<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
  <thing id="fBlaSpiDom" name="Spirit of Domination" description="Once per round while you have temporary hit points, you can take a free action to deal damage to yourself right before making an attack roll against a target. The damage equals your Charisma modifier. You then gain a bonus to the damage roll against the target. The bonus equals the damage you took." compset="BuildOpt">
    <usesource source="PlEsShadow"/>
    <tag group="Hide" tag="Special"/>
    <tag group="AtLevel" tag="1" name="1" abbrev="1"/>
    <tag group="BuildOpt" tag="fBlaSpiVic" name="Spirit of Vice"/>
    </thing>
  <thing id="fBlaSpiFur" name="Spirit of Fury" description="\Nhile you have combat advantage against an enemy, you gain a +2 bonus to damage rolls. The bonus increases to +4 while you are bloodied or adjacent to a bloodied creature." compset="BuildOpt">
    <usesource source="PlEsShadow"/>
    <tag group="Hide" tag="Special"/>
    <tag group="AtLevel" tag="1" name="1" abbrev="1"/>
    <tag group="BuildOpt" tag="fBlaSpiVic" name="Spirit of Vice"/>
    </thing>
  <thing id="fBlaDarMen" name="Dark Menace" description="You are a warrior first and foremost, demonstrating your battle prowess through complex fighting maneouvers and weapon mastery. Even so, you are unconstraincd by cumbersome notions of virtue, and you readily exploit any advantage available. You&apos;ve found that the dark vice growing in your soul is a \nfighting boon. You draw on this darkness, spreading it to your enemies when they are vulnerable.\n\n{b}Benefit:{/b} Whenever you make a weapon attack ainst an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="ReqLevel" tag="1"/>
    </thing>
  <thing id="fBlaShrSha" name="Shroud of Shadow" description="Shadow rises at your beck and call. You can command it to sheathe you in it protective swirl.\n\n{b}Benefit:{/b} You gain the {i}shroud of shadow{/i} power." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="ReqLevel" tag="1"/>
    <bootstrap thing="pPalShrSha"></bootstrap>
    </thing>
  <thing id="fBlaSpiVic" name="Spirit Of Vice" description="Your devotion to your vice rewards you with a new level of power.\n\n{b}Benefit:{/b} You gain a benefit associated with your vice (Domination or Fury).\n\n{b}VICE OF DOMINATION{/b}\n\nThe world demands order. Chaos is a cancer, undermining civilization&apos;s advance, fomenting crimes, sowing discord, and encouraging upheaval. Understanding the world&apos;s crying need, you crusade for order at any cost. When necessary, you enforce your will harshly, making examples of the disobedient.\n\nGood and evil are methods, not ends-they can both bring stability. You might attempt to serve the greater good even if your methods can be harsh. To channel your vlce, you might seek out the basest threats to stability, s11ch as demons. marauding monsters, and other chaotically minded evildoers. Only evil blackguards give in to true tyranny, destroying the hearts and minds of subjects to make certain they obey every command.\n\nWithin a group, you push for ideas that involve imposing order on the situation most efficiently. You might have little tolerance for disorganization, even if such a state encourages freedom. You support authority, acknowledging the most effective leader of a group you&apos;re in even if that individual is not you. However, you expect a leader to handle situations competently or to step down. Dominance is earned, not claimed. \n\n{b}Alignment:{/b}You must be unaligned or evil to focus on the vice of domination. Good can confuse the issue of order and authority, and chaos is unacceptable.\n\n{b}VICE OF FURY{/b}\n\nAnger is a common emotion on the battlefield. It&apos;s perfectly natural to feel fury when enemies kill a friend or when a traitor betrays you and your companions. Frustration is bound to arise when a foe slips away or an objectjve remains out of reach. Such rage  is hardly a vice.