<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="pwDeftStr" name="Deft Strike" description="{b}Hit{/b}:  1[W] + Dexterity modifier damage.\nLevel 21: 2[W] + Dexterity modifier damage.\n\n{b}Effect: {/b} Before the attack, you can move up to 2 squares." compset="Power" replaces="pRogDefStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="You must be wielding a crossbow, a light blade, or a sling."/>
    <fieldval field="pwFlavor" value="A final lunge brings you into an advantageous position."/>
    <fieldval field="pwRange1" value="or Ranged weapon"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrDex" name="Dexterity" abbrev="Dexterity"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsRogue" name="Scoundrel" abbrev="Scoundrel"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrDex" name="Dexterity" abbrev="Dexterity"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pwAcrStrik" name="Acrobatic Strike" description="{b}Hit{/b}: 1[W] + Dexterity modifier damage. If you are grabbed, you escape the grab.\nLevel 21: 2[W] + Dexterity modifier damage.\n\n{b}Prerequisite: {/b} You must be trained in Acrobatics.\n\n{b}Effect{/b}: Before or after the attack, you shift 1 square." compset="Power" replaces="pRogAcrStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwRequire" value="You must be wielding a light blade."/>
    <fieldval field="pwFlavor" value="You flip and twist as you attack, confounding your foe."/>
    <usesource source="Martial2" parent="Supplement" name="Martial Power 2"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrDex" name="Dexterity" abbrev="Dexterity"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsRogue" name="Scoundrel" abbrev="Scoundrel"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrDex" name="Dexterity" abbrev="Dexterity"/>
    <tag group="AttackType" tag="MeleeWep" name="Melee Weapon" abbrev="Melee Weapon"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="pwPalmStr" name="Palming Strike" description="{b}Hit{/b}: 1[W] + Dexterity modifier damage.\nLevel 21: 2[W] + Dexterity modifier damage.\n\n{b}Prerequisite:{/b} You must be trained in Thievery.\n\n{b}Effect{/b}: You may draw a single item from a bag or pouch as a free action." compset="Power" replaces="pRogPalStr">
    <fieldval field="pwTarget" value="One creature"/>
    <fieldval field="pwFlavor" value="You slash out with one hand while the other reaches into your pack to grab exactly what you need."/>
    <fieldval field="pwRange1" value="or Ranged weapon"/>
    <usesource source="Dragon" parent="Adventure" name="Dragon Magazine"/>
    <tag group="Damage" tag="Weapon1" name="1[W]" abbrev="1[W]"/>
    <tag group="DamageAttr" tag="attrDex" name="Dexterity" abbrev="Dexterity"/>
    <tag group="PowerAcc" tag="Weapon" name="Weapon" abbrev="Weapon"/>
    <tag group="PowerClass" tag="clsRogue" name="Scoundrel" abbrev="Scoundrel"/>
    <tag group="PowerSrc" tag="Martial" name="Martial" abbrev="Martial"/>
    <tag group="PowerType" tag="AtWill" name="At-Will Power" abbrev="At-Will"/>
    <tag group="ReqLevel" tag="1" name="1" abbrev="1"/>
    <tag group="ActionType" tag="Standard" name="Standard Action" abbrev="Standard Action"/>
    <tag group="Attack" tag="attrDex" name="Dexterity" abbrev="Dexterity"/>
    <tag group="AttackType" tag="Melee" name="Melee" abbrev="Melee"/>
    <tag group="AttackVs" tag="defAC" name="Armor Class" abbrev="AC"/>
    </thing>
  <thing id="fSnkAtk" name="Sneak Attack" description="When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level (see the Sneak Attack table). You can deal this extra damage only once per turn.\n\nSNEAK ATTACK\nLevel - Extra Damage\n1-10 2d6\n11-20 3d6\n21-30 5d6" compset="ClassFeat" replaces="fRogSneAtt"></thing>
  </document>
