<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
  <thing id="pfArdArdEr" name="Ardent Eruption" description="{b}Trigger{/b}: You are bloodied by an attack\n{b}Effect{/b}: The target gains a +2 bonus to his or her damage rolls until the start of your next turn.\nLevel 11: +4 bonus.\nLevel 21: +6 bonus." compset="Power" replaces="pArdArdEru">
    <fieldval field="pwTarget" value="Each ally in the burst"/>
    <fieldval field="pwFlavor" value="Your pain bleeds from you in a wave, touching your allies and lending new ferocity to their attacks."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Feature" name="Feature" abbrev="Feature"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdArdOu" name="Ardent Outrage" description="{b}Trigger{/b}: You are bloodied by an attack\n{b}Effect{/b}: Each target grants combat advantage until the start of your next turn." compset="Power" replaces="pArdArdOut">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwFlavor" value="As you take a hit, your anger unbalances your foes."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="PHB3" parent="Supplement" name="Player&apos;s Handbook 3"/>
    <tag group="PowerType" tag="Feature" name="Feature" abbrev="Feature"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdIntLa" name="Intent Laid Bare" description="{b}Hit{/b}: 1[W] + Charisma modifier damage, and the target cannot shift until the end of your next turn.\n\n{b}Effect{/b}: You can communicate with the target via telepathy 5 until the end of your next turn.\n\n{b}Augment 1{/b}\n{b}Effect{/b}: As above, and the target takes a -2 penalty on attack rolls that include you as a target until the end of your next turn.\n\n{b}Augment 2{/b}\n{b}Hit{/b}: 2[W] + Charisma modifier damage, and the target cannot shift until the end of your next turn.\n\n{b}Effect{/b}: As above, and until the end of your next turn, if the target moves, you or one ally within 5 squares of you can shift 1 square as a free action." compset="Power" replaces="pArdIntLai">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwSpecial" value="You can use this power unaugmented as a melee basic attack."/>
    <fieldval field="pwFlavor" value="You slip into your opponent&apos;s mind while the pain from your attack distracts it."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfArdUnsRe" name="Unsteadying Rebuke" description="{b}Trigger{/b}: An enemy targets you with a melee attack\n\n{b}Hit{/b}: 1[W] + Charisma modifier damage, and you slide the target 1 square to a square adjacent to you.\n\n{b}Effect{/b}: You lose your standard action on your next turn.\n\n{b}Augment 1{/b}\n{b}Hit{/b}: As above, and one ally adjacent to you can shift to any unoccupied square adjacent to the target&apos;s new position as a free action.\n\n{b}Augment 2{/b}\n{b}Hit{/b}: 1[W] + Charisma modifier damage, and you slide the target a number of squares equal to your Wisdom modifier. You then slide each enemy now adjacent to the target 1 square.\n\n{b}Effect{/b}: You do not lose your standard action on your next turn." compset="Power" replaces="pArdUnsReb">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="Your enemy&apos;s attack inspires a savage psionic rebuke, letting you shift the battlefield&apos;s perspective in your favor."/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="3" name="3" abbrev="3"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfArdClaIm" name="Clarifying Impact" description="{b}Hit{/b}: 1[W] + Charisma modifier damage.\n\n{b}Effect{/b}: Until the end of your next turn, the target does not benefit from partial cover or partial concealment on attacks made by you or allies adjacent to you.\n\n{b}Augment 1{/b}\n{b}Effect{/b}: As above, but you also gain a +5 power bonus to Perception checks made to find hidden creatures until the end of your next turn.\n\n{b}Augment 2{/b}\n{b}Keyword{/b}: Aura\n\n{b}Attack{/b}: Charisma vs. AC. If the target is adjacent to one of your allies, you have combat advantage for this attack.\n\n{b}Hit{/b}: 2[W] + Charisma modifier damage.\n\n{b}Effect{/b}: You activate an aura 5 that lasts until the end of your next turn. Enemies in the aura cannot benefit from partial cover or partial concealment." compset="Power" replaces="pArdClaImp">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwSpecial" value="You can use this power unaugmented as a melee basic attack."/>
