<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="pfFixWarFu" name="Warden&apos;s Fury" description="{b}Trigger:{/b} An enemy marked by you makes an attack that does not include you as a target.\n\n{b}Hit{/b}: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.\n\nLevel 21: 2[W] + Strength modifier damage." compset="Power" replaces="pWrdWarFur">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="You lash out with nature&apos;s wrath at a foe that has attacked your ally and diminish its defenses."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Feature" name="Feature" abbrev="Feature"/>
    <tag group="PowerUse" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWardGras" name="Warden&apos;s Grasp" description="{b}Trigger:{/b} An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target.\n\n{b}Effect{/b}: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn." compset="Power" replaces="pWrdWarGra">
    <fieldval field="pwTarget" value="The triggering enemy in the burst"/>
    <fieldval field="pwFlavor" value="Spectral vines clutch at a foe that has attacked your ally, impeding your enemy&apos;s movement."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerType" tag="Feature" name="Feature" abbrev="Feature"/>
    <tag group="PowerUse" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  <thing id="pfForWinHe" name="Form of Winter&apos;s Herald" description="{b}Effect:{/b} You assume the guardian form of winter&#146;s herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies." compset="Power" replaces="pWrdForHer">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of Winter&apos;s Herald Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies&apos; movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="DamageType" tag="Cold"/>
    <bootstrap thing="pfWinHerAt"></bootstrap>
    </thing>
  <thing id="pfWinHerAt" name="Winter&apos;s Herald Attack" description="{b}Hit{/b}: 1[W] + Strength modifier cold damage, and the target is immobilized (save ends).\n\n{b}Miss{/b}: Half damage, and the target is immobilized until the end of your next turn." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwRequire" value="The Form of the Winter&apos;s Herald power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies&apos; movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageType" tag="Cold" name="Cold" abbrev="Cold"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    </thing>
  <thing id="pfErptFont" name="Erupting Font" description="{b}Trigger{/b}: You succeed on the saving throw granted by your Font of Life class feature\n\n{b}Effect{/b}: You mark each target until the end of your next turn." compset="Power" replaces="pWrdEruFon">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwFlavor" value="As you shake off a debilitating condition, your primal might raises your foes&apos; ire."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="2" name="2" abbrev="2"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  <thing id="pfRootSton" name="Roots of Stone" description="{b}Effect{/b}: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack.\n\n{b}Hit{/b}: 1[W] + Strength modifier damage. The target is knocked prone when it leaves the zone.\n\n{b}Earthstrength{/b}: The target also takes damage equal to your Constitution modifier when it leaves the zone." compset="Power" replaces="pWrdRooSto">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwFlavor" value="The burst of primal energy you unleash ripples through the ground around you and limits your foes&apos; movement."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Zone" name="Zone" abbrev="Zone"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfPressAtk" name="Pressing Attack" description="{b}Effect:{/b} Before the attack, you move 4 squares.\n\n{b}Wildblood:{/b} Add your Wisdom modifier to the number of squares you can move.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage." compset="Power" replaces="pWrdPreAtt">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="You quickly close the distance to a foe, striking with a furious attack."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="3" name="3" abbrev="3"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfWlkConAt" name="Walking Conflagration Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage.\n\n{b}Effect{/b}: The target takes ongoing 5 fire damage and is dazed (save ends). While a target is dazed by this effect, whenever an enemy starts its turn in a square adjacent to the target, that enemy takes fire damage equal to your Constitution modifier or your Wisdom modifier." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The power Form of the Walking Conflagration must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Flames spring up across your body and spread until you become living fire. Heat pours from your body and scorches your foes, but the primal spirits ensure the flames do not harm you."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="EffectType" tag="Fire"/>
    <tag group="EffectType" tag="Weapon"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForWlkCo" name="Form of the Walking Conflagration" description="{b}Effect{/b}: You assume the guardian form of the walking conflagration until the end of the encounter. While you are in this form, you gain resist 5 fire. Until the end of the encounter, when you mark an enemy using your Nature&#146;s Wrath class feature, that enemy gains vulnerable 3 fire damage until the mark ends." compset="Power" replaces="pWrdForWal">
    <fieldval field="pwFlavor" value="Flames spring up across your body and spread until you become living fire. Heat pours from your body and scorches your foes, but the primal spirits ensure the flames do not harm you."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the power Walking Conflagration Attack while you are in this form."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pfWlkConAt"></bootstrap>
    </thing>
  <thing id="pfForEarBe" name="Form of Earth&apos;s Beneficience" description="{b}Effect:{/b} You assume the guardian form of earth&#146;s beneficence until the end of the encounter. While you are in this form, you gain regeneration 5, and you can shift 1 square as a minor action. In addition, whenever you are pulled, pushed, or slid, you can reduce the distance of the forced movement by 1 square." compset="Power" replaces="pWrdForEar">
    <fieldval field="pwFlavor" value="Your flesh becomes darker, taking on the resilience and fertility of earth and granting you some control when you are forced to move."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Earth&apos;s Beneficience Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <bootstrap thing="pfEarBenAt"></bootstrap>
    </thing>
  <thing id="pfEarBenAt" name="Earth&apos;s Beneficience Attack" description="{b}Hit:{/b} 3[W] + Strength modifier damage, and you slide the target 5 squares and mark it until the end of your next turn.\n\n{b}Effect:{/b} You slide one ally within 5 squares of you 5 squares. That ally can spend a healing surge." compset="Power">
    <fieldval field="pwRequire" value="The power Form of Earth&apos;s Beneficience must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your flesh becomes darker, taking on the resilience and fertility of earth and granting you some control when you are forced to move."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="Melee"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon3"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForMouTh" name="Form of Mountain&apos;s Thunder" description="{b}Effect:{/b} You assume the guardian form of mountain&#146;s thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes thunder damage equal to your Strength modifier." compset="Power" replaces="pWrdForMou">
    <fieldval field="pwFlavor" value="You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of Mountain&apos;s Thunder Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Lightning"/>
    <tag group="DamageType" tag="Thunder"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pfMouThuAt"></bootstrap>
    </thing>
  <thing id="pfMouThuAt" name="Mountain&apos;s Thunder Attack" description="{b}Hit:{/b} 1[W] + Strength modifier thunder damage, and you knock the target prone.\n\n{b}Miss:{/b} Half damage.\n\n{b}Effect:{/b} Each enemy marked by you takes lightning damage equal to your Strength modifier." compset="Power">
    <fieldval field="pwRequire" value="The Form of Mountain&apos;s Thunder power must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="DamageType" tag="Thunder" name="Thunder" abbrev="Thunder"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="DamageType" tag="Lightning" name="Lightning" abbrev="Lightning"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForParBo" name="Form of Paradise&apos;s Bounty" description="{b}Effect:{/b} You assume the guardian form of paradise&#146;s bounty until the end of the encounter. While you are in this form, you gain resist 5 necrotic and a +2 bonus to Fortitude. In addition, whenever you spend a healing surge, each ally within 2 squares of you regains 5 hit points." compset="Power" replaces="pWrdForPar">
    <fieldval field="pwFlavor" value="A protective layer of earth and vines wraps you tight, lashing out with your attack to hinder a foe."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of Paradise&apos;s Bounty Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <bootstrap thing="pwParBouAt"></bootstrap>
    </thing>
  <thing id="pwParBouAt" name="Paradise&apos;s Bounty Attack" description="{b}Hit:{/b} 1[W] + Strength modifier damage, and the target is dazed and slowed (save ends both).\n\n{b}Miss:{/b} Half damage, and the target is dazed and slowed until the end of your next turn." compset="Power">
    <fieldval field="pwRequire" value="The power Form of Paradise&apos;s Bounty must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A protective layer of earth and vines wraps you tight, lashing out with your attack to hinder a foe."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defFort"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    </thing>
  <thing id="pfForSprRe" name="Form of Spring Renewal" description="{b}Effect:{/b} You assume the guardian form of spring renewal until the end of the encounter. While you are in this form, you gain resist 10 necrotic. In addition, you gain a fly speed of 8, and you can hover." compset="Power" replaces="pWrdForSpr">
    <fieldval field="pwFlavor" value="Brilliant light surrounds you, lifting you up and filling you with vitality. You can gather this energy and unleash it in a burst of searing light, but doing so leaves you momentarily disoriented."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of Spring Renewal Attack power while you are in this form."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Radiant" name="Radiant" abbrev="Radiant"/>
    <bootstrap thing="pwSprRenAt"></bootstrap>
    </thing>
  <thing id="pwSprRenAt" name="Spring Renewal Attack" description="{b}Hit{/b}: 4d10 radiant damage.\n\n{b}Miss{/b}: Half damage.\n\n{b}Effect{/b}: You regain all your hit points, but you are stunned until the end of your next turn." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwRequire" value="The Form of Spring Renewal power must be active to use this power."/>
    <fieldval field="pwAtkMod" value="+6"/>
    <fieldval field="pwFlavor" value="Brilliant light surrounds you, lifting you up and filling you with vitality. You can gather this energy and unleash it in a burst of searing light, but doing so leaves you momentarily disoriented."/>
