<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="thUndkEnv" name="Underdark Envoy" description="{i}&quot;The dungeon you&#146;re heading into is inhabited. This expedition needs a face&#151;and frankly, yours won&#146;t do.&quot;{/i}\nThe Underdark is a dangerous place, and not just for the horrors that lurk in the darkness. The cities and enclaves that dot its murky caverns are hotbeds of spite and political intrigue. To survive for long in such societies, you have to know how to play the game. Physical prowess is no match for the wits of a skilled diplomat.\n    The great city-states of the Underdark were first established as collections of tribes with a shared need for survival. As the centuries rolled by, these settlements developed into self-sufficient communities and grew into nations. Their growth was aided by individuals who could seek out and interact with the other city-states to establish lines of communication. These representatives grew experienced at dealing with the different Underdark races and became expert diplomats and negotiators.\n\n{b}Underdark Envoy Starting Feature (1st level):{/b} You gain the insidious commentary power.\n{b}Underdark Envoy Level 5 Feature (5th level):{/b} You gain a +2 power bonus to Bluff checks and Diplomacy checks.\n{b}Underdark Envoy Level 10 Feature (10th level):{/b} Add Deep Speech to the languages you can speak, read, and write. You also gain a +2 power bonus to Streetwise checks." compset="Theme">
    <bootstrap thing="fUndknv1"></bootstrap>
    <bootstrap thing="fUndknv5"></bootstrap>
    <bootstrap thing="fUndknv10"></bootstrap>
    </thing>
  <thing id="pwUndknv1" name="Insidious Commentary" description="{b}Attack:{/b} Charisma + 2 vs. Will\n    Level 11: Charisma + 4 vs. Will\n    Level 21: Charisma + 6 vs. Will\n\n{b}Hit:{/b} The target grants combat advantage until the end of your next turn, and your next attack against the target this turn deals 1d6 extra damage on a hit." compset="Power">
    <fieldval field="pwFlavor" value="Your words are disarming to a potential foe and give you just enough of an opportunity to make an effective attack."/>
    <fieldval field="pwRange1" value="5"/>
    <fieldval field="pwAtkMod" value="2"/>
    <fieldval field="pwTarget" value="One creature"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thUndkEnv"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="Range"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="Attack" tag="attrCha"/>
    <tag group="AttackVs" tag="defWill"/>
    <tag group="PowerType" tag="Encounter"/>
    <tag group="ActionType" tag="Minor"/>
    </thing>
  <thing id="pwUndknv2" name="Practiced Herald" description="{b}Effect:{/b} Until the end of your next turn, each target gains a +1 power bonus to attack rolls, damage rolls, and saving throws." compset="Power">
    <fieldval field="pwFlavor" value="You and your allies are not greeted with hostility, and thus you find a way to take advantage of a momentary lapse in your enemy&#146;s defenses."/>
    <fieldval field="pwRange1" value="5"/>
    <fieldval field="pwTarget" value="You and each ally in the burst"/>
    <tag group="ActionType" tag="Minor"/>
    <tag group="ReqLevel" tag="2"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thUndkEnv"/>
    <tag group="PowerSrc" tag="Martial"/>
    <tag group="PowerUse" tag="Encounter"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    </thing>
  <thing id="pwUndknv6" name="Cloak and Dagger" description="{b}Effect:{/b} You become invisible until the end of your next turn. If you attack, the effect ends, and if you move, you cannot sustain it.\n{b}Sustain Minor:{/b} The invisibility persists until the end of your next turn." compset="Power">
    <fieldval field="pwFlavor" value="You vanish from the vision of those around you."/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    <tag group="ActionType" tag="Move"/>
    <tag group="ReqLevel" tag="6"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thUndkEnv"/>
    <tag group="PowerSrc" tag="Arcane"/>
    <tag group="EffectType" tag="Illusion"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="AttackType" tag="Personal"/>
    </thing>
  <thing id="pwUndknv10" name="Pacifying Presence" description="{b}Effect:{/b} Each target takes a -10 penalty to its initiative check." compset="Power">
    <fieldval field="pwFlavor" value="Your soothing tone lulls your enemies into hesitation."/>
    <fieldval field="pwRange1" value="10"/>
    <fieldval field="pwTarget" value="Each enemy that can hear and understand you in the burst"/>
    <tag group="ActionType" tag="Free"/>
    <tag group="ReqLevel" tag="10"/>
    <tag group="PowerClass" tag="ThemePower"/>
    <tag group="PowerTheme" tag="thUndkEnv"/>
    <tag group="PowerSrc" tag="None"/>
    <tag group="EffectType" tag="Charm"/>
    <tag group="PowerUse" tag="Daily"/>
    <tag group="AttackType" tag="CloseBurst"/>
    <tag group="PowerAcc" tag="Weapon"/>
    <tag group="PowerType" tag="Utility"/>
    </thing>
  <thing id="fUndknv1" name="Underdark Envoy Starting Feature" description="You gain the insidious commentary power." compset="ThemeFeat">
    <tag group="ReqLevel" tag="1"/>
    <bootstrap thing="pwUndknv1"></bootstrap>
    </thing>
  <thing id="fUndknv5" name="Underdark Envoy Level 5 Feature" description="You gain a +2 power bonus to Bluff checks and Diplomacy checks." compset="ThemeFeat">
    <tag group="ReqLevel" tag="5"/>
    <eval phase="Traits" priority="1000"><![CDATA[    #traitmodify[skDiplomac,trtPower,2,""]
    #traitmodify[skBluff,trtPower,2,""]]]></eval>
    </thing>
  <thing id="fUndknv10" name="Underdark Envoy Level 10 Feature" description="Add Deep Speech to the languages you can speak, read, and write. You also gain a +2 power bonus to Streetwise checks." compset="ThemeFeat">
    <tag group="ReqLevel" tag="10"/>
    <bootstrap thing="lanDeepSpe"></bootstrap>
    <eval phase="Traits" priority="1000"><![CDATA[    #traitmodify[skStreetwi,trtPower,2,""]]]></eval>
    </thing>
  </document>