\n \nFury&apos;s dark side arises when it occludes thought, when it rules action, and when it harms without thought for the consequences. Blackguards who indulge in their fury run the risk of losing control and striking out at anyone in their path. Guilt and innocence become meaningless concepts to a warrior in fury&apos;s throes. Such paladins can work terrible acts when consumed by their passions.\n\nWhen fury is your vice, you might be temperamental and violent. You could erupt at the slightest provocation, resorting to hostility to solve your problems. Or you might make every effort to maintain control when you need to, letting the hound of fury loose only when it is needed. Even then, if pushed too far, you risk exploding. If you aim to keep your fury under control, your biggest fear is hurting someone or something you value.\n\n{b}Alignment:{/b} You can embrace the vice of fury as long as you are not lawful good. Most heroic blackguards fury are unaligned. Rage clouds philosophical positions and overshadows peaceable solutions." compset="ClassFeat">
    <fieldval field="usrCandid1" value="(component.BuildOpt) &amp; (BuildOpt.fBlaSpiVic)"/>
    <usesource source="PlEsShadow"/>
    <tag group="AtLevel" tag="1" name="1" abbrev="1"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    </thing>
  <thing id="fBlaImShFu" name="Improved Shroud of Shadow (Fury)" description="When you draw directly on shadow magic, your fury infuses your attacks.\n\n{b}Benefit:{/b} When you use your shroud of shadow, you gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + your Charisma modifier. At 13rd level, the bonus increases to 5 + your Charisma modifier." compset="BuildOpt">
    <usesource source="PlEsShadow"/>
    <tag group="BuildOpt" tag="fBlaImpShr" name="Improved Shroud of Shadow" abbrev="Improved Shroud of Shadow"/>
    <tag group="AtLevel" tag="7" name="7" abbrev="7"/>
    <eval phase="Setup" priority="400"><![CDATA[
      ~we're active if our "fury" vice was chosen
      if (hero.child[fBlaSpiFur].tagis[Helper.ChosenOpt] <> 0) then
        perform assign[Helper.ChosenOpt]
        endif]]>
      <before name="Build option final"/>
      <after name="Build option activated"/>
      </eval>
    </thing>
  <thing id="fBlaImShDo" name="Improved Shroud of Shadow (Domination)" description="When you draw on shadow for protection, your shroud becomes more substantial, forming a greater barrier against your enemies&apos; attacks.\n\n{b}Benefit:{/b} When you use your shroud of shadow, you gain additional temporary hit points equal to 2 + your Charisma modifier. At 23rd level, the additional temporary hit points increase to 5 + your Charisma modifier." compset="BuildOpt">
    <usesource source="PlEsShadow"/>
    <tag group="BuildOpt" tag="fBlaImpShr" name="Improved Shroud of Shadow" abbrev="Improved Shroud of Shadow"/>
    <tag group="AtLevel" tag="7" name="7" abbrev="7"/>
    <eval phase="Setup" priority="400"><![CDATA[
      ~we're active if our "domination" vice was chosen
      if (hero.child[fBlaSpiDom].tagis[Helper.ChosenOpt] <> 0) then
        perform assign[Helper.ChosenOpt]
        endif]]>
      <before name="Build option final"/>
      <after name="Build option activated"/>
      </eval>
    </thing>
  <thing id="clsBlackgu" name="Blackguard" description="Blackguards are shadow warriors who embrace the power of what most people consider to be a vice or a dark emotion. A blackguard&apos;s vice becomes a central focus for that individual&apos;s divine power. Dominance and fury are among the forces that blackguards cultivate to fuel their might." compset="Class" uniqueness="unique">
    <fieldval field="clsRoleTxt" value="You are a warrior who focuses divine power through a dark vice. You wield this vice as a weapon, using it to slay any who oppose you."/>
    <fieldval field="clsSkills" value="4"/>
    <fieldval field="clsFort" value="1"/>