    <fieldval field="pwDamBase" value="4d10"/>
    <fieldval field="pwRange1" value="2"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    <tag group="DamageType" tag="Radiant" name="Radiant" abbrev="Radiant"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    </thing>
  <thing id="pfWrdGuaPo" name="Guardian&apos;s Pounce" description="{b}Trigger{/b}: An enemy enters a square adjacent to an ally within 3 squares of you on its turn.\n\n{b}Wildblood{/b}: Add your Wisdom modifier to the number of squares away from you the ally can be.\n\n{b}Effect{/b}: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.\n\n{b}Hit{/b}: 1[W] + Strength modifier damage, and the target takes a -5 penalty to attack rolls until the end of its turn." compset="Power" replaces="pWrdGuaPou">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="In a blur of movement, you attack an enemy that closes with your ally."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="7" name="7" abbrev="7"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrdLeaRe" name="Leap of the Relentless Hunter" description="{b}Trigger{/b}: An enemy marked by you enters a square adjacent to your ally within 5 squares of you.\n\n{b}Effect{/b}: You shift your speed to a square adjacent to the triggering enemy. Then make tthe following attack.\n\n{b}Wildblood{/b}: You gain a bonus to the attack roll equal to your Wisdom modifier.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and you slide the target 1 square to another square adjacent to you." compset="Power" replaces="pWrdLeaRel">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwFlavor" value="When a foe moves too close to your ally, you cross the battlefield in the blink of an eye to make a savage attack."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="17" name="17" abbrev="17"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrdWarLu" name="Warden&apos;s Lure" description="{b}Effect{/b}: You pull each target 3 squares to a square adjacent to you. Then make the following attack.\n\n{b}Target{/b}: Each enemy adacent to you.\n\n{b}Hit{/b}: 2[W] + Strength modifier fire damage, and you slide the target 1 square." compset="Power" replaces="pWrdWarLur">
    <fieldval field="pwTarget" value="Each enemy you can see in the burst"/>
    <fieldval field="pwFlavor" value="A burst of primal fire surrounds your foes and draws them close for a blistering attack."/>
    <fieldval field="pwRange1" value="4"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="17" name="17" abbrev="17"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfWrdWicFl" name="Wicked Flames" description="{b}Effect{/b}: The burst becomes a zone of ravenous flames that lasts until the end of your next turn. Remove yourself from play until the zone ends. While the zone remains, you can use the Wicked Flames Attack power." compset="Power" replaces="pWrdWicFla">
    <fieldval field="pwFlavor" value="You collapse into a pool of fire that burns and scatters all foes in your midst."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="EffectType" tag="Zone" name="Zone" abbrev="Zone"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="23" name="23" abbrev="23"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    </thing>
  <thing id="pwWicFlAtt" name="Wicked Flames Attack" description="{b}Trigger{/b}:An enemy enters the zone or starts its turn there.\n\n{b}Hit{/b}: 3d10 + Strength modifier fire damage, and you slide the target 3 squares." compset="Power">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwRequire" value="The power Wicked Flames must be active in order to use this power."/>
    <fieldval field="pwAtkMod" value="+9"/>
    <fieldval field="pwFlavor" value="You collapse into a pool of fire that burns and scatters all foes in your midst."/>
    <fieldval field="pwRange1" value="3"/>
    <fieldval field="pwDamBase" value="3d10"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="Opportun"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Zone" name="Zone" abbrev="Zone"/>
    </thing>
  <thing id="pfWrdCriAg" name="Crimson Agony Tide" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and you use the Crimson Agony Tide Attack power as a secondary attack.\n\n{b}Range{/b}: Close blast 5\n\n{b}Secondary Target{/b}: Each creature in the blast\n\n{b}Secondary Attack{/b}: Strength vs. Fortitude\n\n{b}Hit{/b}: You push the target 2 squares, and it is blinded until the start of your next turn." compset="Power" replaces="pWrdCriAgo">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="When you wrench your weapon free from the enemy, you release a spray of blood."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="27" name="27" abbrev="27"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfForFeaRa" name="Form of the Fearsome Ram" description="{b}Effect{/b}: You assume the guardian form of the fearsome ram until the end of the encounter. While you are in this form, you gain a +2 power bonus to speed and a +2 bonus to charge attack rolls. In addition, when you hit a target with an at-will attack, you push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square." compset="Power" replaces="pWrdForFea">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Fearsome Ram power must be active to use this power."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Fearsome Ram attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="You become mightier and faster, manifesting the horns and hooves of a ram. Your attacks push your foes around the battlefield, and you can make another attack to push a foe and knock it prone."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <bootstrap thing="pfFeaRamAt"></bootstrap>
    </thing>
  <thing id="pfFeaRamAt" name="Fearsome Ram Attack" description="{b}Effect:{/b} Before the attack, you shift your speed.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and you push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.\n\n{b}Miss{/b}: Half damage, and you push the target 1 square. You then shift into a square the target vacated." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Fearsome Ram power must be active to use this power."/>
    <fieldval field="pwFlavor" value="You become mightier and faster, manifesting the horns and hooves of a ram. Your attacks push your foes around the battlefield, and you can make another attack to push a foe and knock it prone."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForRelPa" name="Form of the Relentless Panther" description="{b}Effect{/b}: You assume the guardian form of the relentless panther until the end of the encounter. While you are in this form, you gain a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift 2 squares as a move action." compset="Power" replaces="pWrdForRel">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Relentless Panther power must be active to use this power."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Relentless Panther Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="You take on the bestial fangs, sleek fur, and hunting grace of a panther. At the time you choose, you can make a nimble attack, darting across the battlefield to deal a bleeding wound to one of your foes."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwRelPanAt"></bootstrap>
    </thing>
  <thing id="pwRelPanAt" name="Relentless Panther Attack" description="{b}Effect{/b}: Before the attack, you shift your speed.\n\n{b}Hit{/b}: 2[W] + Strength modifier damage, and ongoing 5 damage (save ends).\n\n{b}Miss{/b}: Half damage, and ongoing 2 damage (save ends)." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Relentless Panther power must be active to use this power."/>
    <fieldval field="pwFlavor" value="You take on the bestial fangs, sleek fur, and hunting grace of a panther. At the time you choose, you can make a nimble attack, darting across the battlefield to deal a bleeding wound to one of your foes."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForWilSe" name="Form of the Willow Sentinel" description="{b}Effect{/b}: You assume the guardian form of the willow sentinel until the end of the encounter. While you are in this form, you can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to you." compset="Power" replaces="pWrdForWil">
    <fieldval field="pwRequire" value="The Form of the Willow Sentinel power must be active to use this power."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Willow Sentinel Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your skin takes on the appearance of smooth bark, and you draw strength from the earth. Your presence heightens your allies&apos; endurance, and your viny branches help protect your nearby friends."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <bootstrap thing="pwWilSenAt"></bootstrap>
    </thing>
  <thing id="pwWilSenAt" name="Willow Sentinel Attack" description="{b}Trigger{/b}: An enemy adjacent to you makes an attack roll against your ally\n\n{b}Hit{/b}: 1[W] + Strength modifier damage, and the target takes a -4 penalty to the triggering attack roll.\n\n{b}Miss{/b}: Half damage, and the target takes a -2 penalty to the triggering attack roll." compset="Power">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwRequire" value="The Form of the Willow Sentinel power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your skin takes on the appearance of smooth bark, and you draw strength from the earth. Your presence heightens your allies&apos; endurance, and your viny branches help protect your nearby friends."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="ImmedInt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Melee"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pwDreSerAt" name="Dread Serpent Attack" description="{b}Hit{/b}: 1[W] + Strength modifier poison damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).\n\n{b}Miss{/b}: Half damage, and the target takes ongoing 2 poison damage and is slowed (save ends both)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Dread Serpent must be active for you to use this power."/>
    <fieldval field="pwFlavor" value="Dark scales coat your skin, allowing you to move with the subtlety of a snake and to envenom your attack at the time you choose."/>
    <fieldval field="pwTarget" value="One or two creatures"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageType" tag="Poison" name="Poison" abbrev="Poison"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForDreSe" name="Form of the Dread Serpent" description="{b}Effect{/b}: You assume the guardian form of the dread serpent until the end of the encounter. While you are in this form, you gain resist 5 poison and a +2 bonus to Reflex. In addition, you can shift 1 square as a minor action." compset="Power" replaces="pWrdForDre">
    <fieldval field="pwRequire" value="The power Form of the Dread Serpent must be active for you to use this power."/>
    <fieldval field="pwFlavor" value="Dark scales coat your skin, allowing you to move with the subtlety of a snake and to envenom your attack at the time you choose."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Dread Serpent Attack while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="DamageType" tag="Poison" name="Poison" abbrev="Poison"/>
    <tag group="EffectType" tag="Poison"/>
    <bootstrap thing="pwDreSerAt"></bootstrap>
    </thing>
