a square adjacent to the target." compset="ClassFeat" replaces="fCavRigRes">
    <tag group="AtLevel" tag="23" name="23" abbrev="23"/>
    </thing>
  <thing id="fCavDvnGrc" name="Divine Grace" description="You gain resist 20 necrotic and resist 20 poison." compset="ClassFeat" replaces="fCavDivGra">
    <tag group="AtLevel" tag="27" name="27" abbrev="27"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Traits" priority="1000"><![CDATA[
      doneif (activated = 0)
      #traitmodify[rsNecrotic,rsTotal,20,""]
      #traitmodify[rsPoison,rsTotal,20,""]]]></eval>
    </thing>
  <thing id="pwCavRitRa" name="Righteous Radiance" description="{b}Effect{/b}: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.\n{b}Effect{/b}: The target takes radiant damage equal to 3 + your Charisma modifier.\nLevel 11: 6 + Charisma modifier radiant damage.\nLevel 21: 9 + Charisma modifier radiant damage." compset="Power" replaces="pPalRigRad">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="You exact divine punishment on a foe that ignores your challenge."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PlEsForKin" parent="Supplement" name="Heroes of the Forgotten Kingdoms"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ActionType" tag="Opportun" name="Opportunity Action" abbrev="Opportunity Action"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="DamageType" tag="Radiant" name="Radiant" abbrev="Radiant"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    </thing>
  <thing id="pwCavRitSh" name="Righteous Shield" description="{b}Trigger{/b}: An ally within 3 squares of you is damaged by an attack.\n{b}Effect{/b}: You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn." compset="Power" replaces="pPalRigShi">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="You form golden energy around an ally, absorbing an attack against your friend and transferring the damage to yourself. As the magic fades, you become charged with righteous fury that fuels your attacks."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="PlEsForKin" parent="Supplement" name="Heroes of the Forgotten Kingdoms"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    </thing>
  <thing id="clsFixCava" name="Cavalier" description="A cavalier is a paladin who has embraced one of the heroic virtues, such as compassion, justice, sacrifice, or valor. His or her belief in this virtue is so strong that it manifests as divine magic. Although many cavaliers pledge their faith to the gods, others follow no specific religion. Regardless of one&apos;s divine affiliation (or lack thereof ), a cavalier&apos;s virtue stands paramount. It guides his or her actions, pointing to the best way to protect the ever-flickering light of hope and civilization in the world." compset="Class" replaces="clsCavalie" uniqueness="unique">
    <fieldval field="clsRoleTxt" value="You are a warrior of virtue, a champion of the righteous, and a defender of the weak. With your sword and your faith, you will shield the world from evil."/>
    <fieldval field="clsSkills" value="4"/>
    <fieldval field="clsFort" value="1"/>
    <fieldval field="clsRef" value="1"/>
    <fieldval field="clsWill" value="1"/>
    <fieldval field="clsStartHP" value="15"/>
    <fieldval field="clsHPLev" value="6"/>
    <fieldval field="clsSurges" value="10"/>
    <usesource source="PlEsForKin" parent="Supplement" name="Heroes of the Forgotten Kingdoms"/>
    <tag group="ClassName" tag="Paladin" name="Paladin" abbrev="Paladin"/>
    <tag group="ClassRole" tag="Defender" name="Defender" abbrev="Defender"/>
    <tag group="Hero" tag="HidePwrAtW" name="No At-Will Powers" abbrev="No At-Will Powers"/>
    <tag group="Hero" tag="HidePwrEnc" name="No Encounter Powers" abbrev="No Encounter Powers"/>
    <tag group="ImplemType" tag="itHolySym" name="Holy Symbol" abbrev="Holy Symbol"/>