    <fieldval field="clsRef" value="1"/>
    <fieldval field="clsWill" value="1"/>
    <fieldval field="clsStartHP" value="15"/>
    <fieldval field="clsHPLev" value="6"/>
    <fieldval field="clsSurges" value="10"/>
    <usesource source="PlEsShadow"/>
    <tag group="ClassName" tag="Paladin" name="Paladin" abbrev="Paladin"/>
    <tag group="ClassRole" tag="Striker"/>
    <tag group="Hero" tag="HidePwrAtW" name="No At-Will Powers" abbrev="No At-Will Powers"/>
    <tag group="Hero" tag="HidePwrEnc" name="No Encounter Powers" abbrev="No Encounter Powers"/>
    <tag group="ImplemType" tag="itHolySym" name="Holy Symbol" abbrev="Holy Symbol"/>
    <tag group="KeyAbility" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="KeyAbility" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="Skill" tag="skAthletic" name="Athletics" abbrev="Athletics"/>
    <tag group="Skill" tag="skEnduranc" name="Endurance" abbrev="Endurance"/>
    <tag group="Skill" tag="skHistory" name="History" abbrev="History"/>
    <tag group="Skill" tag="skIntimida" name="Intimidate" abbrev="Intimidate"/>
    <tag group="Skill" tag="skReligion" name="Religion" abbrev="Religion"/>
    <tag group="WpCatRqMel" tag="wcMilitary" name="Military" abbrev="Military"/>
    <tag group="WpCatRqMel" tag="wcSimple" name="Simple" abbrev="Simple"/>
    <tag group="WpCatRqRng" tag="wcMilitary" name="Military" abbrev="Military"/>
    <tag group="WpCatRqRng" tag="wcSimple" name="Simple" abbrev="Simple"/>
    <tag group="ArmorProf" tag="apChain" name="Chainmail" abbrev="Chainmail"/>
    <tag group="ArmorProf" tag="apCloth" name="Cloth Armor" abbrev="Cloth Armor"/>
    <tag group="ArmorProf" tag="apHide" name="Hide Armor" abbrev="Hide Armor"/>
    <tag group="ArmorProf" tag="apLeather" name="Leather Armor" abbrev="Leather Armor"/>
    <tag group="ArmorProf" tag="apPlate" name="Plate Armor" abbrev="Plate Armor"/>
    <tag group="ArmorProf" tag="apScale" name="Scale Armor" abbrev="Scale Armor"/>
    <tag group="ArmorProf" tag="apShieldHv" name="Heavy Shields" abbrev="Heavy Shields"/>
    <tag group="ArmorProf" tag="apShieldLg" name="Light Shields" abbrev="Light Shields"/>
    <tag group="Class" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="Skill" tag="skArcana"/>
    <tag group="Skill" tag="skBluff"/>
    <tag group="Skill" tag="skThievery"/>
    <tag group="User" tag="RecomPower"/>
    <bootstrap thing="pPalVicRew"></bootstrap>
    <bootstrap thing="fBlaExDrS3"></bootstrap>
    <bootstrap thing="fBlaImShDo"></bootstrap>
    <bootstrap thing="fBlaImShFu"></bootstrap>
    <bootstrap thing="fBlaExDS13"></bootstrap>
    <bootstrap thing="fBlaDauPre"></bootstrap>
    <bootstrap thing="fBlaShaLea"></bootstrap>
    <bootstrap thing="fBlaShaInf"></bootstrap>
    <bootstrap thing="pfPalAvaVi"></bootstrap>
    <bootstrap thing="CavPwrAtW"></bootstrap>
    <bootstrap thing="pPalDreSmi"></bootstrap>
    <bootstrap thing="CavPwrEnc"></bootstrap>
    <bootstrap thing="CavPwrUti"></bootstrap>
    <bootstrap thing="CavPwrDai"></bootstrap>
    <bootstrap thing="pfPalFerSt">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiFur
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pPalRamBlo">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiFur
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pfPalDomSt">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiDom
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pfPalDarGr">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiDom
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pPalShrSha"></bootstrap>
    <bootstrap thing="fBlaSpiVic"></bootstrap>
    <bootstrap thing="fBlaSpiDom"></bootstrap>
    <bootstrap thing="fBlaSpiFur"></bootstrap>
    <bootstrap thing="pfPalVenSt"></bootstrap>
    <bootstrap thing="fBlaDarMen"></bootstrap>
    <eval phase="Setup"><![CDATA[
      ~replace the level on our "Avatar of Virtue" power
      perform hero.childfound[pPalAvaVir].delete[ReqLevel.?]