  <thing id="pfForFauTr" name="Form of the Faultless Tracker" description="{b}Effect{/b}: You assume the guardian form of the faultless tracker until the end of the encounter. While you are in this form, you gain a +5 power bonus to Perception checks, and you ignore the penalty to attack rolls from concealment (but not total concealment). In addition, you and any allies within 2 squares of you do not grant combat advantage for being flanked." compset="Power" replaces="pWrdForFau">
    <fieldval field="pwRequire" value="The power Form of the Faultless Tracker must be active for you to use this power."/>
    <fieldval field="pwFlavor" value="You gain the keen senses of a relentless hunter, ignoring your foes&apos; attempts to conceal themselves and denying them advantage against you and your allies."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Faultless Tracker Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwFauTraAt"></bootstrap>
    </thing>
  <thing id="pwFauTraAt" name="Faultless Tracker Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage.\n\n{b}Miss{/b}: Half damage.\n\n{b}Effect{/b}: The target can&#146;t gain concealment or total concealment (save ends both).\n{b}Miss{/b}: Half damage, and ongoing 2 damage (save ends)." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The power Form of the Faultless Tracker must be active for you to use this power."/>
    <fieldval field="pwFlavor" value="You gain the keen senses of a relentless hunter, ignoring your foes&#146; attempts to conceal themselves and denying them advantage against you and your allies."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defFort"/>
    </thing>
  <thing id="pfForLauKi" name="Form of the Laughing Killer" description="{b}Effect{/b}: You assume the guardian form of the laughing killer until the end of the encounter. While you are in this form, you gain a +2 bonus to Will and to saving throws against charm effects and fear effects. In addition, your allies have combat advantage when making melee attacks against any enemy adjacent to you." compset="Power" replaces="pWrdForLau">
    <fieldval field="pwRequire" value="The power Form of the Laughing Killer must be active for you to use this power."/>
    <fieldval field="pwFlavor" value="Your mind guarded against assault, you take on characteristics of a hyena, your lips curling into a cackling sneer as you harry adjacent foes."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Laughing Killer Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwLauKilAt"></bootstrap>
    </thing>
  <thing id="pwLauKilAt" name="Laughing Killer Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and ongoing 5 damage (save ends).\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwTarget" value="One bloodied creature"/>
    <fieldval field="pwRequire" value="The power Form of the Laughing Killer must be active for you to use this power."/>
    <fieldval field="pwFlavor" value="Your mind guarded against assault, you take on characteristics of a hyena, your lips curling into a cackling sneer as you harry adjacent foes."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defRef"/>
    </thing>
  <thing id="pfForSwaHu" name="Form of the Swamp Hunter" description="{b}Effect{/b}: You assume the guardian form of the swamp hunter until the end of the encounter. While you are in this form, you gain swamp walk, a swim speed equal to your speed, and a +2 bonus to attack rolls against immobilized creatures. In addition, when you reduce any enemy marked by you to 0 hit points with an attack, you mark one enemy within 5 squares of you until the end of your next turn." compset="Power" replaces="pWrdForSwa">
    <fieldval field="pwRequire" value="The power Form of the Swamp Hunter must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You take on the rough skin of a crocodile, granting you its relentless nature and letting you pass easily through water."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Swamp Hunter Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwSwaHunAt"></bootstrap>
    </thing>
  <thing id="pwSwaHunAt" name="Swamp Hunter Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and you grab the target. If the target is dazed, immobilized, slowed, or stunned, the attack deals 1[W] extra damage.\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Swamp Hunter power must be active to use this power."/>
    <fieldval field="pwFlavor" value="You take on the rough skin of a crocodile, granting you its relentless nature and letting you pass easily through water."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    </thing>
  <thing id="pwBoiCloAt" name="Boiling Cloud Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and the target takes a -2 penalty to all defenses (save ends)." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the blast and each enemy adjacent to you"/>
    <fieldval field="pwRequire" value="The power Boiling Cloud must be active in order to use this power."/>
    <fieldval field="pwAtkMod" value="+3"/>
    <fieldval field="pwFlavor" value="You sacrifice your foes to summon the hunger of Codrichun: a noxious cloud of blood and abrading grit. The cloud boils around you until you hurl it away in a terrifying blast."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="EffectType" tag="Zone" name="Zone" abbrev="Zone"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBlast"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    </thing>
  <thing id="pfBoilClou" name="Boiling Cloud" description="{b}Effect{/b}: The burst creates a zone of blood and grit that lasts until the end of the encounter. The zone moves with you, remaining centered on your space. You and your allies in the zone have concealment. Marked enemies that start their turns within the zone take damage equal to your Constitution modifier or Wisdom modifier. While the zone is active, you can use the Boiling Cloud Attack power once." compset="Power" replaces="pWrdBoiClo">
    <fieldval field="pwFlavor" value="You sacrifice your foes to summon the hunger of Codrichun: a noxious cloud of blood and abrading grit. The cloud boils around you until you hurl it away in a terrifying blast."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="EffectType" tag="Zone" name="Zone" abbrev="Zone"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <bootstrap thing="pwBoiCloAt"></bootstrap>
    </thing>
  <thing id="pfWrdThuSt" name="Thunder Step" description="{b}Effect{/b}: Before the attack, you teleport 5 squares.\n\n{b}Hit{/b}: 2[W] + Strength modifier thunder damage, and the target is dazed (save ends).\n\n{b}Miss{/b}: Half damage, and the target is dazed until the end of your next turn." compset="Power" replaces="pWrdThuSte">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="With a clap of thunder, you teleport next to an enemy and slam it with a thunderous blow."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Thunder" name="Thunder" abbrev="Thunder"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="5" name="5" abbrev="5"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfForVenSt" name="Form of the Vengeful Storm" description="{b}Effect{/b}: You assume the guardian form of the vengeful storm until the end of the encounter. While you are in this form, you gain fly 4 (altitude limit 2, hover). In addition, each time a creature starts its turn adjacent to you, you can slide that creature 1 square as a free action." compset="Power" replaces="pWrdForVen">
    <fieldval field="pwFlavor" value="A howling wind heralds your transformation and, in answer, your body fades until only violence remains."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Vengeful Storm Attack power while you are in this form."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="DamageType" tag="Thunder" name="Thunder" abbrev="Thunder"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwVenStoAt"></bootstrap>
    </thing>
  <thing id="pwVenStoAt" name="Vengeful Storm Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage.{br}{br}{b}Effect{/b}: Whenever the target deals damage to you or an ally with an attack, the target takes 5 thunder damage and you slide the target 1 square as a free action (save ends). The target takes a -2 penalty to saving throws to end this condition." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The power Form of the Vengeful Storm must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A howling wind heralds your transformation and, in answer, your body fades until only violence remains."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Thunder" name="Thunder" abbrev="Thunder"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerSrc" tag="Primal"/>
    </thing>
  <thing id="pfForFreWo" name="Form of the Frenzied Wolverine" description="{b}Effect{/b}: You assume the guardian form of the frenzied wolverine until the end of the encounter. While you are in this form, you gain a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing damage. In addition, you can use your second wind as a minor action.." compset="Power" replaces="pWrdForFre">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Frenzied Wolverine Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="You strike wounded foes with particular ferocity. When the time is right, you make a brutal attack against your chosen foe,  opening a bleeding wound."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwFreWolAt"></bootstrap>
    </thing>
  <thing id="pwFreWolAt" name="Frenzied Wolverine Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and ongoing 5 damage (save ends).{br}{br}{b}Miss{/b}: Half damage, and ongoing 2 damage (save ends)." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Frenzied Wolverine power must be active to use this power."/>
    <fieldval field="pwFlavor" value="You strike wounded foes with particular ferocity. When the time is right, you make a brutal attack against your chosen foe,  opening a bleeding wound."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForOakSe" name="Form of the Oak Sentinel" description="{b}Effect{/b}: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes damage equal to your Strength modifier. This damage increases to twice your Strength modifier at 21st level." compset="Power" replaces="pWrdForOak">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Oak Sentinel Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwOakSenAt"></bootstrap>
    </thing>
  <thing id="pwOakSenAt" name="Oak Sentinel Attack" description="{b}Trigger{/b}: An enemy within your reach makes a melee attack against your ally\n\n{b}Hit{/b}: 2[W] + Strength modifier damage.\n\n{b}Miss{/b}: Half damage.\n\n{b}Effect{/b}: You become the target of the triggering attack, even if you aren&apos;t within that attack&apos;s range." compset="Power">
    <fieldval field="pwTarget" value="The triggering enemy"/>
    <fieldval field="pwRequire" value="The Form of the Oak Sentinel power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="ImmedInt"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForStoSe" name="Form of the Stone Sentinel" description="{b}Effect{/b}: You regain hit points as if you had spent a healing surge. You also assume the guardian form of the stone sentinel until the end of the encounter. While you are in this form, you gain regeneration equal to your Constitution modifier." compset="Power" replaces="pWrdForSto">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Stone Sentinel Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your body becomes a fusion of flesh and rough stone, invigorated by your connection to the earth."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <bootstrap thing="pwStoSenAt"></bootstrap>