    <tag group="KeyAbility" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="KeyAbility" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="Skill" tag="skAthletic" name="Athletics" abbrev="Athletics"/>
    <tag group="Skill" tag="skDiplomac" name="Diplomacy" abbrev="Diplomacy"/>
    <tag group="Skill" tag="skEnduranc" name="Endurance" abbrev="Endurance"/>
    <tag group="Skill" tag="skHeal" name="Heal" abbrev="Heal"/>
    <tag group="Skill" tag="skHistory" name="History" abbrev="History"/>
    <tag group="Skill" tag="skInsight" name="Insight" abbrev="Insight"/>
    <tag group="Skill" tag="skIntimida" name="Intimidate" abbrev="Intimidate"/>
    <tag group="Skill" tag="skReligion" name="Religion" abbrev="Religion"/>
    <tag group="User" tag="RecomPower" name="RecomPower" abbrev="RecomPower"/>
    <tag group="WpCatRqMel" tag="wcMilitary" name="Military" abbrev="Military"/>
    <tag group="WpCatRqMel" tag="wcSimple" name="Simple" abbrev="Simple"/>
    <tag group="WpCatRqRng" tag="wcMilitary" name="Military" abbrev="Military"/>
    <tag group="WpCatRqRng" tag="wcSimple" name="Simple" abbrev="Simple"/>
    <tag group="ArmorProf" tag="apChain" name="Chainmail" abbrev="Chainmail"/>
    <tag group="ArmorProf" tag="apCloth" name="Cloth Armor" abbrev="Cloth Armor"/>
    <tag group="ArmorProf" tag="apHide" name="Hide Armor" abbrev="Hide Armor"/>
    <tag group="ArmorProf" tag="apLeather" name="Leather Armor" abbrev="Leather Armor"/>
    <tag group="ArmorProf" tag="apPlate" name="Plate Armor" abbrev="Plate Armor"/>
    <tag group="ArmorProf" tag="apScale" name="Scale Armor" abbrev="Scale Armor"/>
    <tag group="ArmorProf" tag="apShieldHv" name="Heavy Shields" abbrev="Heavy Shields"/>
    <tag group="ArmorProf" tag="apShieldLg" name="Light Shields" abbrev="Light Shields"/>
    <tag group="Class" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <bootstrap thing="fCavSpiVir"></bootstrap>
    <bootstrap thing="fCavSpiSac"></bootstrap>
    <bootstrap thing="fCavSpiVal"></bootstrap>
    <bootstrap thing="pPalValStr"></bootstrap>
    <bootstrap thing="pPalResVit"></bootstrap>
    <bootstrap thing="fCavExHoS3"></bootstrap>
    <bootstrap thing="fCavPacVir"></bootstrap>
    <bootstrap thing="fCavImpShi"></bootstrap>
    <bootstrap thing="fCavImpVal"></bootstrap>
    <bootstrap thing="pPalSpiVir"></bootstrap>
    <bootstrap thing="fCavExHS13"></bootstrap>
    <bootstrap thing="fCavEncPrs"></bootstrap>
    <bootstrap thing="fCavRitRes"></bootstrap>
    <bootstrap thing="fCavDvnGrc"></bootstrap>
    <bootstrap thing="pPalAvaVir"></bootstrap>
    <bootstrap thing="pFtrDefAur">
      <autotag group="User" tag="ClassOK"/>
      </bootstrap>
    <bootstrap thing="CavPwrAtW"></bootstrap>
    <bootstrap thing="pPalHolSmi"></bootstrap>
    <bootstrap thing="CavPwrEnc"></bootstrap>
    <bootstrap thing="pwCavRitRa"></bootstrap>
    <bootstrap thing="CavPwrUti"></bootstrap>
    <bootstrap thing="CavPwrDai"></bootstrap>
    <bootstrap thing="pPalStrHop">
      <containerreq phase="Setup" priority="500">HasFeature.fCavSpiSac
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pPalShaSac">
      <containerreq phase="Setup" priority="500">HasFeature.fCavSpiSac
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pPalVenStr">
      <containerreq phase="Setup" priority="500">HasFeature.fCavSpiVal
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pPalShaVal">
      <containerreq phase="Setup" priority="500">HasFeature.fCavSpiVal
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pwCavRitSh"></bootstrap>
    <bootstrap thing="fCavVirCha"></bootstrap>
    <bootstrap thing="fCavSumSte"></bootstrap>
    <eval phase="Setup"><![CDATA[
      ~replace the level on our "Avatar of Virtue" power
      perform hero.childfound[pPalAvaVir].delete[ReqLevel.?]