      perform hero.childfound[pPalAvaVir].assign[ReqLevel.30]]]></eval>
    </thing>
  <thing id="fBlaExDrS3" name="Extra Dread Smite" description="You gain one more use of holy smite per encounter, but you can still use it only once per turn." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="AtLevel" tag="3" name="3" abbrev="3"/>
    <eval phase="Setup" priority="1000">doneif (activated = 0)
      hero.childfound[pPalDreSmi].field[spcMax].value += 1</eval>
    </thing>
  <thing id="fBlaExDS13" name="Extra Dread Smite" description="You gain one more use of holy smite per encounter, but you can still use it only once per turn." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="AtLevel" tag="13" name="13" abbrev="13"/>
    <eval phase="Setup" priority="1000">doneif (activated = 0)
      hero.childfound[pPalDreSmi].field[spcMax].value += 1</eval>
    </thing>
  <thing id="pfPalVenSt" name="Vengeance Strike" description="{b}Hit{/b}: 1[W] + Strength modifier damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).{br}Level 21: 2[W] + Strength modifier damage." compset="Power" replaces="pPalVenStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="As your enemies press in upon you, your soul is filled with vengeance, and you use that strength to lash out."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalVicRe" name="Vice&apos;s Reward" description="{b}Effect{/b}: You gain 5 temporary hit points, and you can make a saving throw. In addition, you gain a +2 power bonus to all defenses until the end of your next turn.{br}Level 11: 10 temporary hit points.{br}Level 21: 15 temporary hit points." compset="Power" replaces="pPalVicRew">
    <fieldval field="pwFlavor" value="Your vice buoys your heart, and you revel in the power it provides."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalSerVi" name="Servant of Vice" description="{b}Effect{/b}: You conjure a Small servant in an unoccupied square in the burst. The servant lasts until the end of the encounter. The servant occupies its square and can be attacked. Its defenses equal yours, and it is destroyed if it is hit by an attack. Creatures other than you grant combat advantage while adjacent to the servant.{br}You can give the servant the following commands.{br}{br}{b}Move Action (Teleportation){/b}: The servant teleports up to 6 squares.{br}{br}{b}Minor Action{/b}: The servant tries to answer a question you pose to it. The DM determines a DC for the question, and you roll a d20 and add 7 + one-half your level. For every daily magic item power sacrificed by you or an ally within 5 squares of the servant, the servant gains a +5 bonus to the check. You can take this minor action a number of times per day equal to your Charisma modifier." compset="Power" replaces="pPalSerVic">
    <fieldval field="pwFlavor" value="Acrid smoke disperses to reveal a creature called from the vice that dwells in your heart."/>
    <fieldval field="pwRange1" value="2"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="EffectType" tag="Conjur" name="Conjuration" abbrev="Conjuration"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    <tag group="ReqLevel" tag="4"/>
    </thing>
  <thing id="pfPalDarMa" name="Dark Majesty" description="{b}Hit{/b}: 2[W] + Strength modifier psychic damage, and you slide the target up to 2 squares. One enemy adjacent to the target at the end of the slide then takes 10 damage.{br}{br}{b}Miss{/b}: Half damage, and you can slide the target 1 square. One enemy adjacent to the target at the end of the slide then takes 5 damage." compset="Power" replaces="pPalDarMaj">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Your strike worms its way into your enemy&apos;s mind, turning it against its erstwhile allies."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defWill" name="Will" abbrev="Will"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Psychic" name="Psychic" abbrev="Psychic"/>
    <tag group="EffectType" tag="Charm" name="Charm" abbrev="Charm"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalFreSm" name="Frenzying Smite" description="{b}Hit{/b}: 4[W] + Strength modifier damage, and you push the target up to 2 squares. You then shift up to 3 squares to a square adjacent to the target.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You grant combat advantage until the start of your next turn." compset="Power" replaces="pPalFreSmi">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Your anger gets the better of you, lending weight to your strike, driving you after the fleeing foe, and blinding you to danger."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon4" name="4[W]" abbrev="4[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalAspDo" name="Aspect of Domination" description="{b}Effect{/b}: Until the end of the encounter, when you hit any enemy with an at-will melee attack, you also push that target up to a number of squares equal to your Charisma modifier." compset="Power" replaces="pPalAspDom">
    <fieldval field="pwFlavor" value="You radiate crushing dread so powerful that your enemies cannot bear to be near you."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="EffectType" tag="Fear" name="Fear" abbrev="Fear"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalAspFe" name="Aspect of Ferocity" description="{b}Effect{/b}: Until the end of the encounter, your melee weapon attacks deal 1[W] extra damage when you are adjacent to at least one bloodied creature." compset="Power" replaces="pPalAspFer">