    <fieldval field="pwFlavor" value="Smashing your weapon into the enemy heightens your mind&apos;s ability to pick out concealed and hidden foes."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfArdForCu" name="Forward-Thinking Cut" description="{b}Hit{/b}: 1[W] + Charisma modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls until the start of your next turn.\n\n{b}Augment 1{/b}\n{b}Effect{/b}: You can shift 1 square and then charge, using this power in place of the charge’s melee basic attack.\n\n{b}Augment 2{/b}\n{b}Effect{/b}: One or two allies you can see can each charge creatures other than the target as a free action, with a power bonus to their damage rolls equal to your Constitution modifier." compset="Power" replaces="pArdForCut">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwSpecial" value="When charging, you can use this power unaugmented in place of a melee basic attack."/>
    <fieldval field="pwFlavor" value="You fling yourself at your enemy, and your allies attack more mightily in response."/>
    <usesource source="PHB3" parent="Supplement" name="Player&apos;s Handbook 3"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfArdMinSt" name="Mindlink Strike" description="{b}Hit{/b}: 1[W] + Charisma modifier damage, and one ally adjacent to the target can make a melee basic attack against it as an opportunity action.\n\n{b}Effect{/b}: One ally adjacent to you can make a melee basic attack against the target as an opportunity action. On a hit, you and the ally can each shift as a free action.\n\n{b}Augment 1{/b}\n{b}Effect{/b}: As above, and the ally gains a +3 power bonus to the damage roll if he or she is marking the target.\n\n{b}Augment 2{/b}\n{b}Range{/b}: Close burst 1\n\n{b}Target{/b}: Each enemy you can see in the burst\n\n{b}Attack{/b}: Charisma vs. AC\n\n{b}Hit{/b}: 1[W] + Charisma modifier damage, and one ally adjacent to the target can make a melee basic attack against it as an opportunity action." compset="Power" replaces="pArdMinStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Linking minds with an ally, you coordinate your efforts to confound your foe."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PHB3" parent="Supplement" name="Player&apos;s Handbook 3"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfArdTraAs" name="Trailblazing Assault" description="{b}Hit{/b}: 1[W] + Charisma modifier damage. One ally within 5 squares of you gains a +2 power bonus to speed until the end of your next turn.\n\n{b}Augment 1{/b}\n{b}Keyword{/b}: Healing\n\n{b}Hit{/b}: As above, and the ally regains hit points equal to your Constitution modifier if he or she hits with a charge attack before the end of your next turn.\n\n{b}Augment 2{/b}\n{b}Keyword{/b}: Healing\n\n{b}Hit{/b}: 1[W] modifier damage. One ally you can see charges with a power bonus to the attack roll equal to your Constitution modifier. If the ally hits with this attack, he or she gains a +2 power bonus to all defenses until the start of your next turn and can spend a healing surge." compset="Power" replaces="pArdTraAss">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwSpecial" value="When charging, you can use this power in place of a melee basic attack."/>
    <fieldval field="pwFlavor" value="Your attack opens up the battlefield, letting an ally surge forward to attack."/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfArdUncAs" name="Unconscious Assault" description="{b}Hit{/b}: 2[W] + Charisma modifier damage.\n\n{b}Effect{/b}: The target charges an enemy you choose as a free action. If this attack hits, the target takes 10 psychic damage and the creature it charged takes 10 extra psychic damage.\n\n{b}Augment 2{/b}\n{b}Effect{/b}: As above, and you slide the target 2 squares before it makes its attack.\n\n{b}Augment 6{/b}\n{b}Keyword{/b}: Weapon\n\n{b}Range{/b}: Melee weapon\n\n{b}Attack{/b}: Charisma vs. AC\n\n{b}Hit{/b}: 2[W] + Charisma modifier damage.\n\n{b}Effect{/b}: The target charges an enemy you choose as a free action. If this attack hits, the target takes 10 psychic damage and the creature it charged takes 10 extra psychic damage." compset="Power" replaces="pArdUncAss">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="You take control of a foe&apos;s unconscious impulses, forcing it to attack at your whim."/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="DamageType" tag="Psychic" name="Psychic" abbrev="Psychic"/>
    <tag group="EffectType" tag="Augment" name="Augmentable" abbrev="Augmentable"/>
    <tag group="EffectType" tag="Charm" name="Charm" abbrev="Charm"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="27" name="27" abbrev="27"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrCha" name="Charisma" abbrev="Charisma"/>
    <tag group="AttackType" tag="MeleeTouch" name="Melee Touch" abbrev="Melee Touch"/>
    </thing>
  <thing id="pfardHeaBo" name="Healing Bond" description="{b}Trigger{/b}: An ally within 5 squares of you spends a healing surge\n{b}Effect{/b}: The target regains hit points as if he or she had spent a healing surge." compset="Power" replaces="pArdHeaBon">