      perform hero.childfound[pPalAvaVir].assign[ReqLevel.30]]]></eval>
    </thing>
  <thing id="fCavPVCfix" name="Pace Of The Virtuous Charger" description="While you are riding a mount, that creature and each allied mount within 20 squares of you gain a +2 power bonus to speed. This bonus applies only outside combat." compset="BuildOpt" replaces="fCavPacVir">
    <tag group="BuildOpt" tag="fCavVirCha" name="Virtuous Charger" abbrev="Virtuous Charger"/>
    <tag group="AtLevel" tag="4" name="4" abbrev="4"/>
    </thing>
  <thing id="fCavVirCha" name="Virtuous Charger" description="You gain your choice of the Pace of the Viruous Charger or Summoned Steed features." compset="ClassFeat">
    <fieldval field="usrCandid1" value="(component.BuildOpt) &amp; (BuildOpt.fCavVirCha)"/>
    <usesource source="Dragon"/>
    <tag group="AtLevel" tag="4" name="4" abbrev="4"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    </thing>
  <thing id="fCavSumSte" name="Summoned Steed" description="Galloping through the planar mists to answer the cavalier’s call, the celestial steed takes on the appearance and solidity of a living, breathing beast for as long as the cavalier requires its service. When dismissed, it canters off into cloud and mist, returning to the celestial domains from whence it came. If slain, the steed can be summoned again at full strength the next day.\n\n{b}Benefit:{/b} Instead of your Pace of the Virtuous Charger class feature, you gain the call celestial steed power." compset="BuildOpt">
    <tag group="BuildOpt" tag="fCavVirCha" name="Virtuous Charger" abbrev="Virtuous Charger"/>
    <tag group="Hide" tag="Special"/>
    <tag group="AtLevel" tag="4" name="4" abbrev="4"/>
    <bootstrap thing="pPalCalCel">
      <containerreq phase="Setup" priority="500">HasFeature.fCavSumSte
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    </thing>
  <thing id="ftImStCeBa" name="Improved Steed (Celestial Battle Tiger)" description="{b}Benefit{/b}: When you use your call celestial steed power, you can choose to summon a celestial battle tiger instead of a celestial warhorse." compset="Feat" replaces="ftImproSte" uniqueness="useronce">
    <fieldval field="reqText" value="Call celestial steed power"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <bootstrap thing="eqCelBatTi"></bootstrap>
    </thing>
  <thing id="ftImStCeBe" name="Improved Steed (Celestial Behemoth)" description="{b}Benefit{/b}: When you use your call celestial steed power, you can choose to summon a celestial behemoth instead of a celestial warhorse." compset="Feat" replaces="ftImproCel" uniqueness="useronce">
    <fieldval field="reqText" value="11th level, call celestial steed power"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqLevel" tag="11" name="11" abbrev="11"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <bootstrap thing="eqCeleBehe"></bootstrap>
    </thing>
  <thing id="ftImStCePe" name="Improved Steed (Celestial Pegasus)" description="{b}Benefit{/b}: When you use your call celestial steed power, you can choose to summon a celestial pegasus instead of a celestial warhorse." compset="Feat" replaces="ftImproPeg" uniqueness="useronce">
    <fieldval field="reqText" value="11th level, call celestial steed power"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqLevel" tag="11" name="11" abbrev="11"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <bootstrap thing="eqCelePega"></bootstrap>
    </thing>
  <thing id="ftImStStDr" name="Improved Steed (Silver Dragon)" description="{b}Benefit{/b}: When you use your call celestial steed power, you can choose to summon a celestial dragon mount instead of a celestial warhorse." compset="Feat" replaces="ftImproSil" uniqueness="useronce">
    <fieldval field="reqText" value="21st level, call celestial steed power"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="ReqLevel" tag="21" name="21" abbrev="21"/>
    <tag group="Tier" tag="Heroic" name="Heroic Tier" abbrev="Heroic Tier"/>
    <bootstrap thing="eqSilvDrag"></bootstrap>
    </thing>