    <fieldval field="pwFlavor" value="The blood of wounded foes feeds your anger, empowering your blows."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalDeaAn" name="Death Angel" description="{b}Hit{/b}: 3[W] + Strength modifier necrotic damage. The target chooses either to take a free action to move up to its speed to a square as far as possible away from you, or to become dazed (save ends).{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You can teleport to an unoccupied square in the blast." compset="Power" replaces="pPalDeaAng">
    <fieldval field="pwTarget" value="One creature in the blast"/>
    <fieldval field="pwFlavor" value="You single out an enemy for punishment, adding confusion or fear for good measure. So ghastly is your visage that your foes make way."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="EffectType" tag="Fear" name="Fear" abbrev="Fear"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBlast" name="Close Blast" abbrev="Close Blast"/>
    <tag group="AttackVs" tag="defWill" name="Will" abbrev="Will"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalSpiHa" name="Spirit Harrow" description="{b}Hit{/b}: 2[W] + Strength modifier psychic damage, and the target cannot shift or make opportunity attacks (save ends both).{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: If the target has 10 hit points or fewer, it is stunned until the end of your next turn." compset="Power" replaces="pPalSpiHar">
    <fieldval field="pwTarget" value="Each creature in the burst"/>
    <fieldval field="pwFlavor" value="Your weapon fades, becoming smoky and gray. It passes through flesh and armor to touch the animating spirit within."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Psychic" name="Psychic" abbrev="Psychic"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalDeaAu" name="Deathly Aura" description="{b}Effect{/b}: You activate an aura 1 that lasts until the end of the encounter. While you are bloodied, enemies in the aura take necrotic damage after they are hit by any attack. The damage equals your Charisma modifier." compset="Power" replaces="pPalDeaAur">
    <fieldval field="pwFlavor" value="The spirit of death surrounds you, nipping at your foes as they are struck."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalTurDa" name="Turn of the Dark Tide" description="{b}Effect{/b}: Each target can take damage equal to one-half his or her level to make a saving throw with a +4 power bonus. The damage cannot be reduced in any way." compset="Power" replaces="pPalTurDar">
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <fieldval field="pwFlavor" value="You whisper a dread word that lets you and your companions sacrifice health to shed an affliction."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalAvaSl" name="Avatar of Slaughter" description="{b}Hit{/b}: 3[W] + Strength modifier necrotic damage.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You gain the following benefits until the end of the encounter.{br}* You gain a +4 power bonus to damage rolls.{br}* The first time you hit an enemy with an attack on each of your turns, a second enemy adjacent to you takes 10 necrotic damage." compset="Power" replaces="pPalAvaSla">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Your skin turns stark white and your eyes blacken as you strike with a death shriek."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalAvaSu" name="Avatar of Subjugation" description="{b}Hit{/b}: 3[W] + Strength modifier necrotic damage.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You gain the following benefits until the end of the encounter.{br}* You gain a +2 power bonus to attack rolls.{br}* You gain 5 temporary hit points at the start of each of your turns.{br}* Once per round as a minor action, you can choose one willing ally. That ally takes 5 damage but gains 10 temporary hit points." compset="Power" replaces="pPalAvaSub">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Your skin becomes like iron, your eyes like the fire of the forge as you crush your foe before you."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalPraSa" name="Pragmatic Sacrifice" description="{b}Trigger:{/b} An attack&apos;s damage reduces you to 0 hit points or fewer. \n\n{b}Effect{/b}: You don&apos;t take the damage. Instead, the target takes it and then gains 10 temporary hit points." compset="Power" replaces="pPalPraSac">
    <fieldval field="pwTarget" value="One ally in the burst"/>
    <fieldval field="pwFlavor" value="Your stained soul seals your wounds as they occur, and, blunted by the transference, the damage finds another home."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalShaHe" name="Shadow Healing" description="{b}Effect{/b}: You regain hit points equal to your bloodied value and can make a saving throw. You cannot spend healing surges until the end of your next short rest." compset="Power" replaces="pPalShaHea">
    <fieldval field="pwFlavor" value="Your soul fires with darkness, and your body heals, but your natural faculties are dormant for a while afterward."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalPluSm" name="Plundering Smite" description="{b}Trigger:{/b} You hit an adjacent creature with an at-will weapon attack. \n\n{b}Effect{/b}: The target takes 10 necrotic damage, and ongoing 10 necrotic damage (save ends). The target takes a -2 penalty to saving throws against this ongoing damage. Each time the target takes the ongoing damage, you regain 10 hit points." compset="Power" replaces="pPalPluSmi">
