<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="mgHealPot" name="Potion of Healing" description="{b}Consumable: {/b}Potion50 gp{br}{br}Power (Healing) * Consumable (Minor Action): Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points." compset="MagicItem" replaces="mgPotiHea5">
    <fieldval field="mgFlavor" value="This simple potion draws on the body&apos;s natural healing ability to cure your wounds."/>
    <fieldval field="mgLevel" value="5"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="ItemSlot" tag="isAlchemic" name="Alchemical Item" abbrev="Alchemical Item"/>
    </thing>
  <thing id="mgPReg9" name="Potion of Regeneration" description="{b}Consumable: {/b}Potion{br}{br}Utility Power (Healing) * Consumable (Minor Action): {i}Effect:{/i} You drink this potion and lose a healing surge. You then gain regeneration 5 while you&apos;re bloodied until the end of the encounter.{br}{br}{i}Level 19:{/i} Regeneration 10.{br}{br}{i}Level 29:{/i} Regeneration 15." compset="MagicItem" replaces="mgPotiReg9">
    <fieldval field="mgFlavor" value="The most grievous wounds trigger this potion&apos;s remarkable restorative power."/>
    <fieldval field="mgLevel" value="9"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ItemSlot" tag="isAlchemic"/>
    </thing>
  <thing id="mgCMW10" name="Potion of Cure Moderate Wounds" description="{b}Consumable: {/b}Potion200 gp{br}{br}Utility Power (Healing) * Consumable (Minor Action): {i}Effect:{/i} You drink the potion. If you have a healing surge, you must spend one. Instead of the hit points you would normally regain, you regain 2d8 + 10 hit points. If you are bloodied and don&apos;t have any healing surges, you still regain the hit points. If neither of these things is true, there is no effect." compset="MagicItem" replaces="mgPotCur10">
    <fieldval field="mgFlavor" value="This potion covers your wounds in silver light, helping them heal."/>
    <fieldval field="mgLevel" value="10"/>
    <usesource source="MordensEmp" parent="Supplement" name="Mordenkainen&apos;s Magnificent Emporium"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ItemSlot" tag="isAlchemic"/>
    </thing>
  <thing id="mgPInv10" name="Potion of Invulnerability" description="{b}Consumable: {/b}Potion{br}{br}Utility Power * Consumable (Minor Action): {i}Effect:{/i} You drink the potion and lose a healing surge. Until the end of your next turn, you gain resist 25 to all damage.{br}{br}{i}Level 20:{/i} Resist 35 to all damage.{br}{br}{i}Level 30:{/i} Resist 45 to all damage." compset="MagicItem" replaces="mgPotInv10">
    <fieldval field="mgFlavor" value="A sense of unyielding resolve floods through you when you drink this sweet draught."/>
    <fieldval field="mgLevel" value="10"/>
    <usesource source="MordensEmp" parent="Supplement" name="Mordenkainen&apos;s Magnificent Emporium"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ItemSlot" tag="isAlchemic"/>
    </thing>
  <thing id="mgElInv6" name="Elixir of Invisibility" description="{b}Consumable: {/b}Elixir{br}{br}Utility Power (Illusion) * Consumable (Minor Action): {i}Effect:{/i} You drink the elixir and become invisible until the end of your next turn or until you attack.{br}{br}{i}Level 16:{/i} You become invisible until the end of the encounter or until you attack." compset="MagicItem" replaces="mgElixInv6">
    <fieldval field="mgFlavor" value="When you drink this scentless liquid, you fade from view."/>
    <fieldval field="mgLevel" value="6"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ItemSlot" tag="isAlchemic"/>
    </thing>
  <thing id="mgWPa3" name="Woundpatch" description="{b}Alchemical Item: {/b}Curative{b}Formula Cost: {/b}120 gp{br}{b}Key Skill: {/b}Heal or Nature{b}Time: {/b}1 hour{br}{br}Power (Healing) * Consumable (Minor Action): Place the woundpatch on yourself or another living creature. Until the end of the encounter, the next time the creature spends a healing surge, it regains 5 extra hit points.{br}{br}{i}Level 13:{/i} regains 10 extra hit points.{br}{br}{i}Level 23:{/i} regains 15 extra hit points." compset="MagicItem" replaces="mgWoundpa3">
    <fieldval field="mgFlavor" value="You slap the fleshy bandage on your ally and the patch knits with the creature&apos;s flesh to close the wound."/>
    <fieldval field="mgLevel" value="3"/>
    <usesource source="EbPG" parent="Supplement" name="Eberron Player&apos;s Guide"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <tag group="ItemSlot" tag="isAlchemic" name="Alchemical Item" abbrev="Alchemical Item"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    </thing>
  </document>
