<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="thSpy" name="Spy" description="A secret war is waged in the city&#151;a war of information. On the front line of this war, the spy excels. A city&#146;s ruler might retain a network of spies to root out enemies. Ambitious nobles can recruit spies to find new avenues of power. Those who can&#146;t maneuver this web of secrets are doomed to failure.\n    Spies must work carefully amidst potential enemies. A spy can be anyone and no one, spiriting away vital information before disappearing to pursue the next secret. Drawing suspicion can lead to capture or death. Thus, spies who survive are highly skilled and adapt quickly to their environment. Some are trained in secret academies within the city while others are self-taught. Some hold great loyalty to their patrons while others are purely mercenary. And in the end, spies receive little glory; in fact, the best spies aren&#146;t even noticed at all.\n\n    {b}Spy Starting Feature (1st level):{/b} You gain the skulking spy power.\n    {b}Spy Level 5 Feature (5th level):{/b} You gain a +2 power bonus to Bluff checks and Perception checks.\n    {b}Spy Level 10 Feature (10th level):{/b} Whenever you would make a knowledge check while interacting with someone or a Diplomacy check, you can make a Bluff check instead." compset="Theme">
    <bootstrap thing="fSpy1"></bootstrap>
    <bootstrap thing="fSpy5"></bootstrap>
    <bootstrap thing="fSpy10"></bootstrap>
    </thing>
  <thing id="pwSpy1" name="Skulking Spy" description="{b}Effect:{/b} Shift up to your speed. If you have any cover or concealment at the end of this movement, you can make a Stealth check to become hidden." compset="Power">
    <fieldval field="pwFlavor" value="You move quickly to escape the notice of your foes."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Move"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thSpy"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="fSpy1" name="Spy Starting Feature" description="{b}Spy Starting Feature (1st level):{/b} You gain the skulking spy power." compset="ThemeFeat">
    <tag group="ReqLevel" tag="1"/>
    <bootstrap thing="pwSpy1"></bootstrap>
    </thing>
  <thing id="fSpy5" name="Spy Level 5 Feature" description="{b}Spy Level 5 Feature (5th level):{/b} You gain a +2 power bonus to Bluff checks and Perception checks." compset="ThemeFeat">
    <tag group="ReqLevel" tag="5"/>
    <eval phase="Traits" priority="1000"><![CDATA[    #traitmodify[skBluff,trtPower,2,""]
    #traitmodify[skPercepti,trtPower,2,""]]]></eval>
    </thing>
  <thing id="fSpy10" name="Spy Level 10 Feature" description="{b}Spy Level 10 Feature (10th level):{/b} Whenever you would make a knowledge check while interacting with someone or a Diplomacy check, you can make a Bluff check instead." compset="ThemeFeat">
    <tag group="ReqLevel" tag="10"/>
    </thing>
  <thing id="pwSpy2" name="Spy&apos;s Recovery" description="{b}Trigger:{/b} You make a Bluff, Insight, Perception, or Stealth check and dislike the result.\n\n{b}Effect:{/b} Reroll the triggering check and use either result." compset="Power">
    <fieldval field="pwFlavor" value="Your fast thinking turns a mistake into an opportunity."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thSpy"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="pwSpy6" name="Sow Confusion" description="{b}Requirement:{/b} At least two creatures must be within 1 square of you and be able to see and hear you.\n\n{b}Effect:{/b} Make a Bluff check to create a diversion to hide. If you succeed against one creature within 1 square of you, you succeed against all creatures within 1 square of you. In addition, if you use your skulking spy power on the same turn after using this power, that use of skulking spy allows you to shift through enemy spaces." compset="Power">
    <fieldval field="pwFlavor" value="By drawing attention to another, you can slip away."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Minor"/>
    <tag group="ReqLevel" tag="6"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thSpy"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="pwSpy10" name="Spy&apos;s Focus" description="{b}Effect:{/b} Until the end of the encounter, whenever you make an Insight check or a Perception check, you can roll twice and take the higher result. You can later perfectly recall anything that you sense while this effect persists, such as a skimmed document or the exact wording of a conversation you overheard." compset="Power">
    <fieldval field="pwFlavor" value="You memorize your surroundings for later recall."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Standard"/>
    <tag group="ReqLevel" tag="10"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thSpy"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  </document>