    </thing>
  <thing id="pwStoSenAt" name="Stone Sentinel Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You can spend a healing surge." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Stone Sentinel power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your body becomes a fusion of flesh and rough stone, invigorated by your connection to the earth."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForStoEa" name="Form of the Storm Eagle" description="{b}Effect{/b}: You assume the guardian form of the storm eagle until the end of the encounter. While you are in this form, you gain resist 5 lightning. You can fly your speed as a move action and must land at the end of the action." compset="Power" replaces="pWrdForEag">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Storm Eagle Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Majestic feathered wings sprout from your back, and lightning crackles around your talonlike hands, as you leap into the air."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Lightning" name="Lightning" abbrev="Lightning"/>
    <bootstrap thing="pwStoEagAt"></bootstrap>
    </thing>
  <thing id="pwStoEagAt" name="Storm Eagle Attack" description="{b}Effect{/b}: Before the attack, you move your speed.\n\n{b}Hit{/b}: 1[W] + Strength modifier lightning damage, and the target is dazed (save ends).\n\n{b}Miss{/b}: Half damage, and the target is dazed until the end of your next turn." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Storm Eagle power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Majestic feathered wings sprout from your back, and lightning crackles around your talonlike hands, as you leap into the air."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Lightning" name="Lightning" abbrev="Lightning"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForFlaSn" name="Form of the Flame Snake" description="{b}Effect{/b}: You assume the guardian form of the flame snake until the end of the encounter. While you are in this form, you gain resist 10 fire, a +1 bonus to AC, and a +5 bonus to Athletics checks." compset="Power" replaces="pWrdForFla">
    <fieldval field="pwFlavor" value="A supple layer of protective scales covers your skin and bestows the strike of the flame snake on your weapon."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the power Form of the Flame Snake Attack while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="EffectType" tag="Fire"/>
    <bootstrap thing="pwFlaSnaAt"></bootstrap>
    </thing>
  <thing id="pwFlaSnaAt" name="Flame Snake Attack" description="{b}Hit{/b}: 1[W] + Strength modifier fire damage.\n\n{b}Effect{/b}: The target takes ongoing 10 fire damage (save ends)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Flame Snake must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A supple layer of protective scales covers your skin and bestows the strike of the flame snake on your weapon."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defRef"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForHunSh" name="Form of the Hunting Shark" description="{b}Effect:{/b} You assume the guardian form of the hunting shark until the end of the encounter. While you are in this form, you gain a swim speed equal to your speed. In addition, while any ally flanks an enemy with you, he or she gains a +4 bonus to attack rolls against that enemy because of combat advantage, instead of +2." compset="Power" replaces="pWrdForHun">
    <fieldval field="pwFlavor" value="Your skin takes on the texture of a great shark&apos;s, granting you mobility in water and the driven attack of an ocean predator."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Hunting Shark Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwHunShaAt"></bootstrap>
    </thing>
  <thing id="pwHunShaAt" name="Hunting Shark Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage. If the target is bloodied, it takes ongoing damage equal to 5 + your Wisdom modifier (save ends).\n\n{b}Miss{/b}: Half damage. If the target is bloodied, it takes ongoing damage equal to your Wisdom modifier (save ends)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Hunting Shark must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your skin takes on the texture of a great shark&apos;s, granting you mobility in water and the driven attack of an ocean predator."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Attack" tag="attrStr"/>
    </thing>
  <thing id="pfForSirro" name="Form of the Sirocco" description="{b}Effect{/b}: You assume the guardian form of the sirocco until the end of the encounter. While you are in this form, you gain resist 5 to all damage, and you can shift 2 squares as a move action. In addition, whenever you shift, you can move through enemies&#146; spaces." compset="Power" replaces="pWrdForSir">
    <fieldval field="pwRequire" value="The Form of the Sirocco power must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A haze of sand surrounds you, protecting you from harm and letting you move like a blinding desert wind."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Sirocco Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwSirrocAt"></bootstrap>
    </thing>
  <thing id="pwSirrocAt" name="Sirocco Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and the target is blinded (save ends).\n\n{b}Miss{/b}: Half damage, and the target is blinded until the end of your next turn." compset="Power">
    <fieldval field="pwRequire" value="The Form of the Sirocco power must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A haze of sand surrounds you, protecting you from harm and letting you move like a blinding desert wind."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="AttackVs" tag="defFort"/>
    <tag group="Attack" tag="attrStr"/>
    </thing>
  <thing id="pfForStaMa" name="Form of the Stalwart Mastodon" description="{b}Effect{/b}: You assume the guardian form of the stalwart mastodon until the end of the encounter. While you are in this form, you gain a +2 bonus to all defenses while bloodied. In addition, when you push or slide an enemy, you can increase the distance of the forced movement by 1 square." compset="Power" replaces="pWrdForSta">
    <fieldval field="pwRequire" value="The Form of the Stalwart Mastodon power must be active in order for you to use this power."/>
    <fieldval field="pwFlavor" value="Your body transforms to give you the thick hide and determined pace of the mighty mastodon, allowing you to knock creatures across the battlefield."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Stalwart Mastodon Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="9" name="9" abbrev="9"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwStaMasAt"></bootstrap>
    </thing>
  <thing id="pwStaMasAt" name="Stalwart Mastodon Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and you slide the target 2 squares and knock it prone. You must shift to a square the target vacated." compset="Power">
    <fieldval field="pwRequire" value="The Form of the Stalwart Mastodon power must be active in order for you to use this power."/>
    <fieldval field="pwFlavor" value="Your body transforms to give you the thick hide and determined pace of the mighty mastodon, allowing you to knock creatures across the battlefield."/>
    <fieldval field="pwAtkMod" value="+2"/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="Melee"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defFort"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="Damage" tag="Weapon2"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForCruMo" name="Form of the Crushing Mountain" description="{b}Effect{/b}: You assume the guardian form of the crushing mountain until the end of the encounter. While you are in this form, you gain a +2 bonus to AC. In addition, enemies adjacent to you cannot shift, and enemies must spend 1 extra square of movement to leave squares adjacent to you." compset="Power" replaces="pWrdForCru">
    <fieldval field="pwFlavor" value="Your body takes on the form of unworked stone, toughening it as your forbidding presence hinders the movement of foes around you. When the time is right, you magically pull enemies to your side."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Crushing Mountain Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwCruMouAt"></bootstrap>
    </thing>
  <thing id="pwCruMouAt" name="Crushing Mountain Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and you pull the target 2 squares.\n\n{b}Miss{/b}: Half damage, and you pull the target 1 square." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Crushing Mountain must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your body takes on the form of unworked stone, toughening it as your forbidding presence hinders the movement of foes around you. When the time is right, you magically pull enemies to your side."/>
    <fieldval field="pwRange1" value="3"/>
    <fieldval field="pwTarget" value="Each enemy you can see in the burst"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    </thing>
  <thing id="pfForHunTi" name="Form of the Hunting Tiger" description="{b}Effect{/b}: You assume the guardian form of the hunting tiger until the end of the encounter. While you are in this form, you gain a +2 bonus to speed and Reflex. In addition, when any enemy marked by you makes an attack roll against any of your allies, you can shift 2 squares toward that enemy as a free action." compset="Power" replaces="pWrdForTig">
    <fieldval field="pwFlavor" value="You assume the aspect of a tiger, boosting your speed and agility, especially when your allies are under attack."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Hunting Tiger Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwHunTigAt"></bootstrap>
    </thing>
  <thing id="pwHunTigAt" name="Hunting Tiger Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage. If both of your attack rolls would hit, the attack deals 10 extra damage.\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Hunting Tiger must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You assume the aspect of a tiger, boosting your speed and agility, especially when your allies are under attack."/>
    <fieldval field="pwAtkExtra" value="Make the attack roll twice and use either result."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForSanSe" name="Form of the Sand Sentinel" description="{b}Effect{/b}: You gain 10 temporary hit points, and you assume the guardian form of the sand sentinel until the end of the encounter. While you are in this form, you gain a +2 bonus to Fortitude. In addition, when you hit any enemy, an ally within 5 squares of you gains 5 temporary hit points." compset="Power" replaces="pWrdForSan">
    <fieldval field="pwFlavor" value="A vortex of burning desert sand surrounds you, boosting your resilience and that of your allies and allowing you to swing your weapon to create a blast of fire."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Sand Sentinel Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwSanSenAt"></bootstrap>
    </thing>
  <thing id="pwSanSenAt" name="Sand Sentinel Attack" description="{b}Hit{/b}: 2[W] + Strength modifier fire damage.\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwRequire" value="The Form of the Sand Sentinel power must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A vortex of burning desert sand surrounds you, boosting your resilience and that of your allies and allowing you to swing your weapon to create a blast of fire."/>