  <thing id="pFPalCalCe" name="Call Celestial Steed" description="{b}Effect{/b}: A celestial warhorse appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the Rules Compendium).{br}The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.{br}The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest." compset="Power" replaces="pPalCalCel">
    <fieldval field="pwSpecial" value="You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest."/>
    <fieldval field="pwFlavor" value="The thunder of galloping hooves and a far-off neigh greet your call or whistle. From a silvery mist or cloud, a celestial warhorse or similar steed dressed for battle appears, ready to serve you."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    </thing>
  <thing id="eqCeleWarh" name="Celestial Warhorse" description="{i}Requirement: This mount can only be summoned with the {/i}Call Celestial Steed{i} power.{/i}{br}{br}{b}Celestial Warhorse - Large immortal beast (mount){/b}{br}{b}Initiative{/b} equal to yours {b}Senses{/b} Perception equal to yours{br}{b}HP{/b} your Bloodied Value {b}Healing Surges{/b} none, but you can spend a healing surge for the steed if an effect allows it to spend one{br}{b}Defenses{/b} your defenses, not including any temporary bonuses or penalties {br}{b}Speed{/b} 8 {br}{b}TRAITS{/b}{br}{b}Charger (mount){/b} The steed&apos;s rider gains a +5 bonus to damage rolls on charge attacks.{br}{b}STANDARD ACTIONS{/b}{br}{b}Kick (at-will, basic){/b} {i}Attack:{/i} Melee 1 (one creature); Your level +5 vs AC {i}Hit:{/i} 2d6 + your Charisma modifier damage. {br}{b}Trample (encounter){/b} {i}Effect:{/i} The warhorse moves up to its speed and can move through enemies&apos; spaces during the move, if that enemy is Medium size or smaller. Each time the warhorse enters an enemy&apos;s space for the first time during the move, it makes the following attack against that enemy. {i}Attack:{/i} Melee 0 (one creature); Your level +3 vs Reflex. {i}Hit:{/i} 2d8 + your Charisma modifier damage, and the target falls prone." compset="Mount">
    <fieldval field="grCost" value="0"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    </thing>
  <thing id="eqCelBatTi" name="Celestial Battle Tiger" description="{i}Requirement: This mount can only be summoned with the {/i}Call Celestial Steed{i} power and the {/i}Improved Celestial Steed (celestial battle tiger){i} feat.{/i}{br}{br}{b}Celestial Battle Tiger - Large immortal beast (mount){/b}{br}{b}Initiative{/b} equal to yours {b}Senses{/b} Perception equal to yours{br}{b}HP{/b} your bloodied value {b}Healing Surges{/b} none, but you can spend a healing surge for the tiger if an effect allows it to spend one{br}{b}Defenses{/b} your defenses +1, not including any temporary bonuses or penalties {br}{b}Speed{/b} 9 (forest walk) {br}{b}TRAITS{/b} {br}{b}Tiger Agility (mount){/b} The tiger gains a +10 bonus to Acrobatics and Athletics checks. It does not need to move to gain a running start for Athletics (jump) checks.{br}{b}STANDARD ACTIONS{/b} {br}{b}Bite (At-will, basic){/b} {i}Attack:{/i} Melee 1 (one creature); Your level +5 vs AC. {i}Hit:{/i} 2d8 + your Charisma modifier damage. {br}{b}Battle Pounce{/b} (encounter) {i}Effect:{/i} The tiger jumps up to 5 squares and attacks. {i}Attack:{/i} Melee 1 (one creature); Your level +5 vs AC. {i}Hit:{/i} 3d8 + your Charisma modifier damage, and the target falls prone. {br}{b}TRIGGERED ACTIONS{/b} {br}{b}Raking Claw (at-will){/b} {i}Trigger:{/i} An enemy enters a square adjacent to the tiger. {i}Attack (immediate reaction):{/i} Melee 1 (triggering enemy); Your level +5 vs AC {i}Hit:{/i} 1d8 + your Charisma modifier damage." compset="Mount">
    <fieldval field="grCost" value="0"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    </thing>