    <fieldval field="pwTarget" value="The creature you hit"/>
    <fieldval field="pwFlavor" value="Your strike leaves a vile blight behind. As your enemy&apos;s energy ebbs, yours grows."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="19" name="19" abbrev="19"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalRuiSm" name="Ruinous Smite" description="{b}Trigger:{/b} You hit an adjacent creature with an at-will weapon attack.\n\n{b}Effect{/b}: The target takes 25 damage and falls prone. It can&apos;t stand up while you are adjacent to it (save ends). You grant combat advantage until the end of your next turn." compset="Power" replaces="pPalRuiSmi">
    <fieldval field="pwTarget" value="The creature you hit"/>
    <fieldval field="pwFlavor" value="Your blow proves more costly than the enemy realized, and it collapses to the ground."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="19" name="19" abbrev="19"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalRavSh" name="Ravenous Shadows" description="{b}Effect:{/b} You conjure a wall of darkness that lasts until the end of your next turn. The wall&apos;s squares are heavily obscured. and it can be up to 4 squares high. Any creature that enters the wall or ends its turn there takes 15 cold and necrotic damage. When the wall appears, make the following attack. \n\n{b}Hit{/b}: The target is immobilized until the end of its next turn. If the target is outside the wall, the target slides 1 square into it.\n\n{b}Sustain Minor{/b}: The wall persists until the end of your next turn, and you can repeat the attack." compset="Power" replaces="pPalRavSha">
    <fieldval field="pwTarget" value="Each creature in the wall or adjacent to it"/>
    <fieldval field="pwFlavor" value="You recall the twisted spirits of your past victims to torment your current enemies. Channeled through your weapon, the spirits form a swirling, life-draining mass."/>
    <fieldval field="pwRange1" value="10"/>
    <fieldval field="pwRange2" value="10"/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="EffectType" tag="Conjur" name="Conjuration" abbrev="Conjuration"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="AreaWall" name="Area Wall" abbrev="Area Wall"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="DamageType" tag="Cold" name="Cold" abbrev="Cold"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalVenIn" name="Venomous Infection" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and ongoing 20 acid and poison damage (save ends).{br}{br}{b}Miss{/b}: Half damage, and ongoing 10 acid and poison damage (save ends).{br}{br}{b}Effect{/b}: When the target first becomes bloodied or drops to 0 hit points, creatures in a close blast 3 from the target take 10 poison and acid damage. You determine the location of the blast." compset="Power" replaces="pPalVenInf">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="You cleave with a suddenly toxic weapon, leaving behind a deadly infection. The enemy sickens as its blood becomes virulent poison."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Acid" name="Acid" abbrev="Acid"/>
    <tag group="DamageType" tag="Poison" name="Poison" abbrev="Poison"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalAvaVi" name="Avatar of Vice" description="{b}Hit{/b}: 5[W] + Strength modifier necrotic damage.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You gain the following benefits until the end of the encounter.{br}* Your attacks deal extra necrotic damage equal to your Charisma modifier.{br}* Once per turn after you attack an enemy and hit, you gain 10 temporary hit points. If the attack already grants temporary hit points to you, you gain 5 additional temporary hit points.{br}* If you start your turn with no uses available of your dread smite power, roll a d6. On a 5 or 6, you regain one use of that power." compset="Power" replaces="pPalAvaVic">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Your soul-searing strike releases the vice within you, transforming you into living shadow."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon5" name="5[W]" abbrev="5[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalDomSt" name="Dominator&apos;s Strike" description="{b}Hit{/b}: 1[W] + Strength modifier damage. You gain temporary hit points equal to your Charisma modifier.{br}Level 21: 2[W] + Strength modifier damage." compset="Power" replaces="pPalDomStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="You are toughened as you prove your superiority."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalDarGr" name="Dark Grace" description="{b}Effect{/b}: You activate an aura 1 that lasts until the end of the encounter. Whenever you or an ally in the aura hits an enemy, he or she gains 5 temporary hit points. Whenever an ally in the aura spends a healing surge, he or she regains only half the hit points, and you regain the rest." compset="Power" replaces="pPalDarGra">