    <fieldval field="pwTarget" value="Eacch creature in the blast"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBlast"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon2"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    </thing>
  <thing id="pfForWinWr" name="Form of the Windstorm&apos;s Wrath" description="{b}Effect{/b}: You assume the guardian form of the windstorm&#146;s wrath until the end of the encounter. While you are in this form, you gain a +2 bonus to Fortitude and Reflex. In addition, allies adjacent to you take half damage from melee attacks and ranged attacks." compset="Power" replaces="pWrdForWin">
    <fieldval field="pwFlavor" value="You are girded by wind and rain, which protect you and nearby allies and drive your foes across the battlefield."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Windstorm&apos;s Wrath Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwWinWraAt"></bootstrap>
    </thing>
  <thing id="pwWinWraAt" name="Windstorm&apos;s Wrath Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and you slide the target 3 squares and knock it prone.\n\n{b}Effect{/b}: You slide each enemy marked by you 1 square." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Windstorm&apos;s Wrath must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You are girded by wind and rain, which protect you and nearby allies and drive your foes across the battlefield."/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBlast"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForSumFi" name="Form of Summer Fire" description="{b}Effect{/b}: You assume the guardian form of summer fire until the end of the encounter. While you are in this form, you gain resist 10 fire and a +3 bonus to damage rolls." compset="Power" replaces="pWrdForSum">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of Summer Fire Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="A crown of flames on your head, a burst of fire around your weapon, and a smoldering inferno in your eyes mark your transformation, protecting you from fire as you later erupt in flames to sear your foes."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <bootstrap thing="pwSumFirAt"></bootstrap>
    </thing>
  <thing id="pwSumFirAt" name="Summer Fire Attack" description="{b}Hit{/b}: 2[W] + Strength modifier fire damage.{br}{br}{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwRequire" value="The Form of Summer Fire power must be active to use this power."/>
    <fieldval field="pwFlavor" value="A crown of flames on your head, a burst of fire around your weapon, and a smoldering inferno in your eyes mark your transformation, protecting you from fire as you later erupt in flames to sear your foes."/>
    <fieldval field="pwRange1" value="2"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForChaBo" name="Form of the Charging Boar" description="{b}Effect{/b}: You assume the guardian form of the charging boar until the end of the encounter. While you are in this form, you gain resist 5 to all damage and a +2 power bonus to Fortitude and Will." compset="Power" replaces="pWrdForCha">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Charging Boar Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your features twist and contort as tusks push out from your jaw. The fury of the boar fills you when you choose to crash into your foe, knocking it across the battlefield."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwChaBoaAt"></bootstrap>
    </thing>
  <thing id="pwChaBoaAt" name="Charging Boar Attack" description="{b}Effect{/b}: Before the attack, you move your speed.\n\n{b}Hit{/b}: 3[W] + Strength modifier damage, and you slide the target 2 squares.\n\n{b}Miss{/b}: Half damage, and you slide the target 1 square." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Charging Boar power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your features twist and contort as tusks push out from your jaw. The fury of the boar fills you when you choose to crash into your foe, knocking it across the battlefield."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForRowSe" name="Form of the Rowan Sentinel" description="{b}Effect{/b}: You assume the guardian form of the rowan sentinel until the end of the encounter. While you are in this form, you gain resist 10 lightning, and your melee reach increases by 1. In addition, if any enemy starts its turn within 3 squares of you and you are able to take actions, that enemy is marked until the end of your next turn." compset="Power" replaces="pWrdForRow">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Rowan Sentinel Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your skin becomes smooth bark that crackles with lightning. Your arms lengthen to complete your transformation. At the moment you choose, your attack delivers a barrage of lightning that staggers your foe."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Lightning" name="Lightning" abbrev="Lightning"/>
    <bootstrap thing="pwRowSenAt"></bootstrap>
    </thing>
  <thing id="pwRowSenAt" name="Rowan Sentinel Attack" description="{b}Hit{/b}: 2[W] + Strength modifier lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both).{br}{br}{b}Miss{/b}: Half damage, and the target is dazed until the end of your next turn." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Rowan Sentinel power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your skin becomes smooth bark that crackles with lightning. Your arms lengthen to complete your transformation. At the moment you choose, your attack delivers a barrage of lightning that staggers your foe."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Lightning" name="Lightning" abbrev="Lightning"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForStoCr" name="Form of the Stonecrusher" description="{b}Effect{/b}: You assume the guardian form of the stonecrusher until the end of the encounter. While you are in this form, you gain a +2 bonus to AC. If you are pulled, pushed, or slid, you can reduce the distance of the forced movement by 2 squares." compset="Power" replaces="pWrdFrmth">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Stonecrusher Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Stony plating spreads to armor your body and root you to the ground. When the time is right, you can swing your weapon in a great burst and smash your foes to the ground."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwStonecAt"></bootstrap>
    </thing>
  <thing id="pwStonecAt" name="Stonecrusher Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and the target is immobilized (save ends).{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: You knock the target prone." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the burst you can see"/>
    <fieldval field="pwRequire" value="The Form of the Stonecrusher power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Stony plating spreads to armor your body and root you to the ground. When the time is right, you can swing your weapon in a great burst and smash your foes to the ground."/>
    <fieldval field="pwRange1" value="1"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    </thing>
  <thing id="pfForAvaUn" name="Form of the Avalanche Unleashed" description="{b}Effect{/b}: You assume the guardian form of the avalanche unleashed until the end of the encounter. While you are in this form, you gain resist 5 to all damage. In addition, each enemy that starts its turn within 2 squares of you is slowed until the start of its next turn." compset="Power" replaces="pWrdForAva">
    <fieldval field="pwFlavor" value="You take on a resilient shell of rock and ice even as your presence on the battlefield slows your foes."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Form of the Avalanche Unleashed Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwAvaUnlAt"></bootstrap>
    </thing>
  <thing id="pwAvaUnlAt" name="Avalanche Unleashed Attack" description="{b}Hit{/b}: 1[W] + Strength modifier damage, and you knock the target prone. The target is stunned (save ends).\n\n{b}Miss{/b}: Half damage, and the target is dazed (save ends)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Avalanche Unleashed must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You take on a resilient shell of rock and ice even as your presence on the battlefield slows your foes."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon1"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForMagBr" name="Form of the Magma Brute" description="{b}Effect{/b}: You assume the guardian form of the magma brute until the end of the encounter. While you are in this form, your melee attacks deal 1d6 extra fire damage. In addition, whenever you take damage from an attack, each enemy adjacent to you takes fire damage equal to your Strength modifier." compset="Power" replaces="pWrdForMag">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Smoke curls up from your body, spilling from fissures forming in your flesh. In an instant, fire follows to lend dread strength to your attacks."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Magma Brute Attack power while you are in this form."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="15" name="15" abbrev="15"/>
    <tag group="ActionType" tag="Minor"/>
    <tag group="AttackType" tag="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="EffectType" tag="Fire"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <bootstrap thing="pwMagBruAt"></bootstrap>
    </thing>
  <thing id="pwMagBruAt" name="Magma Brute Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and the target takes ongoing 10 fire damage and is slowed (save ends both).{br}{br}{b}First Failed Saving Throw{/b}: The target is immobilized instead of slowed (save ends).{br}{br}{b}Aftereffect{/b}: The target&apos;s space and each square adjacent to it become filled with rubble until cleared. Rubble-filled squares count as difficult terrain." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The power Form of the Magma Brute must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Smoke curls up from your body, spilling from fissures forming in your flesh. In an instant, fire follows to lend dread strength to your attacks."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfWrdDirBe" name="Dire Beast Assault" description="{b}Effect{/b}: Before and after the attack, you shift 1 square.\n\n{b}Hit{/b}: 3[W] + Strength modifier damage, and ongoing 10 damage (save ends).\n\n{b}Miss{/b}: Half damage, and ongoing 5 damage (save ends)." compset="Power" replaces="pWrdDirBea">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="Like a great dire bear or tiger, you relentlessly pursue your foes and inflict bleeding wounds on them."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="19" name="19" abbrev="19"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    </thing>
  <thing id="pfForSeeSa" name="Form of the Seething Sandstorm" description="{b}Effect{/b}: You assume the guardian form of the seething sandstorm until the end of the encounter. While you are in this form, you ignore difficult terrain, gain resist 5 all, and you can compress your body to squeeze through a 1-inch-wide crack. Cracks and other openings that are more than 1 inch wide do not slow you at all." compset="Power" replaces="pWrdForSee">