    <fieldval field="pwTarget" value="One ally other than the triggering ally"/>
    <fieldval field="pwFlavor" value="You strengthen the bond between two allies, so that when one prospers, they both benefit."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    </thing>
  <thing id="pfArdDulPa" name="Dull Pain" description="{b}Trigger{/b}: An ally within 5 squares of you takes damage from an attack\n\n{b}Effect{/b}: Reduce the damage the target would take by your Wisdom modifier. The target also gains a +2 power bonus to saving throws until the end of his or her next turn." compset="Power" replaces="pArdDulPai">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="You respond to an enemy&apos;s attack by dampening your ally&apos;s ability to feel pain."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdSymAg" name="Sympathetic Agony" description="{b}Trigger{/b}: An ally within 5 squares of you takes damage from an attack.\n\n{b}Effect{/b}: The target takes half damage from the triggering attack. If the target would receive an effect that a save can end from the triggering attack, you can choose to have the effect apply to you instead. Until the end of your next turn, you and the target gain a +2 power bonus to defenses while you are within 5 squares of one another." compset="Power" replaces="pArdSymAgo">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="You open your mind to receive an ally&apos;s agony, and take some of that pain upon yourself"/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdEvaAt" name="Evade Attack" description="{b}Trigger{/b}: An ally is hit by an opportunity attack\n{b}Effect{/b}: You teleport the target a number of squares equal to your Charisma modifier." compset="Power" replaces="pArdEvaAtt">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="When your friend steps into harm&apos;s way, you whisk him or her to safety."/>
    <fieldval field="pwRange1" value="20"/>
    <usesource source="PHB3" parent="Supplement" name="Player&apos;s Handbook 3"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    </thing>
  <thing id="pfArdOppSe" name="Opportunity Seized" description="{b}Trigger{/b}: You or one ally in the burst misses with an opportunity attack\n\n{b}Effect{/b}: The target makes another opportunity attack." compset="Power" replaces="pArdOppSei">
    <fieldval field="pwTarget" value="The triggering creature"/>
    <fieldval field="pwFlavor" value="When a foe slips past you or your ally, it opens up new opportunities to attack."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdShaMo" name="Shared Momentum" description="{b}Trigger{/b}: An ally within 5 squares of you moves or shifts\n\n{b}Effect{/b}: The target shifts a number of squares equal to your Wisdom modifier." compset="Power" replaces="pArdShaMom">
    <fieldval field="pwTarget" value="One ally other than the triggering ally"/>
    <fieldval field="pwFlavor" value="You link two allies with psionic energy, letting them match each other&apos;s movements in battle."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="6" name="6" abbrev="6"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdFosTa" name="Fostered Talent" description="{b}Trigger{/b}: An ally you can see succeeds on a skill check\n\n{b}Effect{/b}: The target gains a +2 power bonus to the next skill check he or she makes before the end of your next turn." compset="Power" replaces="pArdFosTal">
    <fieldval field="pwTarget" value="You and each ally in the burst other than the triggering ally"/>
    <fieldval field="pwFlavor" value="You draw strength from an ally&apos;s accomplishment, then share that strength with other allies."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdPsyBo" name="Psychic Boon" description="{b}Trigger{/b}: An ally within 5 squares of you hits with a melee attack\n\n{b}Effect{/b}: The target gains temporary hit points equal to 5 + your Charisma modifier." compset="Power" replaces="pArdPsyBoo">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="When an ally&apos;s attack hits, you channel the rush of victory and return it as increased resilience."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdReaRe" name="Reactive Resistance" description="{b}Trigger{/b}: An attack damages you or an ally\n\n{b}Effect{/b}: The damage the target takes from the triggering attack is reduced by an amount equal to your level." compset="Power" replaces="pArdReaRes">
    <fieldval field="pwTarget" value="You or the ally in the burst"/>
