<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="mgAccStaf2" name="Accurate Magic Staff" compset="MagicStaff">
    <fieldval field="mgFlavor" value="A basic staff, enchanted to channel arcane energy."/>
    <fieldval field="mgBonus" value="2"/>
    <fieldval field="mgLevel" value="6"/>
    <fieldval field="mgEnhance" value="+2 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+2d6 damage"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000"><![CDATA[      doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgAccStaf2"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgAccStaf1" name="Accurate Magic Staff" compset="MagicStaff">
    <fieldval field="mgFlavor" value="A basic staff, enchanted to channel arcane energy."/>
    <fieldval field="mgBonus" value="1"/>
    <fieldval field="mgLevel" value="1"/>
    <fieldval field="mgEnhance" value="+1 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+1d6 damage"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgAccStaf1"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgAccStaf3" name="Accurate Magic Staff" compset="MagicStaff">
    <fieldval field="mgFlavor" value="A basic staff, enchanted to channel arcane energy."/>
    <fieldval field="mgBonus" value="3"/>
    <fieldval field="mgLevel" value="11"/>
    <fieldval field="mgEnhance" value="+3 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+3d6 damage"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgAccStaf3"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgAccStaf4" name="Accurate Magic Staff" compset="MagicStaff">
    <fieldval field="mgFlavor" value="A basic staff, enchanted to channel arcane energy."/>
    <fieldval field="mgBonus" value="4"/>
    <fieldval field="mgLevel" value="16"/>
    <fieldval field="mgEnhance" value="+4 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+4d6 damage"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgAccStaf4"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgAccStaf5" name="Accurate Magic Staff" compset="MagicStaff">
    <fieldval field="mgFlavor" value="A basic staff, enchanted to channel arcane energy."/>
    <fieldval field="mgBonus" value="5"/>
    <fieldval field="mgLevel" value="21"/>
    <fieldval field="mgEnhance" value="+5 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+5d6 damage"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgAccStaf5"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgAccStaf6" name="Accurate Magic Staff" compset="MagicStaff">
    <fieldval field="mgFlavor" value="A basic staff, enchanted to channel arcane energy."/>
    <fieldval field="mgBonus" value="6"/>
    <fieldval field="mgLevel" value="26"/>
    <fieldval field="mgEnhance" value="+6 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+6d6 damage"/>
    <tag group="Rarity" tag="Common" name="Common" abbrev="Common"/>
    <tag group="Hide" tag="Special" name="Special" abbrev="Special"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgAccStaf6"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgStaffRu1" name="Accurate Staff of Ruin" description="Property: Whenever you make an attack using this staff, you gain an item bonus to the attack&apos;s damage rolls equal to the staff&apos;s enhancement bonus." compset="MagicStaff">
    <fieldval field="mgFlavor" value="This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent."/>
    <fieldval field="mgBonus" value="1"/>
    <fieldval field="mgItemDam" value="1"/>
    <fieldval field="mgLevel" value="3"/>
    <fieldval field="mgEnhance" value="+1 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+1d10 damage"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgStaffRu1"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgStafRu2" name="Accurate Staff of Ruin" description="Property: Whenever you make an attack using this staff, you gain an item bonus to the attack&apos;s damage rolls equal to the staff&apos;s enhancement bonus." compset="MagicStaff">
    <fieldval field="mgFlavor" value="This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent."/>
    <fieldval field="mgBonus" value="2"/>
    <fieldval field="mgItemDam" value="2"/>
    <fieldval field="mgLevel" value="8"/>
    <fieldval field="mgEnhance" value="+2 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+2d10 damage"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgStafRu2"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgStafRu3" name="Accurate Staff of Ruin" description="Property: Whenever you make an attack using this staff, you gain an item bonus to the attack&apos;s damage rolls equal to the staff&apos;s enhancement bonus." compset="MagicStaff">
    <fieldval field="mgFlavor" value="This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent."/>
    <fieldval field="mgBonus" value="3"/>
    <fieldval field="mgItemDam" value="3"/>
    <fieldval field="mgLevel" value="13"/>
    <fieldval field="mgEnhance" value="+3 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+3d10 damage"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgStafRu3"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgStafRu4" name="Accurate Staff of Ruin" description="Property: Whenever you make an attack using this staff, you gain an item bonus to the attack&apos;s damage rolls equal to the staff&apos;s enhancement bonus." compset="MagicStaff">
    <fieldval field="mgFlavor" value="This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent."/>
    <fieldval field="mgBonus" value="4"/>
    <fieldval field="mgItemDam" value="4"/>
    <fieldval field="mgLevel" value="18"/>
    <fieldval field="mgEnhance" value="+4 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+4d10 damage"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgStafRu4"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgStafRu5" name="Accurate Staff of Ruin" description="Property: Whenever you make an attack using this staff, you gain an item bonus to the attack&apos;s damage rolls equal to the staff&apos;s enhancement bonus." compset="MagicStaff">
    <fieldval field="mgFlavor" value="This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent."/>
    <fieldval field="mgBonus" value="5"/>
    <fieldval field="mgItemDam" value="5"/>
    <fieldval field="mgLevel" value="23"/>
    <fieldval field="mgEnhance" value="+5 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+5d10 damage"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <eval phase="Setup" priority="1000"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgStafRu5"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  <thing id="mgStafRu6" name="Accurate Staff of Ruin" description="Property: Whenever you make an attack using this staff, you gain an item bonus to the attack&apos;s damage rolls equal to the staff&apos;s enhancement bonus." compset="MagicStaff">
    <fieldval field="mgFlavor" value="This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent."/>
    <fieldval field="mgBonus" value="6"/>
    <fieldval field="mgItemDam" value="6"/>
    <fieldval field="mgLevel" value="28"/>
    <fieldval field="mgEnhance" value="+6 attack rolls and damage rolls"/>
    <fieldval field="mgCrit" value="+6d10 damage"/>
    <usesource source="AdvenVault" parent="Supplement" name="Adventurer&apos;s Vault"/>
    <tag group="Rarity" tag="Uncommon" name="Uncommon" abbrev="Uncommon"/>
    <eval phase="Initialize"><![CDATA[   doneif (tagis[Equipped.Equipped] = 0)

      foreach pick in hero where "EquipIndex.? & thingid.mgStafRu6"
        var i as number
          perform eachpick.assign[Helper.AttBonus]
        nexteach]]></eval>
    <pickreq thing="ftSuperImp"/>
    </thing>
  </document>