    <fieldval field="pwFlavor" value="Your form and body surrender to a swirling cloud of scouring sand. While in this form, you can flow over an enemy to inundate it with shredding winds."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Seething Sandstorm Attack power while you are in this form."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwSeeSanAt"></bootstrap>
    </thing>
  <thing id="pwSeeSanAt" name="Seething Sandstorm Attack" description="{b}Effect{/b}: Before the attack, shift one-half your speed.\n\n{b}Hit{/b}: 3[W] + Strength modifier damage, and you grab the target. Each time the target starts its turn grabbed by this attack, it takes 10 damage.\n\n{b}Miss{/b}: Half damage, and you shift one-half your speed." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The power Form of the Seething Sandstorm must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your form and body surrender to a swirling cloud of scouring sand. While in this form, you can flow over an enemy to inundate it with shredding winds."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForAutRe" name="Form of the Autumn Reaper" description="{b}Effect{/b}: You assume the guardian form of the autumn reaper until the end of the encounter. While you are in this form, you gain resist 10 necrotic, and your melee reach increases by 1. In addition, your melee attacks deal extra necrotic damage equal to your Strength modifier." compset="Power" replaces="pWrdForAut">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Autumn Reaper Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your body becomes like the dry form of a tree in late autumn, and death clings to you. Your attacks drain the life from your foes, and in one great blow, you can sap the strength from an enemy."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Necrotic"/>
    <bootstrap thing="pwAutReaAt"></bootstrap>
    </thing>
  <thing id="pwAutReaAt" name="Autumn Reaper Attack" description="{b}Hit{/b}: 2[W] + Strength modifier necrotic damage, and the target is weakened (save ends).{br}{br}{b}Miss{/b}: Half damage, and the target is weakened until the end of your next turn." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Autumn Reaper power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your body becomes like the dry form of a tree in late autumn, and death clings to you. Your attacks drain the life from your foes, and in one great blow, you can sap the strength from an enemy."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Necrotic" name="Necrotic" abbrev="Necrotic"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForBloWo" name="Form of the Blood Wolf" description="{b}Effect{/b}: You assume the guardian form of the blood wolf until the end of the encounter. While you are in this form, you gain a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if you have combat advantage against a target that you hit with a melee attack, you can knock that target prone." compset="Power" replaces="pWrdForBlo">
    <fieldval field="pwRequire" value="The Form of the Blood Wolf power must be active to use this power."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Blood Wolf Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your body hunches forward and your legs grow longer as you take on the aspect of a wolf. You can make a single savage assault to throw your foe off balance, setting it up for you to knock it down with your next attack."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwBloWolAt"></bootstrap>
    </thing>
  <thing id="pwBloWolAt" name="Blood Wolf Attack" description="{b}Hit{/b}: 5[W] + Strength modifier damage, and the target grants combat advantage to you (save ends).{br}{br}{b}Miss{/b}: Half damage, and the target grants combat advantage to you until the end of your next turn." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Blood Wolf power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your body hunches forward and your legs grow longer as you take on the aspect of a wolf. You can make a single savage assault to throw your foe off balance, setting it up for you to knock it down with your next attack."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon5" name="5[W]" abbrev="5[W]"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForDisBe" name="Form of the Displacer Beast" description="{b}Effect{/b}: You assume the guardian form of the displacer beast until the end of the encounter. While you are in this form, roll a d20 whenever a melee attack hits you. On a roll of 10 or higher, you take half damage from the attack." compset="Power" replaces="pWrdForDis">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Displacer Beast Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your appearance shimmers as light warps around you, and you take on a feline aspect. At the time you choose, you can make a double attack."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <bootstrap thing="pwDisBeaAt"></bootstrap>
    </thing>
  <thing id="pwDisBeaAt" name="Displacer Beast Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: Make the attack one more time against the target." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Displacer Beast power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your appearance shimmers as light warps around you, and you take on a feline aspect. At the time you choose, you can make a double attack."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="Damage" tag="Weapon2" name="2[W]" abbrev="2[W]"/>
    </thing>
  <thing id="pfForJunLo" name="Form of the Jungle Lord" description="{b}Effect{/b}: You assume the guardian form of the jungle lord until the end of the encounter. While you are in this form, you gain a climb speed equal to your speed and a +2 bonus to Reflex. In addition, whenever you hit a target with a melee attack, you slide the target 2 squares. If that attack already pulls, pushes, or slides the target, you slide the target 2 squares after that forced movement." compset="Power">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Jungle Lord Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your chest grows broader, your arms lengthen, and your legs shorten as you take on the aspect of a great ape. As you climb with ease, your powerful attacks position your enemies exactly where you want them."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwJunLorAt"></bootstrap>
    </thing>
  <thing id="pwJunLorAt" name="Jungle Lord Attack" description="{b}Hit{/b}: 4[W] + Strengthmodifier damage, and you slide the target 1 square.{br}{br}{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="The Form of the Jungle Lord power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your chest grows broader, your arms lengthen, and your legs shorten as you take on the aspect of a great ape. As you climb with ease, your powerful attacks position your enemies exactly where you want them."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="Damage" tag="Weapon4" name="4[W]" abbrev="4[W]"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForEntSp" name="Form of the Entangling Spider" description="{b}Effect{/b}: You assume the guardian form of the entangling spider until the end of the encounter. While you are in this form, you gain a climb speed equal to your speed and a +2 bonus to Fortitude. In addition, each square within 3 squares of you, wherever you move, is difficult terrain for your enemies." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Entangling Spider must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You gain the climbing ability of a spider, your body shrouded in webs that peel off to hinder your foes."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Entangling Spider Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwEntSpiAt"></bootstrap>
    </thing>
  <thing id="pwEntSpiAt" name="Entangling Spider Attack" description="{b}Hit{/b}: 4[W] + Strength modifier damage, and the target is restrained (save ends).\n\n{b}Miss{/b}: Half damage, and the target is slowed (save ends)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Entangling Spider must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You gain the climbing ability of a spider, your body shrouded in webs that peel off to hinder your foes."/>
    <fieldval field="pwTarget" value="One creature in blast"/>
    <fieldval field="pwRange1" value="3"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBlast"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon4"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    </thing>
  <thing id="pfForNigHu" name="Form of the Night Hunter" description="{b}Effect{/b}: You assume the guardian form of the night hunter until the end of the encounter. While you are in this form, you gain darkvision and a fly speed equal to your speed. In addition, you gain a +2 bonus to your first attack roll each round." compset="Power" replaces="pWrdForNig">
    <fieldval field="pwFlavor" value="Your eyes enlarge, enabling you to see even in total darkness, and you gain the power of flight and the formidable attack of the hunting owl."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Night Hunter Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwNigHunAt"></bootstrap>
    </thing>
  <thing id="pwNigHunAt" name="Night Hunter Attack" description="{b}Hit{/b}: 3[W] + Strength modifier damage, and ongoing 10 damage (save ends).\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Night Hunter must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your eyes enlarge, enabling you to see even in total darkness, and you gain the power of flight and the formidable attack of the hunting owl."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon3"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForShiAn" name="Form of the Shifting Ancestor" description="{b}Effect{/b}: You assume the guardian form of the shifting ancestor until the end of the encounter. At the start of each of your turns while you are in this form, choose one of the following benefits: a +2 bonus to Fortitude, Reflex, and Will; a +2 bonus to AC; a +2 bonus to attack rolls; or a +4 bonus to saving throws. The benefit you choose lasts until the start of your next turn." compset="Power" replaces="pWrdForShi">
    <fieldval field="pwRequire" value="The power Form of the Shifting Ancestor must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your form becomes indistinct as you take on the attributes of the Primal Beast, from which all beasts are descended. At the time you choose, you make a vicious attack that saps your foe&apos;s strength."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Shifting Ancestor Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwShiAncAt"></bootstrap>
    </thing>
  <thing id="pwShiAncAt" name="Shifting Ancestor Attack" description="{b}Hit{/b}: 2[W] + Strength modifier damage, and the target is weakened until the end of your next turn.\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Shifting Ancestor must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your form becomes indistinct as you take on the attributes of the Primal Beast, from which all beasts are descended. At the time you choose, you make a vicious attack that saps your foe&apos;s strength."/>
    <fieldval field="pwRange1" value="1"/>
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon2"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    </thing>
  <thing id="pfForWorFo" name="Form of the World Forger" description="Effect: You assume the guardian form of the world forger until the end of the encounter. While you are in this form, you gain a +2 bonus to AC. In addition, any ally gains a +2 bonus to AC while within 5 squares of you. Any enemy that hits you with a melee attack takes 5 fire damage, and any enemy that hits an ally within 5 squares of you with a melee attack takes 10 fire damage." compset="Power">
