<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="mgReGlov5" name="Resplendent Gloves" description="{b}Hands Slot{/b}{br}{br}Property: When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it&apos;s an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn.{br}{i}Level 15:{/i} 3 extra damage{br}{i}Level 25:{/i} 5 extra damage" compset="MagicItem" replaces="mgRespGlo5">
    <fieldval field="mgFlavor" value="These fine calfskin gloves increase the potency of powers that break a foe&apos;s will."/>
    <fieldval field="mgLevel" value="5"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isHands" name="Hands" abbrev="Hands"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero from Power where "DamageType.Psychic"
        perform eachpick.field[pwDamBonus].modify[+,2,""]
        nexteach]]></eval>
    </thing>
  <thing id="mgReGlov15" name="Resplendent Gloves" description="{b}Hands Slot{/b}{br}{br}Property: When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it&apos;s an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn.{br}{i}Level 15:{/i} 3 extra damage{br}{i}Level 25:{/i} 5 extra damage" compset="MagicItem" replaces="mgResGlo15">
    <fieldval field="mgFlavor" value="These fine calfskin gloves increase the potency of powers that break a foe&apos;s will."/>
    <fieldval field="mgLevel" value="15"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isHands" name="Hands" abbrev="Hands"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero from Power where "DamageType.Psychic"
        perform eachpick.field[pwDamBonus].modify[+,3,""]
        nexteach]]></eval>
    </thing>
  <thing id="mgReGlov25" name="Resplendent Gloves" description="{b}Hands Slot{/b}{br}{br}Property: When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it&apos;s an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn.{br}{i}Level 15:{/i} 3 extra damage{br}{i}Level 25:{/i} 5 extra damage" compset="MagicItem" replaces="mgResGlo25">
    <fieldval field="mgFlavor" value="These fine calfskin gloves increase the potency of powers that break a foe&apos;s will."/>
    <fieldval field="mgLevel" value="25"/>
    <usesource source="AdvenVaul2" parent="Supplement" name="Adventurer&apos;s Vault 2"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <tag group="ItemSlot" tag="isHands" name="Hands" abbrev="Hands"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero from Power where "DamageType.Psychic"
        perform eachpick.field[pwDamBonus].modify[+,5,""]
        nexteach]]></eval>
    </thing>
  </document>
