<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="mgDiamC10" name="Diamond Cincture" description="{b}Waist Slot{/b}{br}{br}Property: This belt holds one diamond, and you gain a +1 item bonus to Fortitude.{br}{i}Level 20:{/i} Two diamonds, and a +2 item bonus.{br}{i}Level 30:{/i} Three diamonds, and a +3 item bonus.{br}{br}Utility Power (Healing) * At-Will (Minor Action): {i}Effect:{/i} You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt&apos;s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can&apos;t use this power. After an extended rest, each expended diamond is restored." compset="MagicItem" replaces="mgDiaCin10">
    <fieldval field="mgFlavor" value="Each gleaming diamond on this belt is a powerful conduit for healing energy."/>
    <fieldval field="mgLevel" value="10"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isWaist" name="Waist" abbrev="Waist"/>
    <eval phase="Traits" priority="1000"><![CDATA[  doneif (tagis[Equipped.Equipped] = 0)
  #traitmodify[defFort,trtBonus,1,""]]]></eval>
    </thing>
  <thing id="mgDiamC20" name="Diamond Cincture" description="{b}Waist Slot{/b}{br}{br}Property: This belt holds one diamond, and you gain a +1 item bonus to Fortitude.{br}{i}Level 20:{/i} Two diamonds, and a +2 item bonus.{br}{i}Level 30:{/i} Three diamonds, and a +3 item bonus.{br}{br}Utility Power (Healing) * At-Will (Minor Action): {i}Effect:{/i} You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt&apos;s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can&apos;t use this power. After an extended rest, each expended diamond is restored." compset="MagicItem" replaces="mgDiaCin20">
    <fieldval field="mgFlavor" value="Each gleaming diamond on this belt is a powerful conduit for healing energy."/>
    <fieldval field="mgLevel" value="20"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isWaist" name="Waist" abbrev="Waist"/>
    <eval phase="Traits" priority="1000"><![CDATA[  doneif (tagis[Equipped.Equipped] = 0)
  #traitmodify[defFort,trtBonus,2,""]]]></eval>
    </thing>
  <thing id="mgDiamC30" name="Diamond Cincture" description="{b}Waist Slot{/b}{br}{br}Property: This belt holds one diamond, and you gain a +1 item bonus to Fortitude.{br}{i}Level 20:{/i} Two diamonds, and a +2 item bonus.{br}{i}Level 30:{/i} Three diamonds, and a +3 item bonus.{br}{br}Utility Power (Healing) * At-Will (Minor Action): {i}Effect:{/i} You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt&apos;s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can&apos;t use this power. After an extended rest, each expended diamond is restored." compset="MagicItem" replaces="mgDiaCin30">
    <fieldval field="mgFlavor" value="Each gleaming diamond on this belt is a powerful conduit for healing energy."/>
    <fieldval field="mgLevel" value="30"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isWaist" name="Waist" abbrev="Waist"/>
    <eval phase="Traits" priority="1000"><![CDATA[  doneif (tagis[Equipped.Equipped] = 0)
  #traitmodify[defFort,trtBonus,3,""]]]></eval>
    </thing>
  </document>