    <fieldval field="pwFlavor" value="You anticipate an attack and magically feed resilience to yourself or your friend."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="PHB3" parent="Supplement" name="Player&apos;s Handbook 3"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdUnsBo" name="Unshakable Bond" description="{b}Trigger{/b}: An enemy hits your ally with an attack.\n\n{b}Effect{/b}: You subject the target to your unshakable bond until the end of the encounter or until it drops to 0 hit points. While the target is subject to your unshakable bond, you always know its exact location and your attacks against it ignore any cover or concealment." compset="Power" replaces="pArdUnsBon">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="When your enemy lets down its guard after making a successful attack, you invade its mind and steal its thoughts."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="Free" name="Free Action" abbrev="Free Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdVitSu" name="Vital Summons" description="{b}Trigger{/b}: An ally within 5 squares of you becomes bloodied or drops to 0 hit points or fewer\n\n{b}Effect{/b}: You teleport the target to a square adjacent to the triggering ally." compset="Power" replaces="pArdVitSum">
    <fieldval field="pwTarget" value="One ally other than the triggering ally"/>
    <fieldval field="pwFlavor" value="When an ally is in trouble, you speed help to his or her side."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    </thing>
  <thing id="pfArdComCa" name="Common Cause" description="{b}Trigger{/b}: An ally within 10 squares of you spends a healing surge\n\n{b}Effect{/b}: The target gains temporary hit points equal to 10 + your Charisma modifier." compset="Power" replaces="pArdComCau">
    <fieldval field="pwTarget" value="Each ally in the burst"/>
    <fieldval field="pwFlavor" value="An ally&apos;s recovery lets you channel a temporary burst of resilience to other allies."/>
    <fieldval field="pwRange1" value="5"/>
    <fieldval field="pwRange2" value="10"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="AreaBurst" name="Area Burst" abbrev="Area Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    </thing>
  <thing id="pfArdDisDa" name="Disbelieve Danger" description="{b}Trigger{/b}: An ally within 10 squares of you is hit by an attack\n\n{b}Effect{/b}: The target is insubstantial until the end of his or her next turn." compset="Power" replaces="pArdDisDan">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="With a thought, you cause an ally under attack to take on a spectral form that protects against additional harm."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdExpHe" name="Expedite Healing" description="{b}Trigger{/b}: An ally within 10 squares of you drops to 0 hit points or fewer\n\n{b}Effect{/b}: The target regains hit points as if he or she had spent a healing surge, and can stand up and shift a number of squares equal to your Charisma modifier as a free action." compset="Power" replaces="pArdExpHea">
    <fieldval field="pwTarget" value="The triggering ally"/>
    <fieldval field="pwFlavor" value="Your psionic connection to an ally who falls in combat allows him or her to get back in the fight quickly."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    </thing>
  <thing id="pfArdGuiOp" name="Guided Opportunity" description="{b}Trigger{/b}: An ally within 3 squares of you makes an opportunity attack\n\n{b}Effect{/b}: The target gains a power bonus to the attack roll and the damage roll equal to your Charisma modifier." compset="Power" replaces="pArdGuiOpp">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="Your thoughts guide your ally&apos;s attack so that it strikes true."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="PHB3" parent="Supplement" name="Player&apos;s Handbook 3"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    </thing>
  <thing id="pfArdSudRe" name="Sudden Reinforcements" description="{b}Trigger{/b}: An enemy within 10 squares of you hits an ally with a melee attack\n\n{b}Effect{/b}: The target teleports to an unoccupied square adjacent to the triggering enemy and gains combat advantage against that enemy until the end of the target&apos;s next turn." compset="Power" replaces="pArdSudRei">
    <fieldval field="pwTarget" value="One ally"/>
    <fieldval field="pwFlavor" value="You see an ally in danger and dispatch a waiting ally to help."/>
    <fieldval field="pwRange1" value="10"/>
    <usesource source="Psionic" parent="Supplement" name="Psionic Power"/>
    <tag group="PowerSrc" tag="Psionic" name="Psionic" abbrev="Psionic"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="22" name="22" abbrev="22"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="Range" name="Ranged" abbrev="Ranged"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsArdent" name="Ardent" abbrev="Ardent"/>
    </thing>
  </document>