  <thing id="eqCeleBehe" name="Celestial Behemoth" description="{i}Requirement: This mount can only be summoned with the {/i}Call Celestial Steed{i} power and the {/i}Improved Celestial Steed (celestial behemoth){i} feat.{/i}{br}{br}{b}Celestial Behemoth - Large immortal beast (mount){/b}{br}{b}Initiative{/b} equal to yours {b}Senses{/b} Perception equal to yours{br}{b}HP{/b} your bloodied value {b}Healing Surges{/b} none, but you can spend a healing surge for the steed if an effect allows it to spend one{br}{b}Defenses{/b} your defenses +2, not including any temporary bonuses or penalties {b}Resist{/b} 5 all{br}{b}Speed{/b} 7 {br}{b}TRAITS{/b} {br}{b}Heavy Impact (mount){/b} The behemoth&apos;s rider gains a +4 power bonus to damage rolls with charge attacks, and any target hit by the rider&apos;s charge attack falls prone. {br}{b}STANDARD ACTIONS{/b} {br}{b}Gore (at-will, basic){/b} {i}Attack:{/i} Melee 1 (one creature); Your level +5 vs AC {i}Hit:{/i} 2d10 + your Charisma modifier damage, and the behemoth pushes the target 1 square. The behemoth can shift into the vacant square. {br}{b}Trample (encounter){/b} {i}Effect:{/i} The behemoth moves up to its speed and can move through enemies’ spaces during the move. Each time the behemoth enters an enemy’s space for the first time during the move, it makes the following attack against that enemy. {i}Attack:{/i} Melee 0; your level +5 vs Reflex {i}Hit:{/i} 4d8 + your Charisma modifier damage, and the behemoth pushes the target 1 square and the target falls prone." compset="Mount">
    <fieldval field="grCost" value="0"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    </thing>
  <thing id="eqCelePega" name="Celestial Pegasus" description="{i}Requirement: This mount can only be summoned with the {/i}Call Celestial Steed{i} power and the {/i}Improved Celestial Steed (celestial pegasus){i} feat.{/i}{br}{br}{b}Celestial Pegasus - Large immortal beast (mount){/b}{br}{b}Initiative{/b} equal to yours {b}Senses{/b} Perception equal to yours{br}{b}HP{/b} your bloodied value {b}Healing Surges{/b} none, but you can spend a healing surge for the steed if an effect allows it to spend one{br}{b}Defenses{/b} your defenses, not including any temporary bonuses or penalties {br}{b}Speed{/b} 8, fly 8 {br}{b}TRAITS{/b} {br}{b}Spirited Charge (mount){/b} The steed’s rider gains a +3 bonus to attack rolls on charge attacks instead of +1. If the charge attack hits, the rider can make a saving throw. {br}{b}STANDARD ACTIONS{/b} {br}{b}Kick (at-will, basic){/b} {i}Attack:{/i} Melee 1 (one creature); Your level +5 vs AC {i}Hit:{/i} 2d8 + your Charisma modifier damage. {br}{b}Flyby Attack (encounter){/b} {i}Effect:{/i} The pegasus moves up to its speed. During this move the pegasus can make a kick attack or its rider can make a melee basic attack. The pegasus and its rider do not provoke opportunity attacks from the enemy it or its rider attack during this action." compset="Mount">
    <fieldval field="grCost" value="0"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    </thing>
  <thing id="eqSilvDrag" name="Silver Dragon Steed" description="{i}Requirement: This mount can only be summoned with the {/i}Call Celestial Steed{i} power and the {/i}Improved Celestial Steed (silver dragon){i} feat.{/i}{br}{br}{b}Silver Dragon Steed - Large immortal magical beast (dragon, mount){/b}{br}{b}Initiative{/b} equal to yours {b}Senses{/b} Perception equal to yours{br}{b}HP{/b} your bloodied value {b}Healing Surges{/b} none, but you can spend a healing surge for the steed if an effect allows it to spend one{br}{b}Defenses{/b} your defenses +2, not including any temporary bonuses or penalties {br}{b}Speed{/b} 8, fly 10 {br}{b}TRAITS{/b} {br}{b}Draconic Power (mount){/b} The dragon&apos;s rider gains a +1 bonus to attack rolls. {br}{b}STANDARD ACTIONS{/b} {br}{b}Bite (at-will, basic){/b} {i}Attack:{/i} Melee 2 (one creature); Your level +5 vs AC {i}Hit:{/i} 3d8 + your Charisma modifier damage. {br}{b}Breath Weapon (cold) (encounter){/b} {i}Attack:{/i} Close blast 5 (creatures in the blast); your level + 3 vs. Reflex {br}{i}Hit:{/i} 3d8 + your Charisma modifier cold damage. {i}Miss:{/i} Half damage. {br}{b}MINOR ACTIONS{/b} {br}{b}New Vigor (encounter; healing){/b} The dragon regains hit points equal to your surge value, and it regains a use of its breath weapon if its breath weapon has been used already in this encounter. {br}{b}TRIGGERED ACTIONS{/b} {br}{b}Tail Slam (at-will){/b} {i}Trigger:{/i} An enemy enters a square adjacent to the dragon. {i}Attack (Immediate Reaction):{/i} Melee 1 (triggering enemy); your level + 5 vs. AC {i}Hit:{/i} 3d6 + your Charisma modifier damage, and the target falls prone." compset="Mount">
    <fieldval field="grCost" value="0"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    </thing>
  </document>