    <fieldval field="pwFlavor" value="A shroud of molten rock surrounds you, protecting you and your allies even as it sears those who attack you."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the World Forger Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="25" name="25" abbrev="25"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwWorForAt"></bootstrap>
    </thing>
  <thing id="pwWorForAt" name=" World Forger Attack" description="{b}Hit{b}: Ongoing 20 fire damage (save ends).\n\n{b}Aftereffect{/b}: Ongoing 10 fire damage (save ends).\n\n{b}Miss{/b}: Ongoing 10 fire damage (save ends)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the World Forger must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A shroud of molten rock surrounds you, protecting you and your allies even as it sears those who attack you."/>
    <fieldval field="pwRange1" value="3"/>
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defRef"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForLigLo" name="Form of the Lightning Lord" description="{b}Effect{/b}: You assume the form of the lightning lord until the end of the encounter. While in this form, as a move action, you can teleport up your speed. Any enemy you have marked and that is adjacent to you when you start this move takes lightning damage equal to your Strength modifier." compset="Power">
    <fieldval field="pwFlavor" value="As you speed up, the world slows down around you. You become living lightning. You dart around the landscape, leaving your sting where you will."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Lightning Lord Attack power while you are in this form."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Lightning"/>
    <bootstrap thing="pwLigLorAt"></bootstrap>
    </thing>
  <thing id="pwLigLorAt" name="Lightning Lord Attack" description="{b}Hit{/b}: 3d10 lightning damage, and you teleport the target 10 squares to a space adjacent to you. The target is slowed and dazed until the end of your next turn.\n\n{b}Miss{/b}: Half damage, and you teleport the target 10 squares to a space adjacent to you." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Lightning Lord must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="As you speed up, the world slows down around you. You become living lightning. You dart around the landscape, leaving your sting where you will."/>
    <fieldval field="pwDamBase" value="3d10"/>
    <fieldval field="pwRange1" value="10"/>
    <fieldval field="pwTarget" value="One enemy"/>
    <fieldval field="pwAtkMod" value="+6"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="Range"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defFort"/>
    <tag group="DamageType" tag="Lightning" name="Lightning" abbrev="Lightning"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  <thing id="pfForEruVo" name="Form of the Erupting Volcano" description="{b}Effect{/b}: You assume the guardian form of the erupting volcano until the end of the encounter. While you are in this form, you gain blindsight 10 and your space and all squares within 2 squares of you are heavily obscured by smoke and cinders. Creatures other than you that end their turn in a square obscured by this power take 5 fire and poison damage." compset="Power" replaces="pWrdForEru">
    <fieldval field="pwTarget" value="Each creature in the burst"/>
    <fieldval field="pwAtkMod" value="+9"/>
    <fieldval field="pwFlavor" value="Rocky plates form across your body and your head shines with a fiery glow. At your command, you summon the volcano&apos;s fury to visit fire and lava to all nearby."/>
    <fieldval field="pwDamBase" value="2d12"/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Erupting Volcano Attack power"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="DamageType" tag="Poison" name="Poison" abbrev="Poison"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    </thing>
  <thing id="pwEruVolAt" name="Erupting Volcano Attack" description="{b}Hit{/b}: 2d12 + Strength modifier damage, and the target is slowed and takes ongoing 15 fire damage (save ends both).{br}{br}{b}First Failed Saving Throw{/b}: The target is instead immobilized and takes ongoing 15 fire damage (save ends both).{br}{br}{b}Second Failed Saving Throw{/b}: The target is instead petrified and gains resist 10 all (save ends both)." compset="Power">
    <fieldval field="pwTarget" value="Each creature in the burst"/>
    <fieldval field="pwRequire" value="The power Form of the Erupting Volcano must be active in order to use this power."/>
    <fieldval field="pwAtkMod" value="+9"/>
    <fieldval field="pwFlavor" value="Rocky plates form across your body and your head shines with a fiery glow. At your command, you summon the volcano&apos;s fury to visit fire and lava to all nearby."/>
    <fieldval field="pwDamBase" value="2d12"/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="AttackVs" tag="defFort" name="Fortitude" abbrev="Fort"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="DamageType" tag="Poison" name="Poison" abbrev="Poison"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    </thing>
  <thing id="pfForChime" name="Form of the Chimera" description="{b}Effect{/b}: You assume the guardian form of the chimera until the end of the encounter. While you are in this form, flanking enemies don&#146;t gain combat advantage against you. In addition, whenever you hit a target with a charge attack, you can either push the target 1 square or knock it prone." compset="Power" replaces="pWrdForChi">
    <fieldval field="pwFlavor" value="As your head takes on a leonine aspect, two additional heads sprout from your shoulders: a ram&apos;s and a dragon&apos;s."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Chimera Attack power while you are in this form."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <bootstrap thing="pwChimerAt"></bootstrap>
    </thing>
  <thing id="pwChimerAt" name="Chimera Attack" description="{b}Hit{/b}: 2d10 fire damage, and ongoing 5 fire damage (save ends).{br}{br}{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwTarget" value="Each creature in the blast"/>
    <fieldval field="pwRequire" value="The Form of the Chimera power must be active to use this power."/>
    <fieldval field="pwAtkMod" value="+6"/>
    <fieldval field="pwFlavor" value="As your head takes on a leonine aspect, two additional heads sprout from your shoulders: a ram&apos;s and a dragon&apos;s."/>
    <fieldval field="pwDamBase" value="2d10"/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBlast"/>
    <tag group="AttackVs" tag="defRef" name="Reflex" abbrev="Ref"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForSouSe" name="Form of the Soul Serpent" description="{b}Effect{/b}: You assume the guardian form of the soul serpent until the end of the encounter. While you are in this form, you gain a +2 bonus to AC and Fortitude. You also gain tremorsense 5." compset="Power">
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Soul Serpent Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="You take on the aspect of the soul serpent, keeper of the gate of dreams. The world becomes a ghostly landscape in which you feel your foes as much as see them. Your eyes flash, and when you choose, you can dazzle nearby foes with a glance."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Psychic" name="Psychic" abbrev="Psychic"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <bootstrap thing="pwSouSerAt"></bootstrap>
    </thing>
  <thing id="pwSouSerAt" name="Soul Serpent Attack" description="{b}Hit{/b}: 2d10 psychic damage, and you slide the target 5 squares.{br}{br}{b}Miss{/b}: Half damage.{br}{br}{b}Effect{/b}: Each target is dazed (save ends)." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the blast"/>
    <fieldval field="pwRequire" value="The Form of the Soul Serpent power must be active to use this power."/>
    <fieldval field="pwAtkMod" value="+6"/>
    <fieldval field="pwFlavor" value="You take on the aspect of the soul serpent, keeper of the gate of dreams. The world becomes a ghostly landscape in which you feel your foes as much as see them. Your eyes flash, and when you choose, you can dazzle nearby foes with a glance."/>
    <fieldval field="pwDamBase" value="2d10"/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBlast"/>
    <tag group="AttackVs" tag="defWill" name="Will" abbrev="Will"/>
    <tag group="DamageType" tag="Psychic" name="Psychic" abbrev="Psychic"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForStaWa" name="Form of the Starmetal Warrior" description="{b}Effect{/b}: You assume the guardian form of the starmetal warrior until the end of the encounter. While you are in this form, you gain a +3 bonus to AC. In addition, while any flying enemy is within 10 squares of you, its fly speed is 1." compset="Power" replaces="pWrdForWar">
    <fieldval field="pwRequire" value="The Form of the Starmetal Warrior power must be active to use this power."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Starmetal Warrior Attack power while you are in this form."/>
    <fieldval field="pwFlavor" value="Your skin hardens into gleaming dark metal, and the ground shudders beneath your heavy tread. Cosmic winds swirl around you, hindering airborne foes. When you lash out in fury, you make a devastating attack against nearby enemies."/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <bootstrap thing="pwStaWarAt"></bootstrap>
    </thing>
  <thing id="pwStaWarAt" name="Form of the Starmetal Warrior" description="{b}Hit{/b}: 3[W] + Strength modifier damage. This damage ignores any of the target&apos;s resistances.{br}{br}{b}Miss{/b}: Half damage. This damage ignores any of the target&apos;s resistances." compset="Power">
    <fieldval field="pwTarget" value="Each enemy in the burst"/>
    <fieldval field="pwRequire" value="The Form of the Starmetal Warrior power must be active to use this power."/>
    <fieldval field="pwFlavor" value="Your skin hardens into gleaming dark metal, and the ground shudders beneath your heavy tread. Cosmic winds swirl around you, hindering airborne foes. When you lash out in fury, you make a devastating attack against nearby enemies."/>
    <fieldval field="pwRange1" value="2"/>
    <usesource source="PHB2" parent="Supplement" name="Player&apos;s Handbook 2"/>
    <tag group="DamageAttr" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="Attack" tag="attrStr" name="Strength" abbrev="Strength"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="Damage" tag="Weapon3" name="3[W]" abbrev="3[W]"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pfForGriHa" name="Form of the Grim Harvester" description="{b}Effect{/b}: You assume the guardian form of the grim harvester until the end of the encounter. While you are in this form, you gain a +2 power bonus to attack rolls against bloodied creatures. In addition, when any nonminion enemy within 5 squares of you drops to 0 hit points, you can make a melee basic attack as a free action." compset="Power">
    <fieldval field="pwFlavor" value="You take on the shrouded guise of the reaper of life, strengthening your attacks against badly wounded creatures and letting you strike when your enemies fall."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Grim Harvester Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <bootstrap thing="pwGriHarAt"></bootstrap>