    <fieldval field="pwFlavor" value="You shine with a soft golden light, inspiring allies at your side and drawing their life force to you."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="pfPalFerSt" name="Ferocious Strike" description="{b}Hit{/b}: 1[W] + Strength modifier damage. You gain combat advantage against the first enemy you attack before the end of your next turn.{br}Level 21: 2[W] + Strength modifier damage." compset="Power" replaces="pPalFerStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="The pain you inflict promises more agony to come."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsPaladin" name="Paladin" abbrev="Paladin"/>
    <tag group="PowerSrc" tag="Divine" name="Divine" abbrev="Divine"/>
    <tag group="PowerSrc" tag="Shadow" name="Shadow" abbrev="Shadow"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="RecomClass" tag="clsBlackgu"/>
    </thing>
  <thing id="fGrBlVicSt" name="Vice&apos;s Strength" description="The vice darkening your soul is never far from your thoughts. It lends you strength when other forces threaten to overpower you.\n\n{b}Benefit:{/b} You gain a +2 bonus to saving throws and a +4 bonus to saving throws against fear effects." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="ReqLevel" tag="11"/>
    </thing>
  <thing id="fBlaDauPre" name="Dauntless Presence" description="Few would accuse you of sentimentaIity toward yourcompanions, yet you hate to see them harmed. When they flag, your cause is weakened. That cannot be allowed. When your allies pause to heal, your fanaticism to continue the fight is bolstered.\n\n{b}Benefit:{/b} When an ally spends a healing surge while adjacent to you, you gain temporary hit points equal to your Charisma modifier." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="AtLevel" tag="17" name="17" abbrev="17"/>
    </thing>
  <thing id="fBlaShaLea" name="Shadow Leap" description="When cloaked in shadow, you can leap through the darkness behveen space and time, vanishing and reappeari ng elsewhere.\n\n{b}Benefit:{/b} After you use {i}shroud ofshadow{/i}, you can take a free action to teleport up to 5 squares." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="AtLevel" tag="24"/>
    </thing>
  <thing id="fBlaShaInf" name="Shadow Infusion" description="Shadow power infuses your soul, your mind, and your body. You no longer fear the touch of the grave or the icy cold of darkness.\n\n{b}Benefit:{/b} You gain resist 20 necrotic and resist 20 cold." compset="ClassFeat">
    <usesource source="PlEsShadow"/>
    <tag group="AtLevel" tag="27" name="27" abbrev="27"/>
    </thing>
  <thing id="ppfGrimBla" name="Grim Blackguard" description="As you grow in power, the vice within you, already strong, takes a more prominent role. It begins to define your powers completely, and you must be strong to keep the vice&apos;s stain from affecting other aspects of your life." compset="Paragon" replaces="ppGrimBla" uniqueness="unique">
    <fieldval field="reqText" value="Only a blackguard can take this paragon path."/>
    <usesource source="PlEsShadow" parent="Supplement" name="Heroes of Shadow"/>
    <tag group="ReqClass" tag="clsBlackgu"/>
    <bootstrap thing="fParVicStr"></bootstrap>
    <bootstrap thing="fParDarBle"></bootstrap>
    <bootstrap thing="pParAltDom">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiDom
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pParAltFur">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiFur
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pParMorDre">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiDom
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pParUncFur">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiFur
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pParProDom">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiDom
        <after name="Build option final"/>
        </containerreq>
      </bootstrap>
    <bootstrap thing="pParSlato">
      <containerreq phase="Setup" priority="500">HasFeature.fBlaSpiFur</containerreq>
      </bootstrap>
    <bootstrap thing="fParBlaDom"></bootstrap>
    <bootstrap thing="fParBlaFur"></bootstrap>
    </thing>
  <thing id="fGrBlaAcDo" name="Blackguard&apos;s Action (Domination)" description="When you spend an action point to take an extra action, you gain a power bonus to attack rolls until the end of your next turn. The bonus equals the number of allies within 2 squares of you." compset="ClassFeat" replaces="fParBlaDom">
    <tag group="ReqLevel" tag="11"/>
    <eval phase="Setup" priority="400"><![CDATA[
      ~we're active if our "domination" virtue was chosen
      if (hero.child[fBlaSpiDom].tagis[Helper.ChosenOpt] = 0) then
        perform assign[Hide.Special]
        perform assign[Hide.Paragon]
        endif]]>
      <before name="Build option final"/>
      <after name="Build option activated"/>
      </eval>
    </thing>
  <thing id="fGrBlaAcFu" name="Blackguard&apos;s Action (Fury)" description="When you spend an action point to take an extra action, you gain combat advantage against all enemies until the end of your turn." compset="ClassFeat" replaces="fParBlaFur">
    <tag group="ReqLevel" tag="11"/>
    <eval phase="Setup" priority="400"><![CDATA[
      ~we're active if our "fury" virtue was chosen
      if (hero.child[fBlaSpiFur].tagis[Helper.ChosenOpt] = 0) then
        perform assign[Hide.Special]
        perform assign[Hide.Paragon]
        endif]]>
      <before name="Build option final"/>
      <after name="Build option activated"/>
      </eval>
    </thing>
  </document>