    </thing>
  <thing id="pwGriHarAt" name="Grim Harvester Attack" description="{b}Hit{/b}: 4[W] + Strength modifier damage, and the target gains vulnerable 10 to all damage (save ends).\n\n{b}Miss{/b}: Half damage, and the target gains vulnerable 5 to all damage (save ends)." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Grim Harvester must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="You take on the shrouded guise of the reaper of life, strengthening your attacks against badly wounded creatures and letting you strike when your enemies fall."/>
    <fieldval field="pwTarget" value="One bloodied creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defFort"/>
    <tag group="Damage" tag="Weapon4"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForImpPh" name="Form of the Imperious Phoenix" description="{b}Effect{/b}: You assume the guardian form of the imperious phoenix until the end of the encounter. While you are in this form, you gain a fly speed equal to your speed, and you can hover. In addition, you gain resist 15 fire and resist 15 radiant." compset="Power">
    <fieldval field="pwFlavor" value="Your body is suffused with the protective radiance of the phoenix, allowing you to escape an enemy&apos;s attack in a restorative burst of primal fire."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Imperious Phoenix Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="DamageType" tag="Radiant" name="Radiant" abbrev="Radiant"/>
    </thing>
  <thing id="pwImpPhoAt" name="Imperious Phoenix Attack" description="{b}Trigger{/b}: An enemy attack damages you\n\n{b}Effect{/b}: Before the attack, you teleport your speed.\n\n{b}Hit{/b}: 2[W] + Strength modifier fire and radiant damage, and ongoing 15 fire and radiant damage (save ends).\n\n{b}Miss{/b}: Half damage.\n\n{b}Effect{/b}: Your current hit point value changes to your bloodied value, and you remove from yourself every effect that a save can end." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Imperious Phoenix must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Your body is suffused with the protective radiance of the phoenix, allowing you to escape an enemy&apos;s attack in a restorative burst of primal fire."/>
    <fieldval field="pwTarget" value="Each creature in the burst and each enemy marked by you"/>
    <fieldval field="pwRange1" value="3"/>
    <fieldval field="pwAtkMod" value="+6"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="ImmedInt"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="DamageType" tag="Fire" name="Fire" abbrev="Fire"/>
    <tag group="DamageType" tag="Radiant" name="Radiant" abbrev="Radiant"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defRef"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForThund" name="Form of the Thunderstorm" description="{b}Effect{/b}: You assume the guardian form of the thunderstorm until the end of the encounter. While you are in this form, you gain resist 20 lightning and resist 20 thunder, and you can teleport your speed as a move action. In addition, whenever you teleport using this power, each enemy adjacent to your destination space takes 10 thunder damage." compset="Power">
    <fieldval field="pwFlavor" value="Thunder booms around you as storm spirits whisk you across the battlefield. When the time is right, you unleash a thunderous attack, which your enemies cannot ignore."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Thunderstorm Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="DamageType" tag="Thunder" name="Thunder" abbrev="Thunder"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwThundeAt"></bootstrap>
    </thing>
  <thing id="pwThundeAt" name="Thunderstorm Attack" description="{b}Hit{/b}: 3[W] + Strength modifier thunder damage, and you push the target 5 squares. Until the end of your next turn, the target is stunned, and the target and each enemy adjacent to it are marked." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Thundestorm must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Thunder booms around you as storm spirits whisk you across the battlefield. When the time is right, you unleash a thunderous attack, which your enemies cannot ignore."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="EffectType" tag="Teleport" name="Teleportation" abbrev="Teleportation"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="DamageType" tag="Thunder" name="Thunder" abbrev="Thunder"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defRef"/>
    <tag group="Damage" tag="Weapon3"/>
    <tag group="PowerAcc" tag="Weapon"/>
    </thing>
  <thing id="pfForUnrEa" name="Form of the Unruly Earth" description="{b}Effect{/b}: You assume the guardian form of the unruly earth until the end of the encounter. While you are in this form, you gain a +2 bonus to Fortitude, and you ignore difficult terrain. Each enemy marked by you is slowed and takes a &#150;4 penalty to AC until the mark ends." compset="Power">
    <fieldval field="pwFlavor" value="A shell of stone and moss protects you from harm and lets you move freely over any terrain, even as earth spirits grasp at your chosen foes."/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Unruly Earth Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <bootstrap thing="pwUnrEarAt"></bootstrap>
    </thing>
  <thing id="pwUnrEarAt" name="Unruly Earth Attack" description="{b}Hit{/b}: 4[W] + Strength modifier damage. You knock the target prone, and it can&#146;t stand up (save ends).\n\n{b}Miss{/b}: Half damage." compset="Power">
    <fieldval field="pwRequire" value="The power Form of the Unruly Earth must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="A shell of stone and moss protects you from harm and lets you move freely over any terrain, even as earth spirits grasp at your chosen foes."/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon4"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    </thing>
  <thing id="pfForVerGr" name="Form of Verdant Growth" description="{b}Effect{/b}: You assume the guardian form of verdant growth until the end of the encounter. While you are in this form, you gain a +2 bonus to Fortitude. In addition, at the start of each of your turns, each ally within 5 squares of you regains hit points equal to your Constitution modifier. If you are in this form the first time you drop to 0 hit points or fewer in the encounter, you return to life at the start of your next turn if you died and regain hit points as if you had spent a healing surge." compset="Power">
    <fieldval field="pwRequire" value="The power Form of Verdant Growth must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Lush growth covers you and exudes life-giving power"/>
    <fieldval field="pwSpecial" value="Once during this encounter, you can use the Verdant Growth Attack power while you are in this form."/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="29" name="29" abbrev="29"/>
    <tag group="ActionType" tag="Minor" name="Minor Action" abbrev="Minor Action"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <bootstrap thing="pwVerGroAt"></bootstrap>
    </thing>
  <thing id="pwVerGroAt" name="Verdant Growth Attack" description="{b}Hit{/b}: 5[W] + Strength modifier damage.\n\n{b}Miss{/b}: Half damage.\n\n{b}Effect{/b}: You or an ally within 10 squares of you can spend a healing surge." compset="Power">
    <fieldval field="pwRequire" value="The power Form of Verdant Growth must be active in order to use this power."/>
    <fieldval field="pwFlavor" value="Lush growth covers you and exudes life-giving power"/>
    <fieldval field="pwTarget" value="One creature"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="AttackType" tag="MeleeWep"/>
    <tag group="EffectType" tag="Polymorph" name="Polymorph" abbrev="Polymorph"/>
    <tag group="Attack" tag="attrStr"/>
    <tag group="AttackVs" tag="defAC"/>
    <tag group="Damage" tag="Weapon5"/>
    <tag group="DamageAttr" tag="attrStr"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="EffectType" tag="Healing" name="Healing" abbrev="Healing"/>
    </thing>
  <thing id="pfWrdEntSh" name="Entangling Shield" description="{b}Trigger{/b}: You are hit with a melee attack.\n\n{b}Effect{/b}: You gain a +4 bonus to the defense targeted by the triggering attack until the end of your next turn. If the triggering attack misses, the target is immobilized until the end of your next turn, or until you move away from the creature, whichever comes first." compset="Power" replaces="pWrdEntShi">
    <fieldval field="pwTarget" value="The triggering creature"/>
    <fieldval field="pwRequire" value="You must be wielding a shield."/>
    <fieldval field="pwFlavor" value="Your shield sprouts vines that grab at your enemy."/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Daily" name="Daily Power" abbrev="Daily"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="Personal" name="Personal" abbrev="Personal"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  <thing id="pwWrdBonSh" name="Bond of Shared Pain" description="{b}Trigger{/b}: An ally within 2 squares of you takes damage from an attack\n\n{b}Effect{/b}: You take the damage from the attack, instead of the target, but the target takes any other effect caused by the attack." compset="Power" replaces="pWrdBonSha">
    <fieldval field="pwTarget" value="The triggering ally in the burst"/>
    <fieldval field="pwFlavor" value="The bond you share with your companions lets you take the injury meant for an ally."/>
    <fieldval field="pwRange1" value="2"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="ImmedInt" name="Immediate Interrupt" abbrev="Immediate Interrupt"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  <thing id="pwWardRefu" name="Warden&apos;s Refusal" description="{b}Trigger{/b}: An enemy marked by you ends its movement within 5 squares of you and is flanking your ally.\n\n{b}Effect{/b}: You slide the target 1 square." compset="Power" replaces="pWrdWarRef">
    <fieldval field="pwTarget" value="The triggering enemy in the burst"/>
    <fieldval field="pwFlavor" value="The spiritual energy you wield knocks back a foe attempting to{br}gain the advantage on your ally."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="16" name="16" abbrev="16"/>
    <tag group="ActionType" tag="ImmedReact" name="Immediate Reaction" abbrev="Immediate Reaction"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  <thing id="pfWrdShaFo" name="Shared Font of Life" description="{b}Trigger{/b}: You start your turn.\n\n{b}Effect{/b}: The target can make a saving throw, and you can&apos;t use your Font of Life class feature during this turn." compset="Power" replaces="pWrdShaFon">
    <fieldval field="pwTarget" value="One ally in the burst"/>
    <fieldval field="pwFlavor" value="Primal bonds connect you and an ally, allowing you to share your own resilience."/>
    <fieldval field="pwRange1" value="5"/>
    <usesource source="Primal" parent="Supplement" name="Primal Power"/>
    <tag group="PowerType" tag="Utility" name="Utility Power" abbrev="Utility"/>
    <tag group="PowerUse" tag="Encounter" name="Encounter Power" abbrev="Encounter"/>
    <tag group="ReqLevel" tag="10" name="10" abbrev="10"/>
    <tag group="ActionType" tag="None" name="No Action" abbrev="No Action"/>
    <tag group="AttackType" tag="CloseBurst" name="Close Burst" abbrev="Close Burst"/>
    <tag group="PowerClass" tag="clsWarden" name="Warden" abbrev="Warden"/>
    <tag group="PowerSrc" tag="Primal" name="Primal" abbrev="Primal"/>
    </thing>
  </document>
